Player Matchup

Nu Wa
Nu Wa
B1dod
Nu Wa
Level 8
God Stats
2W - 3L
1,574 SR
Queue Stats
3W - 7L
1,124 Elo+
Party 2
Hercules
Hercules
KoolAidW
Hercules
Level 34
God Stats
13W - 10L
1,520 SR
Queue Stats
155W - 160L
1,360 Elo+
Party 2
Sol
Sol
TMX I6aax
Sol
Level 36
God Stats
46W - 34L
1,500 SR
Queue Stats
523W - 548L
1,468 Elo+
Party 3
Cthulhu
Cthulhu
WaveMoons
Cthulhu
Level 23
God Stats
6W - 9L
1,431 SR
Queue Stats
82W - 94L
1,447 Elo+
Party 3
Set
Set
bfreeze21
Set
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,402 Elo+
Solo
Team Averages
Level 24
1,505 SR
1,360 Elo+

VS

Team Averages
Level 21
1,457 SR
1,320 Elo+
Cthulhu
Cthulhu
O-DON
Cthulhu
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,200 Elo+
Party 4
Bellona
Bellona
Q and A
Bellona
Level 28
God Stats
71W - 69L
1,538 SR
Queue Stats
454W - 489L
1,430 Elo+
Solo
Thoth
Thoth
SetteeJr
Thoth
Level 28
God Stats
21W - 25L
1,465 SR
Queue Stats
167W - 167L
1,398 Elo+
Party 1
Izanami
Izanami
StealthTrax
Izanami
Level 27
God Stats
20W - 21L
1,282 SR
Queue Stats
104W - 108L
1,374 Elo+
Party 1
Jormungandr
Jormungandr
balogna1974
Jormungandr
Level 8
God Stats
6W - 1L
1,500 SR
Queue Stats
8W - 7L
1,200 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
B1dod
Nu Wa
13
1 / 7 / 0
7,511
417
6,984
10,579
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
KoolAidW
Hercules
13
0 / 2 / 0
7,507
417
3,855
16,511
12,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 2 / 3
7,697
428
12,597
12,229
4,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
WaveMoons
Cthulhu
13
1 / 1 / 3
6,973
387
6,959
10,729
6,584
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 6 / 1
8,325
463
3,894
13,472
4,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
O-DON
Cthulhu
13
1 / 1 / 2
7,475
415
9,873
10,012
5,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bellona
Q and A
Bellona
12
3 / 1 / 1
7,732
430
9,330
15,990
12,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
SetteeJr
Thoth
17
11 / 1 / 0
10,564
587
11,256
8,764
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
StealthTrax
Izanami
15
3 / 0 / 4
9,480
527
14,106
11,204
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
balogna1974
Jormungandr
10
0 / 2 / 1
6,751
375
345
10,405
7,213
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
18
18
Deaths
5
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
B1dod
Nu Wa
1
7
0
0.14
L
Hercules
KoolAidW
Hercules
0
2
0
0
W
Cthulhu
O-DON
Cthulhu
1
1
2
2
W
Bellona
Q and A
Bellona
3
1
1
3.5
W
Thoth
SetteeJr
Thoth
11
1
0
11
W
Izanami
StealthTrax
Izanami
3
0
4
5
L
1
2
3
1.25
L
Cthulhu
WaveMoons
Cthulhu
1
1
3
2.5
W
Jormungandr
balogna1974
Jormungandr
0
2
1
0.25
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,289
Damage
44,910
63,520
Taken
56,375
31,079
Mitigated
31,189
19,055
Healing
21,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
B1dod
Nu Wa
6,984
3,107
0
0
10,579
2,896
730
6,399
3,708
27,881
0
L
Hercules
KoolAidW
Hercules
3,855
312
0
3,883
16,511
12,203
0
598
15,873
0
33,656
W
Cthulhu
O-DON
Cthulhu
9,873
213
237
2,014
10,012
5,604
85
7,433
2,551
31,287
0
W
Bellona
Q and A
Bellona
9,330
4,645
0
7,711
15,990
12,332
39
9,656
6,306
0
42,373
W
Thoth
SetteeJr
Thoth
11,256
572
319
5,517
8,764
2,211
1,247
4,243
4,151
54,529
0
W
Izanami
StealthTrax
Izanami
14,106
10,744
159
5,336
11,204
3,829
1,906
1,391
9,433
0
63,019
L
12,597
4,538
693
5,899
12,229
4,564
811
3,511
8,518
59,784
0
L
Cthulhu
WaveMoons
Cthulhu
6,959
116
1,010
3,255
10,729
6,584
189
5,214
5,090
23,485
0
W
Jormungandr
balogna1974
Jormungandr
345
162
0
0
10,405
7,213
144
3,257
7,094
29,003
0
L
3,894
1,805
0
4,315
13,472
4,832
0
4,342
8,857
0
57,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,013
Gold Earned
42,002
342
Minions Killed
378
0
Camps Cleared
0
1,520,510
Distance Traveled
1,552,201
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,511
417
36
2
0
256,126
0
L
Hercules
7,507
417
63
4
0
301,800
1
W
Cthulhu
7,475
415
53
3
0
327,747
1
W
Bellona
7,732
430
66
4
0
339,072
4
W
Thoth
10,564
587
98
5
0
335,935
7
W
Izanami
9,480
527
114
6
0
304,123
2
L
Sol
7,697
428
110
6
0
313,308
2
L
Cthulhu
6,973
387
30
2
0
351,612
1
W
Jormungandr
6,751
375
47
3
0
245,324
0
L
Set
8,325
463
103
6
0
297,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role