Player Matchup

Fenrir
Fenrir
Massive B0ngo
Fenrir
Level 105
God Stats
11W - 4L
1,615 SR
Queue Stats
301W - 398L
1,467 Elo+
Party 2
Cerberus
Cerberus
Saint SITM
Cerberus
Level 158
God Stats
19W - 11L
1,734 SR
Queue Stats
269W - 342L
1,469 Elo+
Party 2
Chaac
Chaac
xXMrMcAwesome34
Chaac
Level 86
God Stats
8W - 3L
1,794 SR
Queue Stats
455W - 519L
1,494 Elo+
Party 2
Team Averages
Level 116
1,714 SR
1,477 Elo+

VS

Team Averages
Level 58
1,478 SR
1,424 Elo+
Bakasura
Bakasura
GioDaDreadHead
Bakasura
Level 13
God Stats
0W - 1L
1,518 SR
Queue Stats
9W - 17L
1,375 Elo+
Party 1
Danzaburou
Danzaburou
Gokillmax
Danzaburou
Level 15
God Stats
12W - 10L
1,419 SR
Queue Stats
143W - 117L
1,434 Elo+
Solo
Ah Puch
Ah Puch
govissuedbush
Ah Puch
Level 145
God Stats
4W - 4L
1,497 SR
Queue Stats
20W - 25L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 11
14,527
692
12,654
24,133
16,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Saint SITM
Cerberus
18
10 / 6 / 11
14,900
710
14,717
22,827
13,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 2 / 16
15,127
720
14,380
19,848
17,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
2 / 14 / 7
12,558
598
7,857
20,511
6,166
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Gokillmax
Danzaburou
18
3 / 5 / 8
14,281
680
15,861
14,727
5,111
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
17
7 / 7 / 4
14,692
700
24,874
14,978
5,832
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
31
26
Kills
12
12
Deaths
26
38
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bakasura
2
14
7
0.39
L
Danzaburou
Gokillmax
Danzaburou
3
5
8
1.4
W
8
4
11
3.38
W
Cerberus
Saint SITM
Cerberus
10
6
11
2.58
L
Ah Puch
7
7
4
1.29
W
8
2
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,751
Damage
48,592
66,808
Taken
50,216
48,359
Mitigated
17,109
25,247
Healing
6,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
7,857
5,928
0
939
20,511
6,166
165
7,508
12,231
0
24,508
L
Danzaburou
Gokillmax
Danzaburou
15,861
8,564
0
3,694
14,727
5,111
0
4,386
9,879
0
59,348
W
12,654
2,229
885
6,109
24,133
16,895
1,007
8,815
15,118
0
63,733
W
Cerberus
Saint SITM
Cerberus
14,717
243
550
8,359
22,827
13,812
522
8,325
14,307
71,180
0
L
Ah Puch
24,874
788
127
1,358
14,978
5,832
0
3,058
11,561
75,807
0
W
14,380
2,191
1,385
7,959
19,848
17,652
1,122
8,482
11,054
0
79,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,554
Gold Earned
41,531
299
Minions Killed
178
0
Camps Cleared
0
1,137,535
Distance Traveled
996,886
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,558
598
37
2
0
349,791
0
L
Danzaburou
14,281
680
60
3
0
321,582
5
W
Fenrir
14,527
692
74
4
0
384,289
0
W
Cerberus
14,900
710
102
5
0
363,262
3
L
Ah Puch
14,692
700
81
4
0
325,513
1
W
Chaac
15,127
720
123
6
0
389,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role