Player Matchup

Mulan
Mulan
DarthOdissey
Mulan
Level 17
God Stats
6W - 5L
1,504 SR
Queue Stats
8W - 9L
1,272 Elo+
Party 2
Mercury
Mercury
DeathBringSorrow
Mercury
Level 28
God Stats
1W - 0L
1,703 SR
Queue Stats
10W - 20L
1,248 Elo+
Party 1
Ymir
Ymir
Zamudio47
Ymir
Level 61
God Stats
10W - 7L
1,545 SR
Queue Stats
153W - 187L
1,337 Elo+
Party 2
Izanami
Izanami
genesis wars43
Izanami
Level 47
God Stats
15W - 13L
1,558 SR
Queue Stats
140W - 180L
1,343 Elo+
Party 2
Hera
Hera
reckno21
Hera
Level 85
God Stats
2W - 2L
1,439 SR
Queue Stats
12W - 25L
1,248 Elo+
Party 1
Team Averages
Level 48
1,550 SR
1,290 Elo+

VS

Team Averages
Level 40
1,442 SR
1,286 Elo+
Bakasura
Bakasura
ACB_AW
Bakasura
Level 50
God Stats
1W - 1L
1,779 SR
Queue Stats
17W - 33L
1,274 Elo+
Party 3
Vamana
Vamana
GeCkk014
Vamana
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,229 Elo+
Party 3
Hachiman
Hachiman
Squishbugs
Hachiman
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
199W - 263L
1,132 Elo+
Solo
Ra
Ra
crimsonride
Ra
Level 43
God Stats
0W - 8L
1,195 SR
Queue Stats
103W - 98L
1,515 Elo+
Solo
Hera
Hera
skiperpro2002
Hera
Level 61
God Stats
3W - 12L
1,236 SR
Queue Stats
52W - 82L
1,280 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 1
10,719
536
5,928
11,922
9,565
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

20
7 / 0 / 4
12,571
629
4,977
13,726
6,899
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
16
6 / 2 / 20
11,669
583
9,646
15,179
16,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
12 / 0 / 8
13,616
681
20,071
16,722
7,349
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hera
19
5 / 1 / 3
12,548
627
10,930
7,209
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ACB_AW
Bakasura
15
1 / 6 / 2
8,844
442
3,547
13,830
6,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vamana
GeCkk014
Vamana
15
3 / 8 / 1
9,264
463
7,359
17,288
11,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Squishbugs
Hachiman
7
0 / 5 / 0
6,081
304
1,408
5,660
1,301
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
3 / 8 / 2
9,030
452
14,621
20,102
7,005
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 7 / 3
8,300
415
7,996
12,767
4,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
33
Kills
8
8
Deaths
34
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ACB_AW
Bakasura
1
6
2
0.33
W
3
5
1
0.7
W
7
0
4
9
L
Vamana
GeCkk014
Vamana
3
8
1
0.44
L
Hachiman
Squishbugs
Hachiman
0
5
0
0
W
Ymir
6
2
20
8
L
3
8
2
0.5
W
12
0
8
16
W
Hera
5
1
3
6.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,552
Damage
34,931
64,758
Taken
69,647
42,928
Mitigated
30,054
21,643
Healing
16,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ACB_AW
Bakasura
3,547
2,313
0
3,302
13,830
6,291
0
3,953
9,659
0
45,021
W
5,928
2,219
0
851
11,922
9,565
1,587
4,516
7,314
0
43,455
W
4,977
2,664
0
6,292
13,726
6,899
1,421
2,439
11,131
0
88,947
L
Vamana
GeCkk014
Vamana
7,359
4,021
0
1,485
17,288
11,455
0
1,908
15,310
0
39,696
L
Hachiman
Squishbugs
Hachiman
1,408
804
0
993
5,660
1,301
0
1,811
3,849
0
10,203
W
Ymir
9,646
1,833
0
2,947
15,179
16,108
328
6,101
8,882
43,076
0
L
14,621
2,202
810
7,793
20,102
7,005
0
5,805
14,245
62,720
0
W
20,071
13,427
0
8,908
16,722
7,349
5,562
8,015
8,473
0
137,743
W
Hera
10,930
1,815
0
2,645
7,209
3,007
4,469
3,194
3,753
83,219
0
L
7,996
1,469
72
2,532
12,767
4,002
68
6,349
6,008
36,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,123
Gold Earned
41,519
648
Minions Killed
345
0
Camps Cleared
0
1,907,259
Distance Traveled
1,653,095
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,844
442
104
5
0
436,125
0
W
Mulan
10,719
536
88
4
0
321,572
0
W
Mercury
12,571
629
150
8
0
502,575
0
L
Vamana
9,264
463
58
3
0
402,433
2
L
Hachiman
6,081
304
24
1
0
170,940
0
W
Ymir
11,669
583
54
3
0
387,790
1
L
Ra
9,030
452
95
5
0
346,106
5
W
Izanami
13,616
681
189
9
0
351,754
2
W
Hera
12,548
627
167
8
0
343,568
0
L
Hera
8,300
415
64
3
0
297,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role