Player Matchup

Athena
Athena
Lamy2213
Athena
Level 24
God Stats
11W - 19L
1,275 SR
Queue Stats
52W - 51L
1,453 Elo+
Party 2
Chang'e
Chang'e
Mayopnaise
Chang'e
Level 86
God Stats
6W - 5L
1,611 SR
Queue Stats
111W - 99L
1,501 Elo+
Party 2
Nemesis
Nemesis
NovaExpress89
Nemesis
Level 66
God Stats
42W - 56L
1,421 SR
Queue Stats
260W - 312L
1,364 Elo+
Solo
Team Averages
Level 59
1,436 SR
1,439 Elo+

VS

Team Averages
Level 51
1,516 SR
1,480 Elo+
Cthulhu
Cthulhu
Demonic Cloverr
Cthulhu
Level 27
God Stats
3W - 2L
1,775 SR
Queue Stats
13W - 11L
1,507 Elo+
Party 1
Merlin
Merlin
sawdario911
Merlin
Level 26
God Stats
6W - 7L
1,457 SR
Queue Stats
20W - 21L
1,379 Elo+
Party 1
Ne Zha
Ne Zha
xMeggaS
Ne Zha
Level 101
God Stats
1W - 0L
1,315 SR
Queue Stats
61W - 52L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Lamy2213
Athena
12
0 / 5 / 3
9,421
589
5,678
17,478
16,404
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Mayopnaise
Chang'e
12
1 / 5 / 2
8,873
555
8,534
13,506
4,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
13
4 / 3 / 1
9,824
614
7,447
12,194
5,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 9
10,103
631
6,712
11,230
7,332
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
15
6 / 1 / 5
11,291
706
15,580
6,895
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
xMeggaS
Ne Zha
15
5 / 1 / 7
11,924
745
10,286
13,378
10,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
13
13
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
L
Athena
Lamy2213
Athena
0
5
3
0.3
L
Chang'e
Mayopnaise
Chang'e
1
5
2
0.4
L
Nemesis
4
3
1
1.5
W
Merlin
6
1
5
8.5
W
Ne Zha
xMeggaS
Ne Zha
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,659
Damage
32,578
43,178
Taken
31,503
26,504
Mitigated
20,634
11,154
Healing
7,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,712
296
744
430
11,230
7,332
210
4,065
6,845
28,152
0
L
Athena
Lamy2213
Athena
5,678
672
0
2,751
17,478
16,404
0
9,854
7,091
12,864
0
L
Chang'e
Mayopnaise
Chang'e
8,534
192
2,640
4,923
13,506
4,688
168
6,301
6,737
39,788
0
L
Nemesis
7,447
3,373
0
840
12,194
5,412
715
5,049
6,983
18
45,168
W
Merlin
15,580
914
128
432
6,895
2,345
1,002
3,442
3,339
51,277
0
W
Ne Zha
xMeggaS
Ne Zha
10,286
2,026
0
6,166
13,378
10,957
251
6,115
7,025
0
51,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,118
Gold Earned
33,318
149
Minions Killed
181
0
Camps Cleared
0
775,815
Distance Traveled
898,775
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,103
631
47
3
0
301,281
0
L
Athena
9,421
589
22
1
0
239,432
0
L
Chang'e
8,873
555
57
4
0
252,168
2
L
Nemesis
9,824
614
70
4
0
284,215
2
W
Merlin
11,291
706
84
5
0
289,680
0
W
Ne Zha
11,924
745
50
3
0
307,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role