Player Matchup

Scylla
Scylla
CRlST0PHER
Scylla
Level 103
God Stats
11W - 8L
1,606 SR
Queue Stats
194W - 204L
1,538 Elo+
Solo
Izanami
Izanami
Cawdor2
Izanami
Level 103
God Stats
10W - 13L
1,537 SR
Queue Stats
123W - 133L
1,431 Elo+
Solo
Pele
Pele
EasyFeezy
Pele
Level 62
God Stats
8W - 6L
1,734 SR
Queue Stats
204W - 253L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
El phin9
Cthulhu
Level 48
God Stats
5W - 7L
1,500 SR
Queue Stats
763W - 774L
1,383 Elo+
Party 1
Cabrakan
Cabrakan
Josemexicano123
Cabrakan
Level 144
God Stats
7W - 6L
1,659 SR
Queue Stats
151W - 159L
1,558 Elo+
Solo
Team Averages
Level 92
1,607 SR
1,475 Elo+

VS

Team Averages
Level 94
1,530 SR
1,446 Elo+
Scylla
Scylla
Clgomez
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
XKODIGO
Loki
Level 84
God Stats
4W - 1L
1,737 SR
Queue Stats
208W - 216L
1,583 Elo+
Solo
Sun Wukong
Sun Wukong
chirstian
Sun Wukong
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,259 Elo+
Solo
Fafnir
Fafnir
fulgore97
Fafnir
Level 78
God Stats
20W - 11L
1,412 SR
Queue Stats
320W - 350L
1,390 Elo+
Solo
Xbalanque
Xbalanque
plokonrompe
Xbalanque
Level 86
God Stats
8W - 10L
1,500 SR
Queue Stats
231W - 239L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CRlST0PHER
Scylla
12
1 / 1 / 1
7,207
515
4,135
4,556
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Cawdor2
Izanami
11
2 / 4 / 1
6,569
469
5,615
7,547
2,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
5
1 / 0 / 0
5,117
366
769
2,577
557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
El phin9
Cthulhu
10
1 / 4 / 1
6,813
487
5,059
11,131
5,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
12
2 / 3 / 1
7,378
527
7,475
8,575
6,621
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Clgomez
Scylla
14
2 / 0 / 1
7,836
560
2,117
5,885
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
XKODIGO
Loki
12
3 / 1 / 2
7,559
540
1,534
7,118
2,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
chirstian
Sun Wukong
11
1 / 3 / 2
6,674
477
3,553
7,800
3,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
fulgore97
Fafnir
10
1 / 3 / 4
6,559
469
4,422
12,205
7,341
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Xbalanque
plokonrompe
Xbalanque
14
5 / 0 / 4
8,366
598
9,672
10,024
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
12
12
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
CRlST0PHER
Scylla
1
1
1
1.5
L
Izanami
Cawdor2
Izanami
2
4
1
0.63
W
Scylla
Clgomez
Scylla
2
0
1
2.5
L
Pele
1
0
0
1
L
Cthulhu
El phin9
Cthulhu
1
4
1
0.38
L
Cabrakan
2
3
1
0.83
W
Loki
XKODIGO
Loki
3
1
2
4
W
Sun Wukong
chirstian
Sun Wukong
1
3
2
0.67
W
Fafnir
fulgore97
Fafnir
1
3
4
1
W
Xbalanque
plokonrompe
Xbalanque
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,053
Damage
21,298
34,386
Taken
43,032
16,665
Mitigated
18,124
8,466
Healing
17,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CRlST0PHER
Scylla
4,135
139
0
1,143
4,556
1,371
124
1,030
3,410
39,418
0
L
Izanami
Cawdor2
Izanami
5,615
4,335
0
2,286
7,547
2,120
570
1,842
5,705
0
38,957
W
Scylla
Clgomez
Scylla
2,117
40
0
1,502
5,885
1,828
0
2,353
3,274
45,941
0
L
Pele
769
192
0
878
2,577
557
0
240
2,305
0
11,430
L
Cthulhu
El phin9
Cthulhu
5,059
737
0
1,610
11,131
5,996
56
2,387
8,704
24,031
0
L
Cabrakan
7,475
1,894
0
2,549
8,575
6,621
0
852
7,723
39,428
0
W
Loki
XKODIGO
Loki
1,534
436
0
3,165
7,118
2,111
0
1,292
5,772
0
37,465
W
Sun Wukong
chirstian
Sun Wukong
3,553
1,583
0
1,657
7,800
3,517
546
5,465
2,335
0
27,182
W
Fafnir
fulgore97
Fafnir
4,422
1,492
259
4,493
12,205
7,341
689
3,977
8,180
16,858
0
W
Xbalanque
plokonrompe
Xbalanque
9,672
5,991
0
6,056
10,024
3,327
2,233
3,216
6,802
0
57,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,084
Gold Earned
36,994
310
Minions Killed
354
0
Camps Cleared
0
1,079,850
Distance Traveled
1,278,127
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,207
515
90
6
0
252,716
3
L
Izanami
6,569
469
80
6
0
223,101
2
W
Scylla
7,836
560
95
7
0
259,024
4
L
Pele
5,117
366
29
2
0
113,281
1
L
Cthulhu
6,813
487
22
2
0
254,869
0
L
Cabrakan
7,378
527
89
6
0
235,883
1
W
Loki
7,559
540
81
6
0
292,710
1
W
Sun Wukong
6,674
477
53
4
0
252,662
3
W
Fafnir
6,559
469
24
2
0
232,188
4
W
Xbalanque
8,366
598
101
7
0
241,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role