Player Matchup

Chaac
Chaac
Bluecool27
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,252 Elo+
Party 3
Cerberus
Cerberus
LRAStart
Cerberus
Level 23
God Stats
1W - 1L
1,293 SR
Queue Stats
17W - 40L
1,308 Elo+
Party 2
Apollo
Apollo
Redcool27
Apollo
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 10L
1,361 Elo+
Party 3
Sol
Sol
Yutopeia
Sol
Level 80
God Stats
28W - 33L
1,543 SR
Queue Stats
488W - 631L
1,443 Elo+
Party 2
Awilix
Awilix
tristife
Awilix
Level 58
God Stats
8W - 14L
1,337 SR
Queue Stats
64W - 111L
1,335 Elo+
Party 2
Team Averages
Level 63
1,434 SR
1,340 Elo+

VS

Team Averages
Level 57
1,341 SR
1,364 Elo+
Bastet
Bastet
DrowsyDru1d
Bastet
Level 44
God Stats
0W - 2L
1,258 SR
Queue Stats
91W - 107L
1,430 Elo+
Party 1
Tiamat
Tiamat
EMPDeIta
Tiamat
Level 138
God Stats
2W - 7L
1,389 SR
Queue Stats
94W - 76L
1,555 Elo+
Solo
Cerberus
Cerberus
SmallTownHobby
Cerberus
Level 29
God Stats
5W - 9L
1,266 SR
Queue Stats
114W - 180L
1,321 Elo+
Party 1
Apollo
Apollo
joncon88
Apollo
Level 48
God Stats
3W - 5L
1,274 SR
Queue Stats
69W - 126L
1,323 Elo+
Party 1
Guan Yu
Guan Yu
kenzothewander
Guan Yu
Level 25
God Stats
2W - 7L
1,517 SR
Queue Stats
62W - 92L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
6 / 5 / 11
12,589
572
17,689
24,678
20,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
LRAStart
Cerberus
14
0 / 6 / 6
10,423
474
3,669
15,911
10,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
Redcool27
Apollo
20
21 / 1 / 2
16,376
744
34,593
22,040
10,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
1 / 3 / 7
11,992
545
13,571
15,186
4,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
tristife
Awilix
16
0 / 6 / 9
10,715
487
4,275
16,778
5,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
5 / 7 / 7
10,529
479
11,228
19,109
7,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
EMPDeIta
Tiamat
16
2 / 8 / 5
9,708
441
9,633
18,822
12,479
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
16
6 / 3 / 8
10,692
486
10,115
17,732
16,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
joncon88
Apollo
15
6 / 2 / 6
9,597
436
9,496
15,778
5,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 8 / 11
9,467
430
10,582
23,190
23,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
58
28
Kills
21
21
Deaths
28
35
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chaac
6
5
11
2.3
L
Bastet
5
7
7
1.21
L
Tiamat
EMPDeIta
Tiamat
2
8
5
0.56
W
Cerberus
LRAStart
Cerberus
0
6
6
0.5
W
Apollo
Redcool27
Apollo
21
1
2
22
L
Cerberus
6
3
8
3.33
W
1
3
7
1.5
L
Apollo
joncon88
Apollo
6
2
6
4.5
L
2
8
11
0.94
W
Awilix
tristife
Awilix
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,797
Damage
51,054
94,593
Taken
94,631
51,137
Mitigated
65,007
39,831
Healing
26,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
17,689
3,289
0
10,208
24,678
20,666
464
4,704
19,448
0
73,675
L
Bastet
11,228
2,104
0
3,572
19,109
7,037
0
1,917
17,017
0
47,904
L
Tiamat
EMPDeIta
Tiamat
9,633
1,429
0
3,762
18,822
12,479
381
1,027
17,735
60,832
0
W
Cerberus
LRAStart
Cerberus
3,669
210
0
3,425
15,911
10,068
115
5,182
10,654
25,855
0
W
Apollo
Redcool27
Apollo
34,593
27,492
0
12,533
22,040
10,298
6,536
6,165
15,750
0
171,220
L
Cerberus
10,115
964
0
4,490
17,732
16,629
176
7,693
9,989
44,405
0
W
13,571
2,759
0
7,565
15,186
4,609
2,197
3,797
11,389
92,829
0
L
Apollo
joncon88
Apollo
9,496
6,459
0
3,283
15,778
5,123
1,032
3,867
11,911
0
46,425
L
10,582
2,478
2,735
8,731
23,190
23,739
161
2,736
19,879
0
37,262
W
Awilix
tristife
Awilix
4,275
1,686
0
6,100
16,778
5,496
0
1,722
14,956
0
48,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,095
Gold Earned
49,993
602
Minions Killed
492
0
Camps Cleared
0
2,083,265
Distance Traveled
1,930,872
34
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,589
572
102
5
0
418,119
4
L
Bastet
10,529
479
92
4
0
420,170
3
L
Tiamat
9,708
441
114
5
0
340,413
2
W
Cerberus
10,423
474
38
2
0
384,704
18
W
Apollo
16,376
744
247
11
0
426,463
3
L
Cerberus
10,692
486
129
6
0
418,833
6
W
Sol
11,992
545
152
7
0
402,608
5
L
Apollo
9,597
436
76
3
0
394,918
3
L
Guan Yu
9,467
430
81
4
0
356,538
5
W
Awilix
10,715
487
63
3
0
451,371
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role