Player Matchup

Thor
Thor
 
Thor
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BabyAqua
Danzaburou
Level 19
God Stats
6W - 8L
1,551 SR
Queue Stats
21W - 25L
1,540 Elo+
Solo
Janus
Janus
Dono6015
Janus
Level 29
God Stats
2W - 2L
1,338 SR
Queue Stats
187W - 181L
1,455 Elo+
Party 1
Izanami
Izanami
ThancredsTop
Izanami
Level 14
God Stats
7W - 5L
1,420 SR
Queue Stats
40W - 32L
1,518 Elo+
Solo
Bacchus
Bacchus
kappakookie
Bacchus
Level 27
God Stats
28W - 29L
1,505 SR
Queue Stats
96W - 113L
1,403 Elo+
Solo
Team Averages
Level 23
1,463 SR
1,483 Elo+

VS

Team Averages
Level 12
1,440 SR
1,391 Elo+
Neith
Neith
DelBruh
Neith
Level 22
God Stats
7W - 8L
1,390 SR
Queue Stats
108W - 110L
1,472 Elo+
Party 2
Loki
Loki
DeserterAltSMH
Loki
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,510 Elo+
Party 2
Amaterasu
Amaterasu
Kemalogzz
Amaterasu
Level 3
God Stats
0W - 3L
1,285 SR
Queue Stats
1W - 4L
1,275 Elo+
Solo
Ra
Ra
MenthalJuulpods
Ra
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 104L
1,181 Elo+
Solo
Yemoja
Yemoja
aydangq
Yemoja
Level 28
God Stats
1W - 3L
1,524 SR
Queue Stats
9W - 14L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
4 / 0 / 4
8,537
569
3,901
7,891
3,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
BabyAqua
Danzaburou
14
12 / 2 / 7
9,681
645
11,269
8,691
3,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
Dono6015
Janus
14
9 / 0 / 4
8,977
598
8,515
6,384
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
ThancredsTop
Izanami
15
7 / 2 / 8
9,578
639
9,117
8,652
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bacchus
kappakookie
Bacchus
12
1 / 3 / 15
7,137
476
8,259
8,764
7,247
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DelBruh
Neith
11
3 / 8 / 2
6,806
454
5,815
11,710
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 4 / 3
7,165
478
6,416
9,358
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Kemalogzz
Amaterasu
10
1 / 7 / 2
6,634
442
1,928
11,427
5,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 9 / 2
6,583
439
2,203
9,458
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
aydangq
Yemoja
11
2 / 5 / 2
7,291
486
2,731
9,828
5,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
33
Kills
7
7
Deaths
33
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
0
4
6
W
Danzaburou
BabyAqua
Danzaburou
12
2
7
7.75
L
Neith
DelBruh
Neith
3
8
2
0.5
L
1
4
3
0.63
W
Janus
Dono6015
Janus
9
0
4
11
L
Amaterasu
Kemalogzz
Amaterasu
1
7
2
0.29
L
0
9
2
0.11
W
Izanami
ThancredsTop
Izanami
7
2
8
5.5
L
Yemoja
aydangq
Yemoja
2
5
2
0.6
W
Bacchus
kappakookie
Bacchus
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,061
Damage
19,093
40,382
Taken
51,781
18,522
Mitigated
21,832
14,007
Healing
6,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,901
717
0
3,472
7,891
3,006
1,679
581
7,270
0
47,932
W
Danzaburou
BabyAqua
Danzaburou
11,269
5,830
0
2,925
8,691
3,157
2,075
942
7,709
0
56,583
L
Neith
DelBruh
Neith
5,815
2,495
0
1,910
11,710
4,012
0
3,891
7,769
0
36,387
L
6,416
1,626
0
1,697
9,358
2,812
0
2,557
6,738
0
32,567
W
Janus
Dono6015
Janus
8,515
1,327
0
1,535
6,384
1,874
78
1,132
5,180
45,408
0
L
Amaterasu
Kemalogzz
Amaterasu
1,928
719
0
1,255
11,427
5,991
515
1,980
9,324
0
16,669
L
2,203
545
0
169
9,458
3,339
747
4,593
4,627
30,324
0
W
Izanami
ThancredsTop
Izanami
9,117
6,049
0
2,733
8,652
3,238
444
740
7,912
0
58,771
L
Yemoja
aydangq
Yemoja
2,731
812
741
663
9,828
5,678
203
3,229
6,549
16,220
0
W
Bacchus
kappakookie
Bacchus
8,259
131
480
2,862
8,764
7,247
296
1,378
7,377
18,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,910
Gold Earned
34,479
409
Minions Killed
256
0
Camps Cleared
0
1,472,152
Distance Traveled
1,395,523
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,537
569
88
6
0
313,687
1
W
Danzaburou
9,681
645
92
6
0
289,845
3
L
Neith
6,806
454
58
4
0
267,524
0
L
Loki
7,165
478
54
4
0
354,410
3
W
Janus
8,977
598
79
5
0
284,241
2
L
Amaterasu
6,634
442
40
3
0
262,603
1
L
Ra
6,583
439
72
5
0
241,304
1
W
Izanami
9,578
639
132
9
0
272,951
3
L
Yemoja
7,291
486
32
2
0
269,682
0
W
Bacchus
7,137
476
18
1
0
311,428
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role