Player Matchup

Ares
Ares
CTK-_-Frosty
Ares
Level 16
God Stats
1W - 1L
1,534 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
FreeshavacdoO_o
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,272 Elo+
Party 1
Danzaburou
Danzaburou
GUN_KING_ROYALTY
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,252 Elo+
Party 1
Apollo
Apollo
ImNervotic
Apollo
Level 28
God Stats
3W - 2L
1,349 SR
Queue Stats
7W - 5L
1,303 Elo+
Party 3
Merlin
Merlin
WantedPhoenix97
Merlin
Level 29
God Stats
37W - 20L
1,901 SR
Queue Stats
71W - 52L
1,450 Elo+
Solo
Team Averages
Level 25
1,557 SR
1,355 Elo+

VS

Team Averages
Level 18
1,529 SR
1,260 Elo+
Artemis
Artemis
Blaze Smough
Artemis
Level 11
God Stats
1W - 1L
1,677 SR
Queue Stats
2W - 3L
1,282 Elo+
Party 4
Medusa
Medusa
BlazeKlipz
Medusa
Level 14
God Stats
2W - 2L
1,564 SR
Queue Stats
3W - 5L
1,277 Elo+
Party 4
Jormungandr
Jormungandr
JAY BOY TAZ
Jormungandr
Level 15
God Stats
1W - 2L
1,685 SR
Queue Stats
11W - 17L
1,223 Elo+
Party 2
Cu Chulainn
Cu Chulainn
VakseeN
Cu Chulainn
Level 20
God Stats
0W - 2L
1,277 SR
Queue Stats
30W - 41L
1,244 Elo+
Party 2
Tsukuyomi
Tsukuyomi
jchap420
Tsukuyomi
Level 30
God Stats
3W - 5L
1,444 SR
Queue Stats
68W - 103L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 6 / 4
5,622
469
2,837
10,017
4,210
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
1 / 1 / 1
5,217
435
2,424
4,327
2,267
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
GUN_KING_ROYALTY
Danzaburou
9
1 / 1 / 2
5,433
453
3,493
4,970
1,392
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
ImNervotic
Apollo
10
4 / 1 / 3
6,186
516
2,403
5,329
2,131
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 4
7,082
590
4,940
3,532
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Blaze Smough
Artemis
8
1 / 5 / 4
5,366
447
4,045
6,470
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Medusa
BlazeKlipz
Medusa
10
4 / 3 / 0
5,930
494
4,306
5,956
3,147
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
JAY BOY TAZ
Jormungandr
8
0 / 2 / 2
4,992
416
2,362
5,276
2,079
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
VakseeN
Cu Chulainn
10
2 / 0 / 0
5,437
453
4,857
5,421
2,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
jchap420
Tsukuyomi
9
4 / 4 / 0
6,158
513
3,556
8,164
2,890
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
12
Kills
11
11
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
Blaze Smough
Artemis
1
5
4
0.6
L
Medusa
BlazeKlipz
Medusa
4
3
0
1.33
W
3
6
4
0.83
W
1
1
1
1.5
W
Danzaburou
GUN_KING_ROYALTY
Danzaburou
1
1
2
2
W
Apollo
ImNervotic
Apollo
4
1
3
5.5
L
Jormungandr
JAY BOY TAZ
Jormungandr
0
2
2
0.5
L
Cu Chulainn
VakseeN
Cu Chulainn
2
0
0
2
W
3
2
4
2.5
L
Tsukuyomi
jchap420
Tsukuyomi
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,097
Damage
19,126
28,175
Taken
31,287
11,056
Mitigated
13,104
2,984
Healing
6,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Blaze Smough
Artemis
4,045
1,991
0
1,029
6,470
2,275
683
3,017
3,311
0
18,324
L
Medusa
BlazeKlipz
Medusa
4,306
2,097
453
723
5,956
3,147
257
2,373
3,425
0
20,896
W
2,837
446
0
0
10,017
4,210
0
0
10,017
9,299
0
W
2,424
146
449
294
4,327
2,267
0
1,445
2,882
13,977
0
W
Danzaburou
GUN_KING_ROYALTY
Danzaburou
3,493
1,530
294
1,797
4,970
1,392
207
917
4,053
0
21,706
W
Apollo
ImNervotic
Apollo
2,403
915
0
150
5,329
2,131
558
0
5,329
0
23,780
L
Jormungandr
JAY BOY TAZ
Jormungandr
2,362
472
293
327
5,276
2,079
0
1,184
4,092
15,702
0
L
Cu Chulainn
VakseeN
Cu Chulainn
4,857
1,288
171
1,485
5,421
2,713
0
1,761
3,660
0
19,988
W
4,940
190
0
0
3,532
1,056
1,201
0
3,532
30,801
0
L
Tsukuyomi
jchap420
Tsukuyomi
3,556
872
0
2,154
8,164
2,890
0
1,440
6,598
0
31,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,540
Gold Earned
27,883
190
Minions Killed
209
0
Camps Cleared
0
1,070,152
Distance Traveled
1,085,899
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,366
447
35
3
0
169,306
1
L
Medusa
5,930
494
35
3
0
189,269
4
W
Ares
5,622
469
14
1
0
217,315
2
W
Cthulhu
5,217
435
18
2
0
191,487
2
W
Danzaburou
5,433
453
33
3
0
208,398
3
W
Apollo
6,186
516
49
4
0
235,337
1
L
Jormungandr
4,992
416
43
4
0
233,624
0
L
Cu Chulainn
5,437
453
29
2
0
242,565
1
W
Merlin
7,082
590
76
6
0
217,615
0
L
Tsukuyomi
6,158
513
67
6
0
251,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role