Player Matchup

Nemesis
Nemesis
LittleFennecFox
Nemesis
Level 10
God Stats
3W - 1L
1,824 SR
Queue Stats
9W - 3L
1,730 Elo+
Party 1
Kukulkan
Kukulkan
Mawsonsauce
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 219L
1,510 Elo+
Solo
Neith
Neith
PokeAddict
Neith
Level 26
God Stats
11W - 5L
1,646 SR
Queue Stats
33W - 28L
1,662 Elo+
Solo
Yemoja
Yemoja
SOMA-Sage
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,612 Elo+
Party 1
Tyr
Tyr
ZacroHack
Tyr
Level 21
God Stats
17W - 9L
1,579 SR
Queue Stats
60W - 38L
1,716 Elo+
Solo
Team Averages
Level 15
1,610 SR
1,646 Elo+

VS

Team Averages
Level 28
1,742 SR
1,593 Elo+
Da Ji
Da Ji
Sonny_Bunni
Da Ji
Level 29
God Stats
13W - 16L
1,554 SR
Queue Stats
271W - 250L
1,563 Elo+
Solo
Anhur
Anhur
Tsukawa
Anhur
Level 26
God Stats
3W - 2L
1,907 SR
Queue Stats
75W - 53L
1,649 Elo+
Solo
Freya
Freya
TsukihimeTTV
Freya
Level 28
God Stats
0W - 1L
1,865 SR
Queue Stats
182W - 143L
1,549 Elo+
Solo
Nike
Nike
lolpb1996
Nike
Level 29
God Stats
10W - 10L
1,657 SR
Queue Stats
98W - 88L
1,606 Elo+
Solo
Cthulhu
Cthulhu
xxxDangerousDxx
Cthulhu
Level 27
God Stats
14W - 12L
1,729 SR
Queue Stats
136W - 133L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 8
9,520
501
6,152
13,661
5,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
Mawsonsauce
Kukulkan
10
0 / 6 / 1
7,214
380
2,345
6,605
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
16
7 / 1 / 6
9,966
525
17,819
12,978
5,866
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Yemoja
SOMA-Sage
Yemoja
14
0 / 0 / 8
8,957
471
4,330
11,641
6,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
10 / 0 / 3
11,698
616
12,946
17,612
14,331
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 1
7,770
409
7,349
14,006
5,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Tsukawa
Anhur
13
6 / 4 / 2
9,309
490
12,083
13,460
4,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 1
7,307
385
5,412
12,892
4,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
15
1 / 3 / 1
8,865
467
9,215
11,756
9,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 2 / 1
7,824
412
7,288
13,666
11,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
20
Kills
11
11
Deaths
20
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
4
8
1.75
W
Kukulkan
Mawsonsauce
Kukulkan
0
6
1
0.08
W
Neith
7
1
6
10
W
Yemoja
SOMA-Sage
Yemoja
0
0
8
4
L
4
7
1
0.64
L
Anhur
Tsukawa
Anhur
6
4
2
1.75
L
0
4
1
0.13
W
10
0
3
11.5
L
Nike
1
3
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,592
Damage
41,347
62,497
Taken
65,780
33,571
Mitigated
35,178
28,020
Healing
14,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,152
1,595
0
6,822
13,661
5,091
0
651
13,010
0
53,887
W
Kukulkan
Mawsonsauce
Kukulkan
2,345
283
135
937
6,605
1,451
0
0
6,605
20,100
0
W
Neith
17,819
6,912
0
5,421
12,978
5,866
2,131
4,676
8,302
0
76,971
W
Yemoja
SOMA-Sage
Yemoja
4,330
811
2,148
4,803
11,641
6,832
522
6,643
4,998
29,757
0
L
7,349
2,097
0
3,866
14,006
5,259
0
1,323
12,597
0
31,922
L
Anhur
Tsukawa
Anhur
12,083
5,716
0
2,829
13,460
4,165
264
1,269
12,111
0
56,679
L
5,412
1,679
0
5,033
12,892
4,262
0
1,769
11,123
45,571
0
W
12,946
1,629
0
7,754
17,612
14,331
948
730
16,882
0
80,175
L
Nike
9,215
1,684
0
500
11,756
9,686
0
40
11,716
0
65,999
L
7,288
307
90
2,076
13,666
11,806
224
2,070
11,558
32,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,355
Gold Earned
41,075
461
Minions Killed
380
0
Camps Cleared
0
1,770,967
Distance Traveled
1,708,208
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,520
501
96
5
0
426,867
1
W
Kukulkan
7,214
380
55
3
0
245,057
1
W
Neith
9,966
525
101
5
0
315,537
4
W
Yemoja
8,957
471
56
3
0
359,380
4
L
Da Ji
7,770
409
48
3
0
341,850
5
L
Anhur
9,309
490
85
4
0
274,087
3
L
Freya
7,307
385
64
3
0
329,837
9
W
Tyr
11,698
616
153
8
0
424,126
6
L
Nike
8,865
467
130
7
0
373,172
7
L
Cthulhu
7,824
412
53
3
0
389,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role