Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AN0NYM0US VI
Ah Muzen Cab
Level 76
God Stats
45W - 31L
1,579 SR
Queue Stats
413W - 403L
1,449 Elo+
Solo
Cthulhu
Cthulhu
IriaZeph
Cthulhu
Level 147
God Stats
10W - 21L
1,537 SR
Queue Stats
621W - 660L
1,409 Elo+
Solo
Fenrir
Fenrir
Sydax35
Fenrir
Level 89
God Stats
2W - 7L
1,680 SR
Queue Stats
179W - 179L
1,420 Elo+
Solo
Medusa
Medusa
burgosama
Medusa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 56L
1,436 Elo+
Solo
Eset
Eset
joeythekiddy
Eset
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 109
1,559 SR
1,443 Elo+

VS

Team Averages
Level 69
1,528 SR
1,372 Elo+
Odin
Odin
Chick3nLittle
Odin
Level 89
God Stats
8W - 3L
1,491 SR
Queue Stats
155W - 158L
1,383 Elo+
Solo
Chang'e
Chang'e
Darkness_Wolf55
Chang'e
Level 65
God Stats
8W - 17L
1,297 SR
Queue Stats
244W - 293L
1,457 Elo+
Party 1
Anubis
Anubis
LadyLuxanna
Anubis
Level 62
God Stats
21W - 19L
1,584 SR
Queue Stats
194W - 229L
1,378 Elo+
Party 1
Chaac
Chaac
MelMu
Chaac
Level 59
God Stats
1W - 0L
1,670 SR
Queue Stats
10W - 10L
1,242 Elo+
Solo
Cthulhu
Cthulhu
elschny
Cthulhu
Level 69
God Stats
108W - 92L
1,595 SR
Queue Stats
237W - 270L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AN0NYM0US VI
Ah Muzen Cab
12
1 / 4 / 2
7,453
532
6,693
10,306
4,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
IriaZeph
Cthulhu
13
3 / 2 / 1
7,833
560
3,843
11,417
5,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Sydax35
Fenrir
13
3 / 3 / 3
7,311
522
3,944
8,556
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
burgosama
Medusa
9
0 / 6 / 1
5,596
400
3,846
10,969
2,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
1 / 4 / 3
7,565
540
3,349
5,410
1,566
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 5
8,450
604
7,183
8,933
4,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
2 / 2 / 4
7,006
500
2,893
5,796
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
11
2 / 2 / 5
6,500
464
5,875
5,775
2,313
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
MelMu
Chaac
13
2 / 3 / 1
7,072
505
7,156
10,195
5,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
elschny
Cthulhu
12
4 / 0 / 3
7,510
536
8,698
7,260
3,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
8
Kills
19
19
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
AN0NYM0US VI
Ah Muzen Cab
1
4
2
0.5
W
9
2
5
5.75
W
2
2
4
2
L
Cthulhu
IriaZeph
Cthulhu
3
2
1
1.75
W
Anubis
2
2
5
2.25
W
Chaac
MelMu
Chaac
2
3
1
0.83
L
Fenrir
Sydax35
Fenrir
3
3
3
1.5
L
Medusa
burgosama
Medusa
0
6
1
0.08
W
Cthulhu
elschny
Cthulhu
4
0
3
5.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,675
Damage
31,805
46,658
Taken
37,959
17,940
Mitigated
16,756
14,264
Healing
13,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
AN0NYM0US VI
Ah Muzen Cab
6,693
4,587
0
4,527
10,306
4,840
405
0
10,306
0
47,654
W
7,183
747
0
2,086
8,933
4,040
226
1,268
7,665
0
50,209
W
2,893
197
160
2,113
5,796
1,903
706
3,192
2,604
27,421
0
L
Cthulhu
IriaZeph
Cthulhu
3,843
136
755
2,688
11,417
5,496
0
6,898
4,513
31,147
0
W
Anubis
5,875
149
99
1,783
5,775
2,313
792
958
4,817
29,405
0
W
Chaac
MelMu
Chaac
7,156
1,665
0
4,689
10,195
5,140
0
454
9,741
0
37,848
L
Fenrir
Sydax35
Fenrir
3,944
623
0
3,446
8,556
3,228
0
1,539
6,959
0
35,850
L
Medusa
burgosama
Medusa
3,846
1,781
417
1,430
10,969
2,810
120
7,537
3,395
0
21,540
W
Cthulhu
elschny
Cthulhu
8,698
182
424
1,987
7,260
3,360
462
1,320
5,940
32,884
0
L
3,349
431
295
706
5,410
1,566
0
1,210
4,019
50,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,758
Gold Earned
36,538
342
Minions Killed
303
0
Camps Cleared
0
1,304,545
Distance Traveled
1,290,775
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,453
532
85
6
0
211,366
0
W
Odin
8,450
604
84
6
0
288,232
4
W
Chang'e
7,006
500
56
4
0
236,757
5
L
Cthulhu
7,833
560
54
4
0
266,217
1
W
Anubis
6,500
464
52
4
0
209,227
1
W
Chaac
7,072
505
59
4
0
271,580
0
L
Fenrir
7,311
522
83
6
0
303,611
3
L
Medusa
5,596
400
37
3
0
245,475
0
W
Cthulhu
7,510
536
52
4
0
284,979
3
L
Eset
7,565
540
83
6
0
277,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role