Player Matchup

Hel
Hel
DarKBoYs6983
Hel
Level 16
God Stats
6W - 5L
1,519 SR
Queue Stats
14W - 23L
1,341 Elo+
Party 1
Scylla
Scylla
Javis Gamer94
Scylla
Level 69
God Stats
1W - 1L
1,276 SR
Queue Stats
74W - 73L
1,378 Elo+
Party 1
Medusa
Medusa
LoudRoth
Medusa
Level 128
God Stats
2W - 3L
1,612 SR
Queue Stats
85W - 88L
1,412 Elo+
Party 1
Chaac
Chaac
XHUGO122
Chaac
Level 11
God Stats
4W - 5L
1,322 SR
Queue Stats
5W - 9L
1,242 Elo+
Party 1
Fenrir
Fenrir
ZonimoR
Fenrir
Level 27
God Stats
6W - 5L
1,516 SR
Queue Stats
25W - 40L
1,349 Elo+
Party 1
Team Averages
Level 50
1,449 SR
1,344 Elo+

VS

Team Averages
Level 14
1,317 SR
1,157 Elo+
Sun Wukong
Sun Wukong
Solis Atomic
Sun Wukong
Level 8
God Stats
0W - 2L
1,279 SR
Queue Stats
1W - 3L
1,239 Elo+
Solo
Ra
Ra
TipicalNERD
Ra
Level 27
God Stats
18W - 22L
1,497 SR
Queue Stats
167W - 183L
1,395 Elo+
Solo
Bakasura
Bakasura
X3ramic-_-
Bakasura
Level 21
God Stats
8W - 16L
1,228 SR
Queue Stats
34W - 54L
1,161 Elo+
Solo
Ne Zha
Ne Zha
Zodiakenn
Ne Zha
Level 8
God Stats
0W - 1L
1,189 SR
Queue Stats
15W - 26L
975 Elo+
Party 2
Fenrir
Fenrir
bee74317
Fenrir
Level 6
God Stats
8W - 18L
1,395 SR
Queue Stats
9W - 25L
1,015 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 10
12,720
471
6,210
18,676
11,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 9 / 8
12,177
451
11,824
18,897
6,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
LoudRoth
Medusa
20
12 / 2 / 4
16,188
600
25,215
16,696
7,158
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
XHUGO122
Chaac
15
3 / 7 / 7
11,755
435
9,822
19,802
9,097
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fenrir
ZonimoR
Fenrir
19
14 / 6 / 6
15,088
559
15,938
19,181
10,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Solis Atomic
Sun Wukong
14
1 / 7 / 1
9,613
356
1,737
16,824
8,213
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
12 / 5 / 6
15,323
568
30,547
24,313
11,570
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
X3ramic-_-
Bakasura
20
5 / 6 / 2
13,579
503
11,975
19,592
8,870
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Zodiakenn
Ne Zha
19
8 / 10 / 5
12,697
470
9,601
23,256
11,835
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
bee74317
Fenrir
15
4 / 11 / 6
10,898
404
9,438
26,188
12,971
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
50
36
Kills
30
32
Deaths
39
35
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
8
10
0.88
W
5
9
8
1
W
Medusa
LoudRoth
Medusa
12
2
4
7
L
Sun Wukong
Solis Atomic
Sun Wukong
1
7
1
0.21
L
12
5
6
3
L
Bakasura
X3ramic-_-
Bakasura
5
6
2
1
W
Chaac
XHUGO122
Chaac
3
7
7
0.93
L
Ne Zha
Zodiakenn
Ne Zha
8
10
5
1.05
W
Fenrir
ZonimoR
Fenrir
14
6
6
2.83
L
Fenrir
bee74317
Fenrir
4
11
6
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,009
Damage
63,298
93,252
Taken
110,173
44,995
Mitigated
53,459
25,802
Healing
25,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,210
1,059
3,933
5,961
18,676
11,978
934
11,422
6,464
53,657
0
W
11,824
1,496
0
1,398
18,897
6,300
479
6,305
11,958
60,927
0
W
Medusa
LoudRoth
Medusa
25,215
12,277
0
6,660
16,696
7,158
15,777
4,594
11,562
0
126,672
L
Sun Wukong
Solis Atomic
Sun Wukong
1,737
627
0
2,026
16,824
8,213
506
2,675
14,149
0
31,251
L
30,547
2,559
227
8,525
24,313
11,570
606
8,026
16,287
130,543
0
L
Bakasura
X3ramic-_-
Bakasura
11,975
8,459
0
5,273
19,592
8,870
3,217
1,467
18,125
0
69,695
W
Chaac
XHUGO122
Chaac
9,822
5,294
0
4,852
19,802
9,097
2,218
2,120
17,171
0
38,726
L
Ne Zha
Zodiakenn
Ne Zha
9,601
4,227
365
4,687
23,256
11,835
0
2,092
21,164
0
56,557
W
Fenrir
ZonimoR
Fenrir
15,938
3,152
0
2,998
19,181
10,462
0
4,408
14,321
0
53,690
L
Fenrir
bee74317
Fenrir
9,438
2,196
0
4,437
26,188
12,971
0
3,774
22,414
0
35,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,928
Gold Earned
62,110
470
Minions Killed
539
0
Camps Cleared
0
2,328,072
Distance Traveled
2,237,375
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,720
471
83
3
0
475,677
3
W
Scylla
12,177
451
83
3
0
443,359
1
W
Medusa
16,188
600
181
7
0
475,708
5
L
Sun Wukong
9,613
356
48
2
0
491,079
0
L
Ra
15,323
568
204
8
0
478,137
0
L
Bakasura
13,579
503
169
6
0
414,758
2
W
Chaac
11,755
435
55
2
0
414,183
1
L
Ne Zha
12,697
470
75
3
0
433,005
0
W
Fenrir
15,088
559
68
3
0
519,145
1
L
Fenrir
10,898
404
43
2
0
420,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role