Player Matchup

Janus
Janus
BigOleTidday
Janus
Level 13
God Stats
4W - 3L
1,595 SR
Queue Stats
19W - 18L
1,657 Elo+
Party 1
Cthulhu
Cthulhu
Clxments
Cthulhu
Level 32
God Stats
20W - 16L
1,590 SR
Queue Stats
203W - 220L
1,663 Elo+
Party 1
Izanami
Izanami
LigmaToes55
Izanami
Level 15
God Stats
10W - 4L
1,660 SR
Queue Stats
37W - 28L
1,672 Elo+
Party 1
Ganesha
Ganesha
Phuckmyhole
Ganesha
Level 54
God Stats
35W - 16L
1,656 SR
Queue Stats
176W - 149L
1,580 Elo+
Party 1
Fenrir
Fenrir
taintlckr69
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 44L
1,684 Elo+
Party 1
Team Averages
Level 26
1,600 SR
1,651 Elo+

VS

Team Averages
Level 16
1,564 SR
1,456 Elo+
Ra
Ra
Anubiz_1999
Ra
Level 5
God Stats
0W - 1L
1,515 SR
Queue Stats
2W - 2L
1,662 Elo+
Solo
Ah Puch
Ah Puch
EduardoSM69
Ah Puch
Level 8
God Stats
31W - 30L
1,470 SR
Queue Stats
128W - 115L
1,279 Elo+
Party 2
Nemesis
Nemesis
Serediel
Nemesis
Level 29
God Stats
12W - 22L
1,601 SR
Queue Stats
316W - 347L
1,435 Elo+
Solo
Sol
Sol
Sharkfin345
Sol
Level 29
God Stats
17W - 9L
1,733 SR
Queue Stats
72W - 67L
1,632 Elo+
Solo
Loki
Loki
lince-austero496
Loki
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
168W - 159L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
15 / 2 / 2
10,106
632
12,282
7,805
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Clxments
Cthulhu
13
1 / 0 / 3
8,054
503
5,537
12,135
10,217
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
LigmaToes55
Izanami
16
8 / 2 / 2
9,556
597
8,143
10,279
3,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Phuckmyhole
Ganesha
13
1 / 2 / 9
8,539
534
4,564
8,304
5,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
13
4 / 2 / 7
8,390
524
3,686
9,112
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 1
6,698
419
3,366
9,236
2,821
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
EduardoSM69
Ah Puch
11
0 / 9 / 2
6,709
419
4,003
10,052
2,180
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Serediel
Nemesis
10
1 / 7 / 1
6,687
418
3,600
10,183
4,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 3 / 3
9,638
602
9,543
11,893
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 2 / 0
8,008
501
5,912
8,815
3,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
29
Kills
8
8
Deaths
31
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
W
15
2
2
8
W
Cthulhu
Clxments
Cthulhu
1
0
3
2.5
L
Ah Puch
EduardoSM69
Ah Puch
0
9
2
0.11
W
Izanami
LigmaToes55
Izanami
8
2
2
4.5
W
Ganesha
Phuckmyhole
Ganesha
1
2
9
2.75
L
Nemesis
Serediel
Nemesis
1
7
1
0.21
L
5
3
3
2.17
L
2
2
0
1
W
Fenrir
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,212
Damage
26,424
47,635
Taken
50,179
24,492
Mitigated
15,677
15,989
Healing
10,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,366
543
100
801
9,236
2,821
500
5,522
3,512
32,719
0
W
12,282
430
0
500
7,805
2,443
890
4,782
3,023
57,998
0
W
Cthulhu
Clxments
Cthulhu
5,537
1,110
0
3,744
12,135
10,217
571
0
12,135
44,389
0
L
Ah Puch
EduardoSM69
Ah Puch
4,003
783
0
664
10,052
2,180
39
3,253
6,729
29,483
0
W
Izanami
LigmaToes55
Izanami
8,143
5,334
0
4,811
10,279
3,568
3,907
5,058
5,221
0
74,801
W
Ganesha
Phuckmyhole
Ganesha
4,564
204
671
3,075
8,304
5,114
542
3,835
4,469
23,797
0
L
Nemesis
Serediel
Nemesis
3,600
1,347
0
1,574
10,183
4,349
0
3,444
6,689
0
35,533
L
9,543
970
87
5,972
11,893
3,240
2,269
4,610
6,995
46,911
0
L
5,912
2,534
0
1,500
8,815
3,087
0
4,940
3,871
0
39,399
W
Fenrir
3,686
680
0
3,188
9,112
3,150
0
3,237
5,875
0
42,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,645
Gold Earned
37,740
449
Minions Killed
309
0
Camps Cleared
0
1,515,053
Distance Traveled
1,389,042
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,698
419
52
3
0
250,928
0
W
Janus
10,106
632
99
6
0
310,990
1
W
Cthulhu
8,054
503
90
6
0
303,406
3
L
Ah Puch
6,709
419
45
3
0
281,251
0
W
Izanami
9,556
597
169
11
0
273,661
0
W
Ganesha
8,539
534
19
1
0
296,588
0
L
Nemesis
6,687
418
61
4
0
298,137
0
L
Sol
9,638
602
83
5
0
272,118
0
L
Loki
8,008
501
68
4
0
286,608
6
W
Fenrir
8,390
524
72
5
0
330,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role