Player Matchup

Fafnir
Fafnir
Estreladumar
Fafnir
Level 29
God Stats
2W - 3L
1,862 SR
Queue Stats
72W - 69L
1,582 Elo+
Party 2
Odin
Odin
G411I
Odin
Level 16
God Stats
2W - 4L
1,496 SR
Queue Stats
15W - 13L
1,528 Elo+
Party 2
Janus
Janus
Kozzai
Janus
Level 42
God Stats
2W - 1L
1,746 SR
Queue Stats
105W - 87L
1,549 Elo+
Party 2
Thor
Thor
Marsune
Thor
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 83L
1,568 Elo+
Party 2
Hachiman
Hachiman
RadRussian07
Hachiman
Level 36
God Stats
2W - 1L
1,484 SR
Queue Stats
82W - 57L
1,638 Elo+
Party 2
Team Averages
Level 32
1,618 SR
1,573 Elo+

VS

Team Averages
Level 68
1,485 SR
1,414 Elo+
Medusa
Medusa
Aihem2015
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
ChallengerMaster
Nu Wa
Level 32
God Stats
15W - 13L
1,465 SR
Queue Stats
18W - 22L
1,376 Elo+
Solo
Nemesis
Nemesis
Guh Monstrao
Nemesis
Level 36
God Stats
2W - 4L
1,458 SR
Queue Stats
235W - 263L
1,415 Elo+
Solo
Athena
Athena
Saotome0
Athena
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,277 Elo+
Party 1
Ra
Ra
panchox1996
Ra
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
0 / 7 / 1
8,020
382
3,387
17,085
13,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Odin
G411I
Odin
13
0 / 9 / 2
7,862
374
4,264
16,551
13,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
Kozzai
Janus
16
1 / 6 / 1
10,072
480
12,133
15,282
5,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Marsune
Thor
13
5 / 8 / 0
9,357
446
4,859
17,895
6,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
RadRussian07
Hachiman
13
0 / 3 / 2
7,918
377
4,470
13,509
3,855
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aihem2015
Medusa
17
5 / 2 / 15
12,122
577
13,784
10,678
3,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
10 / 2 / 8
13,797
657
15,726
6,784
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Guh Monstrao
Nemesis
20
7 / 0 / 4
12,972
618
8,716
12,305
6,664
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Athena
Saotome0
Athena
16
2 / 1 / 20
11,575
551
8,414
20,559
16,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
9 / 1 / 8
13,726
654
12,266
11,080
5,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
88
6
Kills
33
33
Deaths
6
6
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aihem2015
Medusa
5
2
15
6.25
W
10
2
8
7
L
Fafnir
0
7
1
0.07
L
Odin
G411I
Odin
0
9
2
0.11
W
Nemesis
Guh Monstrao
Nemesis
7
0
4
9
L
Janus
Kozzai
Janus
1
6
1
0.25
L
Thor
Marsune
Thor
5
8
0
0.63
L
Hachiman
RadRussian07
Hachiman
0
3
2
0.33
W
Athena
Saotome0
Athena
2
1
20
12
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,113
Damage
58,906
80,322
Taken
61,406
42,625
Mitigated
35,253
14,022
Healing
25,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aihem2015
Medusa
13,784
6,163
0
3,968
10,678
3,951
3,843
3,938
6,533
0
75,710
W
15,726
3,079
0
953
6,784
2,426
3,578
1,119
5,453
80,017
0
L
Fafnir
3,387
1,328
0
2,558
17,085
13,873
0
9,413
7,382
13,551
0
L
Odin
G411I
Odin
4,264
964
0
554
16,551
13,033
0
7,844
8,170
0
32,446
W
Nemesis
Guh Monstrao
Nemesis
8,716
5,247
0
2,501
12,305
6,664
2,589
1,375
10,645
0
127,504
L
Janus
Kozzai
Janus
12,133
913
0
3,718
15,282
5,177
0
6,542
8,407
74,785
0
L
Thor
Marsune
Thor
4,859
1,655
0
3,643
17,895
6,687
0
6,741
10,878
0
50,911
L
Hachiman
RadRussian07
Hachiman
4,470
2,998
0
3,549
13,509
3,855
0
4,238
9,079
0
54,954
W
Athena
Saotome0
Athena
8,414
2,764
845
8,979
20,559
16,863
1,676
4,904
15,338
18,852
0
W
12,266
926
3,168
5,446
11,080
5,349
1,116
4,683
6,154
96,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,229
Gold Earned
64,192
405
Minions Killed
613
0
Camps Cleared
0
1,730,549
Distance Traveled
2,027,395
19
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,122
577
110
5
0
397,002
7
W
Nu Wa
13,797
657
143
7
0
337,024
3
L
Fafnir
8,020
382
10
0
0
343,860
7
L
Odin
7,862
374
51
2
0
304,913
3
W
Nemesis
12,972
618
164
8
0
424,311
1
L
Janus
10,072
480
158
8
0
367,163
2
L
Thor
9,357
446
85
4
0
355,375
4
L
Hachiman
7,918
377
101
5
0
359,238
3
W
Athena
11,575
551
21
1
0
420,595
16
W
Ra
13,726
654
175
8
0
448,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role