Player Matchup

Fenrir
Fenrir
CraftyCharmnder
Fenrir
Level 35
God Stats
0W - 1L
1,715 SR
Queue Stats
8W - 16L
1,417 Elo+
Party 3
Cthulhu
Cthulhu
Rubb3rB4ndM4nn
Cthulhu
Level 22
God Stats
0W - 1L
1,219 SR
Queue Stats
1W - 6L
1,296 Elo+
Party 3
Guan Yu
Guan Yu
SlicinScyther
Guan Yu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,429 Elo+
Party 3
Zeus
Zeus
XxzeroKillsxX
Zeus
Level 49
God Stats
2W - 3L
1,470 SR
Queue Stats
7W - 15L
1,386 Elo+
Party 3
Cernunnos
Cernunnos
tL Biebs
Cernunnos
Level 27
God Stats
2W - 6L
1,392 SR
Queue Stats
7W - 14L
1,405 Elo+
Party 3
Team Averages
Level 31
1,459 SR
1,386 Elo+

VS

Team Averages
Level 99
1,574 SR
1,543 Elo+
Ah Muzen Cab
Ah Muzen Cab
FatherNielsen
Ah Muzen Cab
Level 107
God Stats
12W - 7L
1,579 SR
Queue Stats
152W - 144L
1,530 Elo+
Party 1
Geb
Geb
GosxX-Shadow-Xx
Geb
Level 158
God Stats
11W - 6L
1,564 SR
Queue Stats
255W - 213L
1,629 Elo+
Party 2
Ravana
Ravana
LtGrizzly801
Ravana
Level 102
God Stats
8W - 1L
1,604 SR
Queue Stats
133W - 117L
1,526 Elo+
Party 1
Chaac
Chaac
NightxNinga284
Chaac
Level 40
God Stats
14W - 5L
1,620 SR
Queue Stats
178W - 130L
1,547 Elo+
Solo
Ganesha
Ganesha
mouthfulofass
Ganesha
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
328W - 276L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 9 / 3
10,533
502
12,830
21,447
11,285
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 0
7,659
365
3,660
15,525
11,777
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Guan Yu
17
2 / 2 / 3
9,751
464
8,436
20,894
21,839
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 11 / 2
8,561
408
6,411
12,391
3,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
tL Biebs
Cernunnos
13
2 / 7 / 1
8,686
414
11,398
19,189
6,835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FatherNielsen
Ah Muzen Cab
20
8 / 1 / 1
12,443
593
17,539
14,391
7,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
10 / 3 / 11
12,567
598
14,097
16,371
7,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
20
14 / 3 / 4
13,065
622
16,740
10,341
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
2 / 3 / 1
11,340
540
12,671
16,976
16,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
17
0 / 1 / 13
11,208
534
5,077
12,749
11,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
64
10
Kills
34
34
Deaths
11
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
6
9
3
0.83
W
Ah Muzen Cab
FatherNielsen
Ah Muzen Cab
8
1
1
8.5
W
10
3
11
5.17
W
Ravana
14
3
4
5.33
W
2
3
1
0.83
L
0
5
0
0
L
Guan Yu
2
2
3
1.75
L
0
11
2
0.09
W
Ganesha
0
1
13
6.5
L
Cernunnos
tL Biebs
Cernunnos
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,735
Damage
66,124
89,446
Taken
70,828
55,682
Mitigated
47,880
24,264
Healing
27,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,830
3,664
402
6,132
21,447
11,285
0
4,016
17,089
0
49,860
W
Ah Muzen Cab
FatherNielsen
Ah Muzen Cab
17,539
7,900
0
10,061
14,391
7,068
2,953
1,944
12,397
0
122,447
W
14,097
1,860
0
1,647
16,371
7,919
1,472
3,956
11,904
68,442
0
W
Ravana
16,740
6,475
0
3,030
10,341
5,031
1,169
1,158
9,141
0
96,988
W
12,671
2,582
0
7,947
16,976
16,220
1,681
623
16,317
0
71,369
L
3,660
263
0
2,085
15,525
11,777
0
3,462
12,015
28,861
0
L
Guan Yu
8,436
1,173
1,708
7,770
20,894
21,839
0
1,242
18,939
0
37,075
L
6,411
696
0
264
12,391
3,946
348
5,316
6,672
35,740
0
W
Ganesha
5,077
884
756
4,082
12,749
11,642
527
1,684
10,992
34,743
0
L
Cernunnos
tL Biebs
Cernunnos
11,398
5,601
0
5,903
19,189
6,835
751
4,326
14,707
6
58,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,190
Gold Earned
60,623
383
Minions Killed
594
0
Camps Cleared
0
1,716,695
Distance Traveled
1,908,162
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,533
502
77
4
0
390,886
0
W
Ah Muzen Cab
12,443
593
192
9
0
394,623
4
W
Geb
12,567
598
116
6
0
378,633
5
W
Ravana
13,065
622
149
7
0
410,472
2
W
Chaac
11,340
540
122
6
0
324,008
0
L
Cthulhu
7,659
365
64
3
0
306,368
0
L
Guan Yu
9,751
464
70
3
0
395,735
1
L
Zeus
8,561
408
80
4
0
304,462
0
W
Ganesha
11,208
534
15
1
0
400,426
2
L
Cernunnos
8,686
414
92
4
0
319,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role