Player Matchup

Neith
Neith
Diamond IV
Beastly BT
Neith
Diamond IV
Level 143
God Stats
8W - 4L
1,920 SR
Queue Stats
206W - 190L
2,178 MMR
Party 1
Achilles
Achilles
Diamond V
JamesTheGreat1K
Achilles
Diamond V
Level 138
God Stats
51W - 47L
1,736 SR
Queue Stats
376W - 339L
1,987 MMR
Party 1
Terra
Terra
Platinum II
Titaneagle v
Terra
Platinum II
Level 156
God Stats
0W - 4L
1,274 SR
Queue Stats
541W - 417L
1,863 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,643 SR
2,009 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 67
1,740 SR
2,036 MMR
Bacchus
Bacchus
Platinum III
F1NE WARFARE
Bacchus
Platinum III
Level 123
God Stats
4W - 3L
1,849 SR
Queue Stats
84W - 94L
1,714 MMR
Solo
Medusa
Medusa
Platinum II
Yesae
Medusa
Platinum II
Level 40
God Stats
6W - 1L
1,354 SR
Queue Stats
22W - 12L
2,197 MMR
Party 2
Tiamat
Tiamat
Platinum II
Ysaeo
Tiamat
Platinum II
Level 38
God Stats
13W - 7L
2,015 SR
Queue Stats
34W - 26L
2,197 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
4 / 1 / 5
12,798
640
8,960
10,859
5,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
14
2 / 3 / 3
11,591
580
8,134
16,752
18,664
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 2 / 5
12,589
629
11,315
16,828
13,899
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SobekAphroditeDanzaburouPersephoneCthulhu

VS

Bans
SetAthenaScyllaCerberusDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
F1NE WARFARE
Bacchus
15
2 / 3 / 3
12,914
646
7,098
16,701
18,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Yesae
Medusa
16
3 / 4 / 2
12,760
638
13,131
12,279
5,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Ysaeo
Tiamat
16
1 / 2 / 4
12,249
612
14,831
8,148
6,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
9
Kills
6
6
Deaths
9
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
4
1
5
6.5
W
Bacchus
F1NE WARFARE
Bacchus
2
3
3
1.17
L
Achilles
2
3
3
1.17
L
3
2
5
2.75
W
Medusa
Yesae
Medusa
3
4
2
1
W
Tiamat
Ysaeo
Tiamat
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,409
Damage
35,060
44,439
Taken
37,128
37,856
Mitigated
29,744
12,965
Healing
10,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
8,960
2,296
0
3,482
10,859
5,293
940
5,935
4,696
0
81,791
W
Bacchus
F1NE WARFARE
Bacchus
7,098
775
0
2,791
16,701
18,462
0
3,459
12,819
37,100
0
L
Achilles
8,134
901
0
875
16,752
18,664
288
6,729
9,642
0
35,447
L
11,315
1,289
3,064
5,544
16,828
13,899
333
8,392
8,099
57,692
0
W
Medusa
Yesae
Medusa
13,131
6,573
0
3,998
12,279
5,015
2,804
4,533
7,509
0
77,486
W
Tiamat
Ysaeo
Tiamat
14,831
1,403
164
3,198
8,148
6,267
1,328
3,406
4,671
61,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,978
Gold Earned
37,923
265
Minions Killed
255
0
Camps Cleared
0
1,116,149
Distance Traveled
1,160,528
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,798
640
128
6
0
332,257
2
W
Bacchus
12,914
646
34
2
0
367,255
2
L
Achilles
11,591
580
42
2
0
386,341
3
L
Terra
12,589
629
95
5
0
397,551
5
W
Medusa
12,760
638
102
5
0
411,272
2
W
Tiamat
12,249
612
119
6
0
382,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role