Player Matchup

Thor
Thor
Katakuri1102
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 87L
1,430 Elo+
Solo
Nemesis
Nemesis
LikeABradLowery
Nemesis
Level 24
God Stats
27W - 17L
1,664 SR
Queue Stats
118W - 69L
1,729 Elo+
Solo
Ymir
Ymir
ValkTheGrey
Ymir
Level 11
God Stats
1W - 1L
1,804 SR
Queue Stats
1W - 2L
1,712 Elo+
Party 1
Neith
Neith
jacccb
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,712 Elo+
Party 1
Merlin
Merlin
yarryD
Merlin
Level 2
God Stats
1W - 2L
1,804 SR
Queue Stats
1W - 2L
1,712 Elo+
Party 1
Team Averages
Level 11
1,654 SR
1,659 Elo+

VS

Team Averages
Level 20
1,538 SR
1,589 Elo+
Ymir
Ymir
R0T8T10N
Ymir
Level 25
God Stats
6W - 4L
1,594 SR
Queue Stats
102W - 104L
1,575 Elo+
Solo
Nemesis
Nemesis
Sycrome
Nemesis
Level 29
God Stats
6W - 4L
1,581 SR
Queue Stats
193W - 170L
1,627 Elo+
Solo
Olorun
Olorun
TheSpecialMoon
Olorun
Level 5
God Stats
2W - 0L
1,657 SR
Queue Stats
28W - 21L
1,565 Elo+
Solo
Chernobog
Chernobog
kawmi
Chernobog
Level 27
God Stats
1W - 2L
1,236 SR
Queue Stats
111W - 84L
1,607 Elo+
Solo
Ra
Ra
mooyaa
Ra
Level 15
God Stats
16W - 16L
1,623 SR
Queue Stats
31W - 28L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
5,591
466
1,848
9,814
2,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 0 / 0
6,897
575
4,566
6,547
2,879
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 1
4,926
411
3,227
8,540
3,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
jacccb
Neith
8
1 / 5 / 0
5,021
418
1,757
4,588
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
yarryD
Merlin
11
1 / 4 / 0
6,144
512
3,742
5,637
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 0 / 7
6,719
560
3,968
6,225
4,003
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nemesis
Sycrome
Nemesis
12
3 / 0 / 1
7,334
611
3,189
5,475
2,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
5 / 1 / 3
6,754
563
5,617
8,114
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
kawmi
Chernobog
13
6 / 1 / 3
8,114
676
7,246
8,566
2,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ra
13
0 / 2 / 0
7,534
628
1,909
6,310
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
16
16
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
2
0
0
2
W
Ymir
2
0
7
5.5
W
Nemesis
Sycrome
Nemesis
3
0
1
3.5
W
5
1
3
6.5
L
0
4
1
0.13
L
Neith
jacccb
Neith
1
5
0
0.2
W
Chernobog
kawmi
Chernobog
6
1
3
7.5
W
Ra
0
2
0
0
L
Merlin
yarryD
Merlin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,140
Damage
21,929
35,126
Taken
34,690
12,302
Mitigated
14,168
11,234
Healing
15,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,848
726
12
4,546
9,814
2,735
0
985
8,829
0
24,193
L
4,566
1,650
0
3,442
6,547
2,879
0
1,761
4,786
0
40,741
W
Ymir
3,968
1,490
294
829
6,225
4,003
483
1,999
4,179
21,187
0
W
Nemesis
Sycrome
Nemesis
3,189
968
0
541
5,475
2,244
122
78
5,319
0
46,538
W
5,617
3,782
711
4,583
8,114
2,635
2,188
1,659
6,415
31,570
0
L
3,227
757
0
1,420
8,540
3,705
0
5,017
3,523
9,748
0
L
Neith
jacccb
Neith
1,757
1,257
0
594
4,588
1,354
0
3,277
1,311
0
12,938
W
Chernobog
kawmi
Chernobog
7,246
4,333
0
4,882
8,566
2,809
1,065
2,760
5,498
0
49,230
W
Ra
1,909
316
329
2,922
6,310
2,477
0
0
6,310
49,175
0
L
Merlin
yarryD
Merlin
3,742
443
0
1,220
5,637
1,629
222
454
5,183
34,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,579
Gold Earned
36,455
257
Minions Killed
373
0
Camps Cleared
0
943,636
Distance Traveled
1,032,360
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,591
466
54
5
0
193,134
0
L
Nemesis
6,897
575
93
8
0
260,333
1
W
Ymir
6,719
560
30
3
0
200,940
1
W
Nemesis
7,334
611
84
7
0
270,980
4
W
Olorun
6,754
563
58
5
0
167,529
2
L
Ymir
4,926
411
13
1
0
165,468
3
L
Neith
5,021
418
21
2
0
136,899
0
W
Chernobog
8,114
676
89
7
0
202,738
2
W
Ra
7,534
628
112
9
0
190,173
2
L
Merlin
6,144
512
76
6
0
187,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role