Player Matchup

Da Ji
Da Ji
MajesticCrab
Da Ji
Level 30
God Stats
3W - 0L
1,661 SR
Queue Stats
19W - 16L
1,627 Elo+
Party 2
Set
Set
Mocrispy
Set
Level 46
God Stats
11W - 7L
1,708 SR
Queue Stats
144W - 110L
1,544 Elo+
Party 1
Janus
Janus
N33d F1ber
Janus
Level 4
God Stats
8W - 3L
1,500 SR
Queue Stats
108W - 87L
1,366 Elo+
Party 1
Cupid
Cupid
TMO6
Cupid
Level 17
God Stats
49W - 32L
1,592 SR
Queue Stats
381W - 330L
1,530 Elo+
Party 1
Yemoja
Yemoja
xXCanYouNot
Yemoja
Level 26
God Stats
2W - 2L
1,463 SR
Queue Stats
6W - 4L
1,724 Elo+
Party 2
Team Averages
Level 25
1,585 SR
1,558 Elo+

VS

Team Averages
Level 17
1,481 SR
1,505 Elo+
Fenrir
Fenrir
FireRescue951
Fenrir
Level 26
God Stats
12W - 12L
1,753 SR
Queue Stats
58W - 61L
1,484 Elo+
Solo
Rama
Rama
MFpeejvy
Rama
Level 29
God Stats
7W - 8L
1,393 SR
Queue Stats
384W - 308L
1,642 Elo+
Solo
Vulcan
Vulcan
SpottySky821663
Vulcan
Level 8
God Stats
2W - 2L
1,501 SR
Queue Stats
189W - 185L
1,402 Elo+
Solo
Cthulhu
Cthulhu
XDMinerblue
Cthulhu
Level 8
God Stats
0W - 1L
1,270 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Amaterasu
Amaterasu
ashleylis3
Amaterasu
Level 16
God Stats
5W - 5L
1,486 SR
Queue Stats
92W - 114L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
6,004
546
2,092
7,735
3,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
4 / 0 / 2
6,888
626
5,188
5,531
3,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
12
6 / 0 / 2
7,069
643
6,851
5,483
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
TMO6
Cupid
9
3 / 2 / 2
5,907
537
2,341
5,278
1,251
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
9
2 / 1 / 9
6,151
559
2,710
8,496
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,089
463
2,257
7,769
2,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
10
3 / 2 / 0
6,054
550
7,189
6,871
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 3 / 1
5,828
530
3,345
4,997
1,759
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
XDMinerblue
Cthulhu
6
0 / 6 / 2
4,524
411
2,084
6,578
3,408
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
ashleylis3
Amaterasu
8
0 / 3 / 0
4,895
445
885
6,219
2,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
17
Kills
4
5
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Rama
3
2
0
1.5
W
2
2
3
1.75
W
4
0
2
5
W
Janus
6
0
2
7
L
0
3
1
0.17
W
Cupid
TMO6
Cupid
3
2
2
2
L
Cthulhu
XDMinerblue
Cthulhu
0
6
2
0.17
L
Amaterasu
ashleylis3
Amaterasu
0
3
0
0
W
Yemoja
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,182
Damage
15,760
32,523
Taken
32,434
15,116
Mitigated
12,331
14,031
Healing
8,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,257
388
0
1,966
7,769
2,479
0
1,852
5,801
0
24,309
L
Rama
7,189
5,079
0
3,535
6,871
2,040
26
2,190
4,574
0
32,561
W
2,092
286
0
3,850
7,735
3,230
0
1,041
6,694
0
32,217
W
5,188
1,963
0
2,273
5,531
3,510
592
307
5,224
0
35,142
W
Janus
6,851
1,074
0
1,251
5,483
2,105
52
1,999
3,484
38,952
0
L
3,345
766
0
1,131
4,997
1,759
273
2,396
2,486
32,275
0
W
Cupid
TMO6
Cupid
2,341
1,402
233
1,536
5,278
1,251
448
305
4,973
0
24,087
L
Cthulhu
XDMinerblue
Cthulhu
2,084
409
0
0
6,578
3,408
0
2,337
4,199
9,850
0
L
Amaterasu
ashleylis3
Amaterasu
885
81
159
1,572
6,219
2,645
37
498
5,467
0
16,822
W
Yemoja
2,710
748
1,447
3,441
8,496
5,020
0
1,777
6,719
14,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,019
Gold Earned
26,390
308
Minions Killed
223
0
Camps Cleared
0
1,066,973
Distance Traveled
982,744
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,089
463
49
4
0
219,836
0
L
Rama
6,054
550
58
5
0
186,878
2
W
Da Ji
6,004
546
66
6
0
193,125
1
W
Set
6,888
626
89
8
0
219,923
4
W
Janus
7,069
643
91
8
0
223,530
4
L
Vulcan
5,828
530
72
7
0
179,697
1
W
Cupid
5,907
537
46
4
0
212,812
1
L
Cthulhu
4,524
411
19
2
0
176,089
0
L
Amaterasu
4,895
445
25
2
0
220,244
0
W
Yemoja
6,151
559
16
1
0
217,583
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role