Player Matchup

Cerberus
Cerberus
DarthFalcoss
Cerberus
Level 140
God Stats
1W - 4L
1,190 SR
Queue Stats
141W - 146L
1,569 Elo+
Party 1
Cthulhu
Cthulhu
Hallucinagenicz
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 49L
1,388 Elo+
Party 1
Khepri
Khepri
ThatGuyYamis
Khepri
Level 66
God Stats
1W - 1L
1,465 SR
Queue Stats
41W - 39L
1,564 Elo+
Party 1
Sobek
Sobek
imrap3ya
Sobek
Level 87
God Stats
0W - 2L
1,242 SR
Queue Stats
39W - 44L
1,449 Elo+
Solo
He Bo
He Bo
jbird420863
He Bo
Level 113
God Stats
7W - 6L
1,613 SR
Queue Stats
379W - 414L
1,469 Elo+
Party 1
Team Averages
Level 87
1,402 SR
1,488 Elo+

VS

Team Averages
Level 107
1,563 SR
1,474 Elo+
Hun Batz
Hun Batz
DeathNiNja2121
Hun Batz
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 72L
1,479 Elo+
Solo
Eset
Eset
Foins
Eset
Level 60
God Stats
8W - 4L
1,684 SR
Queue Stats
264W - 271L
1,485 Elo+
Party 2
Zhong Kui
Zhong Kui
HootsErzaScarlet
Zhong Kui
Level 144
God Stats
3W - 2L
1,636 SR
Queue Stats
120W - 119L
1,446 Elo+
Solo
Nemesis
Nemesis
Kalwei
Nemesis
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,488 Elo+
Solo
Tyr
Tyr
Troln Lik Dolan
Tyr
Level 62
God Stats
4W - 4L
1,496 SR
Queue Stats
206W - 201L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DarthFalcoss
Cerberus
17
10 / 5 / 9
10,579
814
15,381
17,045
13,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

17
2 / 3 / 16
9,766
751
12,114
14,691
12,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Khepri
14
4 / 6 / 14
9,000
692
7,440
13,099
10,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
imrap3ya
Sobek
15
2 / 4 / 14
9,091
699
8,062
17,050
16,957
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
8 / 6 / 13
10,311
793
14,467
11,437
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
2 / 7 / 12
9,491
730
7,721
13,815
9,863
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Eset
Foins
Eset
18
4 / 4 / 16
10,562
812
16,561
15,242
6,152
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
19
5 / 5 / 13
11,452
881
20,553
18,240
13,820
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
Kalwei
Nemesis
18
7 / 5 / 11
10,897
838
11,897
15,350
7,090
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
6 / 5 / 13
11,810
908
6,839
16,191
14,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
89
26
Kills
24
24
Deaths
26
66
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DarthFalcoss
Cerberus
10
5
9
2.9
W
Hun Batz
2
7
12
1.14
W
Eset
Foins
Eset
4
4
16
3
L
2
3
16
3.33
W
Zhong Kui
5
5
13
2.3
W
Nemesis
Kalwei
Nemesis
7
5
11
2.5
L
Khepri
4
6
14
1.83
W
6
5
13
2.5
L
Sobek
imrap3ya
Sobek
2
4
14
2.25
L
8
6
13
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,464
Damage
63,571
73,322
Taken
78,838
58,289
Mitigated
51,133
19,939
Healing
34,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DarthFalcoss
Cerberus
15,381
691
515
4,836
17,045
13,925
143
7,380
9,665
27,735
0
W
Hun Batz
7,721
1,700
1,821
2,470
13,815
9,863
308
8,556
5,101
0
15,681
W
Eset
Foins
Eset
16,561
1,187
3,973
4,581
15,242
6,152
533
12,409
2,758
33,243
0
L
12,114
272
0
2,883
14,691
12,525
307
9,067
5,624
23,763
0
W
Zhong Kui
20,553
3,363
1,764
8,635
18,240
13,820
1,688
12,958
5,082
44,208
0
W
Nemesis
Kalwei
Nemesis
11,897
3,821
2,836
3,431
15,350
7,090
1,548
11,877
3,328
0
21,167
L
Khepri
7,440
811
720
1,017
13,099
10,412
212
5,656
7,443
14,257
0
W
6,839
972
1,110
4,111
16,191
14,208
1,078
10,936
5,105
0
12,944
L
Sobek
imrap3ya
Sobek
8,062
290
1,269
5,223
17,050
16,957
256
10,632
6,418
18,854
0
L
14,467
901
1,426
2,050
11,437
4,470
821
4,379
7,058
21,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,747
Gold Earned
54,212
130
Minions Killed
128
0
Camps Cleared
0
1,064,352
Distance Traveled
1,194,054
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,579
814
34
3
0
190,067
1
W
Hun Batz
9,491
730
11
1
0
178,426
2
W
Eset
10,562
812
37
3
0
251,260
0
L
Cthulhu
9,766
751
43
3
0
233,380
0
W
Zhong Kui
11,452
881
55
4
0
230,334
1
W
Nemesis
10,897
838
14
1
0
272,939
0
L
Khepri
9,000
692
11
1
0
223,496
0
W
Tyr
11,810
908
11
1
0
261,095
0
L
Sobek
9,091
699
19
1
0
217,612
0
L
He Bo
10,311
793
23
2
0
199,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role