Player Matchup

Bacchus
Bacchus
Ceminite
Bacchus
Level 27
God Stats
4W - 7L
1,206 SR
Queue Stats
210W - 243L
1,446 Elo+
Solo
Skadi
Skadi
John3262
Skadi
Level 14
God Stats
1W - 1L
1,704 SR
Queue Stats
40W - 43L
1,634 Elo+
Party 2
Ra
Ra
L3BA
Ra
Level 5
God Stats
0W - 2L
1,356 SR
Queue Stats
2W - 4L
1,396 Elo+
Solo
Susano
Susano
LUIZ_not
Susano
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,668 Elo+
Party 2
Nemesis
Nemesis
pacheco_kun_
Nemesis
Level 13
God Stats
9W - 5L
1,791 SR
Queue Stats
43W - 43L
1,634 Elo+
Party 2
Team Averages
Level 13
1,511 SR
1,556 Elo+

VS

Team Averages
Level 10
1,497 SR
1,476 Elo+
Ares
Ares
Pankcho
Ares
Level 6
God Stats
8W - 4L
1,328 SR
Queue Stats
113W - 81L
1,413 Elo+
Party 1
Ne Zha
Ne Zha
Tatanscientouno
Ne Zha
Level 16
God Stats
5W - 4L
1,656 SR
Queue Stats
111W - 85L
1,471 Elo+
Party 1
Merlin
Merlin
Winvan
Merlin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 42L
1,511 Elo+
Party 1
Artemis
Artemis
budnik
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,511 Elo+
Party 1
Vamana
Vamana
xGaspeR
Vamana
Level 18
God Stats
9W - 4L
1,500 SR
Queue Stats
78W - 62L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ceminite
Bacchus
15
2 / 8 / 0
9,916
431
3,461
18,090
14,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
John3262
Skadi
18
1 / 6 / 1
11,366
494
4,472
12,227
4,240
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
L3BA
Ra
13
2 / 13 / 2
8,956
389
9,525
18,512
5,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
LUIZ_not
Susano
12
0 / 17 / 3
7,886
343
2,425
19,321
9,964
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
pacheco_kun_
Nemesis
13
0 / 9 / 1
8,231
358
4,896
17,752
6,241
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Pankcho
Ares
16
6 / 2 / 25
12,652
550
9,603
16,182
18,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
12 / 2 / 13
12,265
533
11,871
16,197
6,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Winvan
Merlin
17
18 / 2 / 15
12,770
555
16,951
11,869
5,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
budnik
Artemis
20
8 / 0 / 14
13,934
606
15,792
10,892
5,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
xGaspeR
Vamana
20
8 / 1 / 12
14,226
619
8,649
13,544
9,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
131
5
Kills
52
53
Deaths
7
7
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ceminite
Bacchus
2
8
0
0.25
L
Skadi
John3262
Skadi
1
6
1
0.25
L
Ra
L3BA
Ra
2
13
2
0.23
L
Susano
LUIZ_not
Susano
0
17
3
0.09
W
Ares
Pankcho
Ares
6
2
25
9.25
W
12
2
13
9.25
W
Merlin
Winvan
Merlin
18
2
15
12.75
W
Artemis
budnik
Artemis
8
0
14
15
L
Nemesis
pacheco_kun_
Nemesis
0
9
1
0.06
W
Vamana
xGaspeR
Vamana
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,779
Damage
62,866
85,902
Taken
68,684
40,373
Mitigated
46,361
6,957
Healing
13,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ceminite
Bacchus
3,461
327
406
1,155
18,090
14,171
311
5,844
12,002
24,267
0
L
Skadi
John3262
Skadi
4,472
2,750
0
0
12,227
4,240
3,819
1,033
11,186
0
82,577
L
Ra
L3BA
Ra
9,525
1,375
757
3,425
18,512
5,757
386
5,307
12,781
65,011
0
L
Susano
LUIZ_not
Susano
2,425
209
0
250
19,321
9,964
413
6,768
12,210
99
21,604
W
Ares
Pankcho
Ares
9,603
886
0
1,382
16,182
18,896
941
5,248
10,934
24,282
0
W
11,871
4,061
0
4,863
16,197
6,781
1,776
2,712
13,485
0
80,912
W
Merlin
Winvan
Merlin
16,951
1,783
0
3,005
11,869
5,444
1,366
4,531
7,338
53,688
0
W
Artemis
budnik
Artemis
15,792
8,112
0
2,830
10,892
5,436
7,822
2,779
8,113
0
95,267
L
Nemesis
pacheco_kun_
Nemesis
4,896
1,004
0
964
17,752
6,241
479
6,261
11,169
387
37,516
W
Vamana
xGaspeR
Vamana
8,649
5,352
0
1,727
13,544
9,804
5,094
3,838
9,706
0
84,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,355
Gold Earned
65,847
382
Minions Killed
533
0
Camps Cleared
0
1,785,323
Distance Traveled
2,132,242
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,916
431
37
2
0
338,812
1
L
Skadi
11,366
494
166
7
0
365,054
0
L
Ra
8,956
389
83
4
0
322,394
8
L
Susano
7,886
343
34
1
0
336,474
0
W
Ares
12,652
550
26
1
0
439,614
2
W
Ne Zha
12,265
533
91
4
0
454,006
4
W
Merlin
12,770
555
85
4
0
382,721
1
W
Artemis
13,934
606
149
6
0
383,252
4
L
Nemesis
8,231
358
62
3
0
422,589
0
W
Vamana
14,226
619
182
8
0
472,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role