Player Matchup

Athena
Athena
Cotocoquin
Athena
Level 41
God Stats
10W - 6L
1,607 SR
Queue Stats
360W - 370L
1,472 Elo+
Party 1
Vamana
Vamana
DruidPodre
Vamana
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Lucas_brenno
Apollo
Level 59
God Stats
6W - 4L
1,571 SR
Queue Stats
24W - 33L
1,377 Elo+
Solo
Nemesis
Nemesis
MackTito
Nemesis
Level 45
God Stats
5W - 7L
1,237 SR
Queue Stats
91W - 81L
1,461 Elo+
Party 2
Merlin
Merlin
joaquinmo115
Merlin
Level 100
God Stats
32W - 25L
1,489 SR
Queue Stats
508W - 504L
1,415 Elo+
Party 2
Team Averages
Level 58
1,481 SR
1,445 Elo+

VS

Team Averages
Level 52
1,509 SR
1,427 Elo+
Sobek
Sobek
AKENN0
Sobek
Level 28
God Stats
5W - 6L
1,593 SR
Queue Stats
32W - 37L
1,406 Elo+
Party 3
King Arthur
King Arthur
Felisosa1305
King Arthur
Level 34
God Stats
3W - 2L
1,617 SR
Queue Stats
110W - 134L
1,444 Elo+
Solo
Hou Yi
Hou Yi
Patosmurff
Hou Yi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,417 Elo+
Party 3
Hera
Hera
Piruzaldo
Hera
Level 35
God Stats
7W - 16L
1,452 SR
Queue Stats
124W - 139L
1,490 Elo+
Solo
Fenrir
Fenrir
lukek1995br
Fenrir
Level 140
God Stats
4W - 8L
1,385 SR
Queue Stats
141W - 173L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Cotocoquin
Athena
10
2 / 0 / 2
6,679
557
3,865
9,438
3,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
DruidPodre
Vamana
11
1 / 1 / 3
6,713
559
6,403
6,433
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
10
1 / 1 / 1
5,865
489
2,944
5,127
1,606
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
MackTito
Nemesis
11
4 / 1 / 5
6,684
557
5,510
7,753
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
13
3 / 0 / 3
7,373
614
4,689
4,738
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AKENN0
Sobek
9
0 / 1 / 0
5,340
445
1,901
5,574
2,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Felisosa1305
King Arthur
9
1 / 2 / 0
5,750
479
5,750
12,500
6,061
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
Patosmurff
Hou Yi
9
0 / 0 / 0
5,266
439
4,602
4,126
1,100
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hera
10
0 / 3 / 1
5,562
464
3,373
5,210
1,456
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
10
2 / 5 / 1
5,913
493
4,622
8,421
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
11
Kills
3
3
Deaths
11
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
AKENN0
Sobek
0
1
0
0
W
Athena
Cotocoquin
Athena
2
0
2
3
W
Vamana
DruidPodre
Vamana
1
1
3
2.5
L
King Arthur
Felisosa1305
King Arthur
1
2
0
0.5
W
Apollo
1
1
1
1.5
W
Nemesis
MackTito
Nemesis
4
1
5
6.5
L
Hou Yi
Patosmurff
Hou Yi
0
0
0
0
L
Hera
0
3
1
0.17
W
Merlin
3
0
3
4.5
L
Fenrir
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,411
Damage
20,248
33,489
Taken
35,831
13,498
Mitigated
13,921
16,045
Healing
8,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AKENN0
Sobek
1,901
195
0
2,140
5,574
2,480
0
2,099
3,433
6,672
0
W
Athena
Cotocoquin
Athena
3,865
1,197
0
5,499
9,438
3,841
0
2,088
7,350
18,295
0
W
Vamana
DruidPodre
Vamana
6,403
3,050
0
3,717
6,433
3,584
0
0
6,433
0
34,734
L
King Arthur
Felisosa1305
King Arthur
5,750
997
0
1,830
12,500
6,061
0
929
11,511
0
26,798
W
Apollo
2,944
1,706
258
1,754
5,127
1,606
154
494
4,633
0
32,184
W
Nemesis
MackTito
Nemesis
5,510
2,017
0
3,438
7,753
2,732
0
2,000
5,753
0
32,920
L
Hou Yi
Patosmurff
Hou Yi
4,602
2,932
0
2,256
4,126
1,100
0
1,524
2,532
0
34,294
L
Hera
3,373
1,132
0
234
5,210
1,456
0
1,300
3,772
32,899
0
W
Merlin
4,689
170
0
1,379
4,738
1,735
330
692
4,046
48,757
0
L
Fenrir
4,622
634
0
2,258
8,421
2,824
0
2,324
6,029
0
27,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,314
Gold Earned
27,831
334
Minions Killed
247
0
Camps Cleared
0
1,170,452
Distance Traveled
1,121,698
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,340
445
7
1
0
243,543
2
W
Athena
6,679
557
26
2
0
237,767
4
W
Vamana
6,713
559
77
6
0
244,577
3
L
King Arthur
5,750
479
55
5
0
238,997
4
W
Apollo
5,865
489
68
6
0
189,841
4
W
Nemesis
6,684
557
64
5
0
269,481
6
L
Hou Yi
5,266
439
68
6
0
206,206
0
L
Hera
5,562
464
55
5
0
212,161
2
W
Merlin
7,373
614
99
8
0
228,786
1
L
Fenrir
5,913
493
62
5
0
220,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role