Player Matchup

Fenrir
Fenrir
Koken8a
Fenrir
Level 159
God Stats
1W - 1L
1,884 SR
Queue Stats
32W - 35L
1,530 Elo+
Party 1
Vulcan
Vulcan
Pertpy
Vulcan
Level 128
God Stats
5W - 6L
1,557 SR
Queue Stats
241W - 182L
1,597 Elo+
Solo
Danzaburou
Danzaburou
PooWeaver
Danzaburou
Level 121
God Stats
14W - 26L
1,417 SR
Queue Stats
196W - 235L
1,514 Elo+
Solo
Tiamat
Tiamat
efure
Tiamat
Level 160
God Stats
2W - 4L
1,695 SR
Queue Stats
13W - 20L
1,481 Elo+
Party 1
Horus
Horus
xinsanity95
Horus
Level 151
God Stats
53W - 32L
1,772 SR
Queue Stats
530W - 468L
1,618 Elo+
Solo
Team Averages
Level 144
1,665 SR
1,548 Elo+

VS

Team Averages
Level 64
1,401 SR
1,568 Elo+
Jing Wei
Jing Wei
Azuruo
Jing Wei
Level 16
God Stats
26W - 27L
1,494 SR
Queue Stats
26W - 27L
1,453 Elo+
Party 3
Fenrir
Fenrir
Fallingstarr
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
GayMilk
Cerberus
Level 68
God Stats
0W - 2L
1,261 SR
Queue Stats
127W - 80L
1,697 Elo+
Party 2
Vamana
Vamana
PemusFard
Vamana
Level 16
God Stats
2W - 2L
1,585 SR
Queue Stats
53W - 24L
1,746 Elo+
Party 2
Scylla
Scylla
mackerdoodle
Scylla
Level 60
God Stats
1W - 5L
1,166 SR
Queue Stats
36W - 41L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Koken8a
Fenrir
16
3 / 6 / 12
10,140
1,014
10,935
13,264
5,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Pertpy
Vulcan
18
6 / 1 / 15
11,392
1,139
23,585
4,147
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
PooWeaver
Danzaburou
17
3 / 3 / 14
10,795
1,080
14,013
7,528
3,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
efure
Tiamat
17
10 / 5 / 7
11,980
1,198
17,683
8,821
10,407
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 5 / 19
10,418
1,042
7,059
13,710
10,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Team 1 Tickets

252

VS

Team 2 Tickets

92

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Azuruo
Jing Wei
17
8 / 12 / 9
11,373
1,137
12,363
20,666
8,064
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
17
6 / 1 / 11
11,188
1,119
9,388
20,832
20,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
GayMilk
Cerberus
17
5 / 4 / 13
11,777
1,178
9,762
22,632
29,020
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
PemusFard
Vamana
12
0 / 0 / 0
7,676
768
0
0
0
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
16
1 / 7 / 14
9,914
991
8,584
14,666
5,259
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
67
24
Kills
20
20
Deaths
24
67
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Azuruo
Jing Wei
8
12
9
1.04
L
Fenrir
6
1
11
11.5
L
Cerberus
GayMilk
Cerberus
5
4
13
2.88
W
Fenrir
Koken8a
Fenrir
3
6
12
1.5
L
Vamana
PemusFard
Vamana
0
0
0
0
W
Vulcan
Pertpy
Vulcan
6
1
15
13.5
W
Danzaburou
PooWeaver
Danzaburou
3
3
14
3.33
W
Tiamat
efure
Tiamat
10
5
7
2.7
L
Scylla
1
7
14
1.14
W
2
5
19
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,275
Damage
40,097
47,470
Taken
78,796
31,007
Mitigated
63,278
9,292
Healing
5,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Azuruo
Jing Wei
12,363
9,980
0
0
20,666
8,064
0
11,003
9,352
0
28,748
L
Fenrir
9,388
1,731
0
991
20,832
20,935
0
11,378
8,982
0
16,568
L
Cerberus
GayMilk
Cerberus
9,762
689
0
4,540
22,632
29,020
0
8,939
13,206
30,240
0
W
Fenrir
Koken8a
Fenrir
10,935
2,887
0
824
13,264
5,310
0
5,670
7,471
0
21,503
L
Vamana
PemusFard
Vamana
0
0
0
0
0
0
0
0
0
0
504
W
Vulcan
Pertpy
Vulcan
23,585
5,106
0
306
4,147
1,540
0
1,889
2,208
48,045
0
W
Danzaburou
PooWeaver
Danzaburou
14,013
7,086
0
1,750
7,528
3,004
0
3,076
4,055
0
39,660
W
Tiamat
efure
Tiamat
17,683
2,574
114
1,959
8,821
10,407
0
2,779
5,533
31,311
0
L
Scylla
8,584
1,265
0
0
14,666
5,259
0
8,966
5,442
33,608
0
W
7,059
2,864
1,454
2,885
13,710
10,746
0
4,932
6,988
0
18,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,725
Gold Earned
51,928
201
Minions Killed
198
12
Camps Cleared
4
951,392
Distance Traveled
781,016
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,373
1,137
56
6
1
179,023
0
L
Fenrir
11,188
1,119
25
3
2
216,809
0
L
Cerberus
11,777
1,178
54
5
0
202,442
0
W
Fenrir
10,140
1,014
17
2
5
182,495
0
L
Vamana
7,676
768
0
0
0
12,360
0
W
Vulcan
11,392
1,139
69
7
3
228,751
0
W
Danzaburou
10,795
1,080
58
6
0
180,167
0
W
Tiamat
11,980
1,198
30
3
4
173,292
0
L
Scylla
9,914
991
63
6
1
170,382
0
W
Horus
10,418
1,042
27
3
0
186,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role