Player Matchup

Eset
Eset
DukeDabingt0n
Eset
Level 148
God Stats
9W - 3L
1,720 SR
Queue Stats
153W - 103L
1,740 Elo+
Party 1
Hercules
Hercules
EricCantRoll710
Hercules
Level 155
God Stats
19W - 6L
1,739 SR
Queue Stats
126W - 77L
1,664 Elo+
Party 1
Izanami
Izanami
PaleEarnhardtTV
Izanami
Level 36
God Stats
27W - 9L
1,538 SR
Queue Stats
126W - 65L
1,580 Elo+
Party 1
Team Averages
Level 113
1,666 SR
1,661 Elo+

VS

Team Averages
Level 49
1,545 SR
1,443 Elo+
Nu Wa
Nu Wa
VersaceAustin
Nu Wa
Level 64
God Stats
2W - 3L
1,647 SR
Queue Stats
23W - 29L
1,509 Elo+
Solo
Horus
Horus
grimreaperzac
Horus
Level 16
God Stats
0W - 1L
1,560 SR
Queue Stats
35W - 29L
1,481 Elo+
Solo
Neith
Neith
pending_forever1
Neith
Level 68
God Stats
59W - 84L
1,428 SR
Queue Stats
138W - 216L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 10
8,846
804
11,273
7,478
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
11
0 / 2 / 17
8,265
751
4,307
11,769
8,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
11 / 2 / 6
9,529
866
12,924
8,124
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 3
8,055
732
7,944
8,208
2,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 7 / 4
7,668
697
3,927
14,452
9,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 5 / 0
7,145
650
4,533
9,773
2,651
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
18
Kills
5
6
Deaths
18
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
2
10
6
W
Hercules
0
2
17
4.25
W
11
2
6
7
L
2
6
3
0.58
L
2
7
4
0.57
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,504
Damage
16,404
27,371
Taken
32,433
13,048
Mitigated
14,191
10,247
Healing
3,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,273
406
1,450
2,111
7,478
2,033
605
2,220
5,133
30,657
0
W
Hercules
4,307
962
0
3,787
11,769
8,443
469
2,028
9,541
0
9,904
W
12,924
9,349
0
2,899
8,124
2,572
1,472
3,787
4,262
0
53,846
L
7,944
2,402
0
419
8,208
2,184
646
2,369
5,599
24,655
0
L
3,927
1,654
794
2,122
14,452
9,356
62
5,408
8,606
0
12,589
L
4,533
954
0
475
9,773
2,651
552
2,659
6,904
0
22,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,640
Gold Earned
22,868
115
Minions Killed
84
0
Camps Cleared
0
538,770
Distance Traveled
481,667
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,846
804
29
3
0
180,648
3
W
Hercules
8,265
751
13
1
0
191,991
2
W
Izanami
9,529
866
73
7
0
166,131
1
L
Nu Wa
8,055
732
25
2
0
156,935
0
L
Horus
7,668
697
13
1
0
163,954
0
L
Neith
7,145
650
46
4
0
160,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role