Player Matchup

Neith
Neith
Jakcoll
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 103L
1,546 Elo+
Party 3
Chang'e
Chang'e
Jose Arnold
Chang'e
Level 36
God Stats
45W - 37L
1,538 SR
Queue Stats
85W - 91L
1,406 Elo+
Solo
Loki
Loki
Probe_SkillzZ
Loki
Level 113
God Stats
7W - 3L
1,739 SR
Queue Stats
71W - 69L
1,506 Elo+
Party 3
Sobek
Sobek
Reddra20
Sobek
Level 80
God Stats
18W - 8L
1,810 SR
Queue Stats
360W - 256L
1,522 Elo+
Party 2
Anubis
Anubis
mrpolmer
Anubis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 55
1,618 SR
1,496 Elo+

VS

Team Averages
Level 62
1,524 SR
1,494 Elo+
Anhur
Anhur
BrandonFandom
Anhur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
CBTBallstretcher
Tiamat
Level 60
God Stats
12W - 17L
1,622 SR
Queue Stats
85W - 84L
1,527 Elo+
Party 1
Merlin
Merlin
Faze_ardax03
Merlin
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 87L
1,459 Elo+
Solo
Bacchus
Bacchus
SteelishDan
Bacchus
Level 89
God Stats
6W - 4L
1,500 SR
Queue Stats
95W - 83L
1,475 Elo+
Party 1
Bellona
Bellona
nikomodius
Bellona
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 151L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jakcoll
Neith
16
5 / 3 / 3
10,597
558
11,048
12,354
3,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Jose Arnold
Chang'e
16
5 / 2 / 5
10,289
542
7,444
9,598
3,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 4 / 1
9,753
513
8,538
13,592
4,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
Reddra20
Sobek
13
0 / 6 / 11
8,650
455
6,981
16,940
14,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
mrpolmer
Anubis
16
6 / 3 / 1
10,027
528
7,555
11,035
5,224
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 1
10,238
539
13,716
14,087
4,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
5 / 4 / 3
9,250
487
11,796
12,891
7,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
13
2 / 3 / 2
8,045
423
3,266
9,400
2,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
SteelishDan
Bacchus
15
3 / 3 / 10
8,924
470
8,775
9,893
7,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
nikomodius
Bellona
13
1 / 8 / 5
8,192
431
6,950
18,660
9,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
39
20
Kills
18
18
Deaths
20
21
Assists
21
Player
Kills
Deaths
Assists
KDA
L
7
2
1
3.75
L
5
4
3
1.63
L
Merlin
2
3
2
1
W
Neith
Jakcoll
Neith
5
3
3
2.17
W
Chang'e
Jose Arnold
Chang'e
5
2
5
3.75
W
4
4
1
1.13
W
Sobek
Reddra20
Sobek
0
6
11
0.92
L
Bacchus
SteelishDan
Bacchus
3
3
10
2.67
W
Anubis
mrpolmer
Anubis
6
3
1
2.17
L
Bellona
nikomodius
Bellona
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,566
Damage
44,503
63,519
Taken
64,931
30,883
Mitigated
33,291
23,871
Healing
22,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,716
8,813
0
7,778
14,087
4,867
886
2,617
11,470
0
73,989
L
11,796
157
0
5,385
12,891
7,822
699
6,941
5,941
50,769
0
L
Merlin
3,266
406
0
2,370
9,400
2,951
46
3,858
5,260
35,312
0
W
Neith
Jakcoll
Neith
11,048
4,307
0
3,092
12,354
3,421
0
1,796
10,552
0
71,655
W
Chang'e
Jose Arnold
Chang'e
7,444
136
749
5,539
9,598
3,275
1,803
2,878
6,414
50,864
0
W
8,538
1,882
0
4,435
13,592
4,664
42
4,125
9,339
0
71,026
W
Sobek
Reddra20
Sobek
6,981
1,157
0
5,516
16,940
14,299
135
7,186
9,396
17,200
0
L
Bacchus
SteelishDan
Bacchus
8,775
727
0
2,161
9,893
7,831
234
2,823
7,020
36,790
0
W
Anubis
mrpolmer
Anubis
7,555
159
0
4,540
11,035
5,224
468
6,675
3,981
60,145
0
L
Bellona
nikomodius
Bellona
6,950
2,210
0
4,428
18,660
9,820
0
5,190
13,260
0
49,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,316
Gold Earned
44,649
499
Minions Killed
438
0
Camps Cleared
0
1,784,102
Distance Traveled
1,553,804
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,238
539
134
7
0
323,571
3
L
Tiamat
9,250
487
104
5
0
343,777
7
L
Merlin
8,045
423
64
3
0
263,058
3
W
Neith
10,597
558
130
7
0
322,370
2
W
Chang'e
10,289
542
107
6
0
347,785
2
W
Loki
9,753
513
130
7
0
390,605
2
W
Sobek
8,650
455
18
1
0
385,926
6
L
Bacchus
8,924
470
52
3
0
353,034
3
W
Anubis
10,027
528
114
6
0
337,416
2
L
Bellona
8,192
431
84
4
0
270,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role