Player Matchup

Persephone
Persephone
Masters
Amuel
Persephone
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Yemoja
Yemoja
Diamond I
ChupetinGaa
Yemoja
Diamond I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nemesis
Nemesis
Masters
Fraison
Nemesis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Diamond III
LagDiff
Mulan
Diamond III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 MMR
Party 3
Anhur
Anhur
Masters
dkryption
Anhur
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,500 SR
1,500 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 145
1,453 SR
2,213 MMR
Cerberus
Cerberus
Diamond I
AllMighτ
Cerberus
Diamond I
Level 160
God Stats
10W - 4L
1,565 SR
Queue Stats
200W - 169L
2,405 MMR
Party 1
Chronos
Chronos
Masters
ForgerVulcan
Chronos
Masters
Level 160
God Stats
9W - 9L
1,247 SR
Queue Stats
467W - 444L
2,361 MMR
Solo
Danzaburou
Danzaburou
Grandmaster
Hemoplagued
Danzaburou
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond II
JCrοs
Ne Zha
Diamond II
Level 160
God Stats
1W - 0L
1,380 SR
Queue Stats
192W - 168L
2,314 MMR
Party 1
Hercules
Hercules
Masters
ProJaredSo
Hercules
Masters
Level 86
God Stats
11W - 15L
1,572 SR
Queue Stats
218W - 198L
2,486 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Amuel
Persephone
13
1 / 1 / 5
7,869
525
10,544
5,445
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
10
0 / 4 / 4
6,513
434
4,309
11,769
5,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Fraison
Nemesis
13
4 / 4 / 1
7,732
515
9,888
10,783
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
LagDiff
Mulan
13
0 / 4 / 1
7,525
502
7,173
10,884
8,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
dkryption
Anhur
15
3 / 3 / 0
8,706
580
4,005
9,036
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaTsukuyomiApolloGuan Yu

VS

Bans
SetTiamatSobekYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AllMighτ
Cerberus
12
2 / 2 / 9
7,846
523
6,690
13,057
6,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos
ForgerVulcan
Chronos
14
2 / 2 / 6
7,829
522
6,154
7,852
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Hemoplagued
Danzaburou
17
7 / 1 / 2
10,501
700
9,397
9,375
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Ne Zha
JCrοs
Ne Zha
12
1 / 3 / 5
7,254
484
4,713
11,224
5,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hercules
ProJaredSo
Hercules
16
4 / 0 / 1
9,262
617
7,745
11,477
8,558
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
16
16
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AllMighτ
Cerberus
2
2
9
3.25
L
Persephone
Amuel
Persephone
1
1
5
3.5
L
Yemoja
0
4
4
0.5
W
Chronos
ForgerVulcan
Chronos
2
2
6
2.5
L
Nemesis
Fraison
Nemesis
4
4
1
1.13
W
Danzaburou
Hemoplagued
Danzaburou
7
1
2
8
W
Ne Zha
JCrοs
Ne Zha
1
3
5
1.17
L
Mulan
LagDiff
Mulan
0
4
1
0.13
W
Hercules
ProJaredSo
Hercules
4
0
1
4.5
L
Anhur
dkryption
Anhur
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,919
Damage
34,699
47,917
Taken
52,985
21,723
Mitigated
26,465
13,619
Healing
20,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AllMighτ
Cerberus
6,690
508
0
3,637
13,057
6,019
0
7,726
5,331
23,236
0
L
Persephone
Amuel
Persephone
10,544
528
0
1,421
5,445
1,571
104
2,340
3,010
66,480
0
L
Yemoja
4,309
755
534
2,548
11,769
5,134
0
4,985
6,642
18,083
0
W
Chronos
ForgerVulcan
Chronos
6,154
1,337
0
1,919
7,852
2,357
109
3,497
4,355
54,592
0
L
Nemesis
Fraison
Nemesis
9,888
4,981
0
3,260
10,783
3,935
0
2,836
7,875
0
52,528
W
Danzaburou
Hemoplagued
Danzaburou
9,397
4,843
0
5,643
9,375
3,888
0
1,119
8,256
0
85,589
W
Ne Zha
JCrοs
Ne Zha
4,713
1,137
0
4,575
11,224
5,643
0
2,511
8,713
0
49,144
L
Mulan
LagDiff
Mulan
7,173
1,724
0
3,817
10,884
8,569
0
839
10,045
0
46,404
W
Hercules
ProJaredSo
Hercules
7,745
2,520
0
4,556
11,477
8,558
0
0
11,477
0
61,831
L
Anhur
dkryption
Anhur
4,005
1,466
0
2,039
9,036
2,514
0
1,536
7,500
0
64,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,345
Gold Earned
42,692
497
Minions Killed
542
0
Camps Cleared
0
1,472,785
Distance Traveled
1,556,769
21
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,846
523
39
3
0
304,860
7
L
Persephone
7,869
525
128
9
0
310,869
3
L
Yemoja
6,513
434
31
2
0
289,584
9
W
Chronos
7,829
522
110
7
0
306,509
4
L
Nemesis
7,732
515
86
6
0
311,207
0
W
Danzaburou
10,501
700
169
11
0
289,779
7
W
Ne Zha
7,254
484
84
6
0
322,081
3
L
Mulan
7,525
502
105
7
0
283,816
4
W
Hercules
9,262
617
140
9
0
333,540
8
L
Anhur
8,706
580
147
10
0
277,309
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role