Player Matchup

Osiris
Osiris
 
Osiris
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
JernHockey37
Medusa
Level 84
God Stats
8W - 7L
1,226 SR
Queue Stats
17W - 16L
1,463 Elo+
Party 2
Hun Batz
Hun Batz
LexaeusV-
Hun Batz
Level 106
God Stats
5W - 3L
1,517 SR
Queue Stats
373W - 368L
1,465 Elo+
Party 1
Chaac
Chaac
Z4L-TokyoGoonTYO
Chaac
Level 87
God Stats
43W - 26L
1,705 SR
Queue Stats
111W - 129L
1,424 Elo+
Party 1
Janus
Janus
rawdigie
Janus
Level 147
God Stats
3W - 4L
1,367 SR
Queue Stats
48W - 50L
1,519 Elo+
Party 2
Team Averages
Level 109
1,463 SR
1,474 Elo+

VS

Team Averages
Level 128
1,573 SR
1,511 Elo+
Thanatos
Thanatos
 
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sylvanus
Sylvanus
MurdaBlack-
Sylvanus
Level 140
God Stats
33W - 24L
1,429 SR
Queue Stats
240W - 217L
1,459 Elo+
Party 3
Cupid
Cupid
Simbabawe
Cupid
Level 146
God Stats
3W - 3L
1,765 SR
Queue Stats
351W - 319L
1,539 Elo+
Party 3
Tyr
Tyr
ThaKING_HG
Tyr
Level 124
God Stats
17W - 15L
1,493 SR
Queue Stats
105W - 96L
1,420 Elo+
Party 3
Vulcan
Vulcan
hilaphone
Vulcan
Level 103
God Stats
2W - 2L
1,677 SR
Queue Stats
94W - 82L
1,635 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
5 / 1 / 7
8,750
515
7,791
13,508
8,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
16
3 / 5 / 1
9,437
555
7,281
11,996
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
LexaeusV-
Hun Batz
16
6 / 3 / 1
9,452
556
6,718
9,999
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 1 / 3
9,513
560
12,715
21,333
13,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Janus
rawdigie
Janus
14
1 / 6 / 1
8,664
510
8,175
8,678
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
6 / 5 / 2
9,316
548
10,542
15,891
6,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
MurdaBlack-
Sylvanus
12
2 / 2 / 4
7,829
461
10,249
11,407
11,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cupid
Simbabawe
Cupid
16
4 / 4 / 1
9,402
553
7,077
12,185
4,790
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 5 / 0
6,471
381
6,046
12,464
11,356
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
hilaphone
Vulcan
14
3 / 4 / 2
8,682
511
8,496
9,798
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
19
Kills
16
16
Deaths
20
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
1
7
8.5
L
Thanatos
 
Thanatos
6
5
2
1.4
W
Medusa
3
5
1
0.7
W
Hun Batz
LexaeusV-
Hun Batz
6
3
1
2.17
L
Sylvanus
MurdaBlack-
Sylvanus
2
2
4
2
L
Cupid
Simbabawe
Cupid
4
4
1
1.13
L
1
5
0
0.2
W
4
1
3
5.5
L
Vulcan
hilaphone
Vulcan
3
4
2
1
W
Janus
rawdigie
Janus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,680
Damage
42,410
65,514
Taken
61,745
31,644
Mitigated
37,451
24,379
Healing
28,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,791
2,832
0
5,511
13,508
8,722
50
4,454
8,968
0
28,901
L
Thanatos
 
Thanatos
10,542
3,060
0
11,332
15,891
6,010
0
1,923
13,736
0
48,437
W
Medusa
7,281
2,409
0
2,019
11,996
4,114
870
1,242
10,754
0
67,354
W
Hun Batz
LexaeusV-
Hun Batz
6,718
1,247
0
3,610
9,999
3,408
0
3,101
6,808
0
62,071
L
Sylvanus
MurdaBlack-
Sylvanus
10,249
3,147
2,308
4,534
11,407
11,416
0
288
10,960
30,173
4,684
L
Cupid
Simbabawe
Cupid
7,077
3,963
0
5,343
12,185
4,790
335
0
12,010
0
67,788
L
6,046
1,795
0
2,567
12,464
11,356
0
1,112
11,215
0
23,571
W
12,715
1,852
72
12,570
21,333
13,116
305
5,576
15,717
0
62,967
L
Vulcan
hilaphone
Vulcan
8,496
4,974
0
2,610
9,798
3,879
0
4,342
5,074
59,545
0
W
Janus
rawdigie
Janus
8,175
359
0
597
8,678
2,284
483
3,458
5,150
64,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,816
Gold Earned
41,700
523
Minions Killed
413
0
Camps Cleared
0
1,618,802
Distance Traveled
1,527,258
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,750
515
55
3
0
358,009
3
L
Thanatos
9,316
548
82
5
0
332,099
1
W
Medusa
9,437
555
126
7
0
303,298
4
W
Hun Batz
9,452
556
103
6
0
350,533
2
L
Sylvanus
7,829
461
64
4
0
307,872
3
L
Cupid
9,402
553
117
7
0
302,959
3
L
Tyr
6,471
381
34
2
0
265,401
0
W
Chaac
9,513
560
107
6
0
334,932
2
L
Vulcan
8,682
511
116
7
0
318,927
4
W
Janus
8,664
510
132
8
0
272,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role