Player Matchup

Danzaburou
Danzaburou
BabyAqua
Danzaburou
Level 19
God Stats
6W - 8L
1,500 SR
Queue Stats
21W - 25L
1,586 Elo+
Party 3
Ravana
Ravana
CocNBollHour
Ravana
Level 29
God Stats
1W - 3L
1,576 SR
Queue Stats
113W - 119L
1,529 Elo+
Solo
Ra
Ra
CowMan69420
Ra
Level 7
God Stats
1W - 1L
1,722 SR
Queue Stats
4W - 2L
1,791 Elo+
Party 3
Merlin
Merlin
KarlaD21
Merlin
Level 22
God Stats
4W - 2L
1,772 SR
Queue Stats
58W - 64L
1,574 Elo+
Solo
Bellona
Bellona
MasterKrabs
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,791 Elo+
Party 3
Team Averages
Level 16
1,614 SR
1,654 Elo+

VS

Team Averages
Level 26
1,548 SR
1,582 Elo+
Heimdallr
Heimdallr
Dado69
Heimdallr
Level 23
God Stats
6W - 7L
1,759 SR
Queue Stats
31W - 25L
1,641 Elo+
Party 2
Cerberus
Cerberus
GummyOW
Cerberus
Level 28
God Stats
13W - 7L
1,606 SR
Queue Stats
43W - 29L
1,639 Elo+
Party 2
Chaac
Chaac
JiveSo
Chaac
Level 26
God Stats
16W - 9L
1,603 SR
Queue Stats
339W - 394L
1,524 Elo+
Solo
Ra
Ra
Karyudo
Ra
Level 29
God Stats
1W - 3L
1,270 SR
Queue Stats
57W - 42L
1,561 Elo+
Party 1
Arachne
Arachne
Void95
Arachne
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 29L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BabyAqua
Danzaburou
9
0 / 3 / 3
5,604
400
3,222
7,022
1,648
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ravana
10
1 / 7 / 2
6,376
455
4,420
10,240
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 4 / 2
5,599
400
2,709
4,436
1,148
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
KarlaD21
Merlin
13
3 / 2 / 1
7,633
545
6,753
7,549
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
MasterKrabs
Bellona
9
1 / 6 / 1
5,823
416
2,511
8,200
4,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dado69
Heimdallr
14
5 / 0 / 7
8,503
607
6,377
5,824
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
GummyOW
Cerberus
13
4 / 2 / 9
8,258
590
6,717
8,601
4,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
JiveSo
Chaac
14
8 / 1 / 4
9,288
663
8,953
9,334
7,705
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 2 / 2
8,596
614
3,602
7,668
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Void95
Arachne
12
2 / 1 / 5
7,710
551
2,675
8,001
3,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
5
Kills
22
22
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BabyAqua
Danzaburou
0
3
3
0.5
L
Ravana
1
7
2
0.29
L
0
4
2
0.25
W
Heimdallr
Dado69
Heimdallr
5
0
7
8.5
W
Cerberus
GummyOW
Cerberus
4
2
9
4.25
W
Chaac
JiveSo
Chaac
8
1
4
10
L
Merlin
KarlaD21
Merlin
3
2
1
1.75
W
3
2
2
2
L
Bellona
MasterKrabs
Bellona
1
6
1
0.25
W
Arachne
Void95
Arachne
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,615
Damage
28,324
37,447
Taken
39,428
14,639
Mitigated
20,752
5,493
Healing
15,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BabyAqua
Danzaburou
3,222
1,604
0
1,519
7,022
1,648
0
3,149
3,837
0
24,083
L
Ravana
4,420
628
0
2,179
10,240
4,042
0
1,717
8,431
0
27,631
L
2,709
184
403
396
4,436
1,148
0
1,905
2,523
19,899
0
W
Heimdallr
Dado69
Heimdallr
6,377
2,732
0
2,815
5,824
1,878
1,579
699
5,081
0
41,034
W
Cerberus
GummyOW
Cerberus
6,717
381
0
3,861
8,601
4,989
711
1,797
6,788
21,495
0
W
Chaac
JiveSo
Chaac
8,953
2,133
0
3,175
9,334
7,705
1,064
1,226
8,017
0
49,658
L
Merlin
KarlaD21
Merlin
6,753
420
0
806
7,549
2,847
0
1,774
5,633
46,752
0
W
3,602
461
943
2,750
7,668
2,866
852
3,771
3,595
55,199
0
L
Bellona
MasterKrabs
Bellona
2,511
965
0
190
8,200
4,954
0
1,496
6,704
0
13,606
W
Arachne
Void95
Arachne
2,675
1,983
0
1,709
8,001
3,314
944
1,456
6,485
0
41,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,035
Gold Earned
42,355
268
Minions Killed
426
0
Camps Cleared
0
1,256,227
Distance Traveled
1,350,245
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,604
400
42
3
0
258,843
6
L
Ravana
6,376
455
60
4
0
246,964
0
L
Ra
5,599
400
47
3
0
280,045
1
W
Heimdallr
8,503
607
85
6
0
243,798
3
W
Cerberus
8,258
590
37
3
0
284,542
2
W
Chaac
9,288
663
96
7
0
248,862
3
L
Merlin
7,633
545
92
7
0
243,947
3
W
Ra
8,596
614
123
9
0
299,733
2
L
Bellona
5,823
416
27
2
0
226,428
0
W
Arachne
7,710
551
85
6
0
273,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role