Player Matchup

Apollo
Apollo
Gold II
BeMorePacific
Apollo
Gold II
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 12L
1,860 MMR
Party 3
Kumbhakarna
Kumbhakarna
Platinum V
Fayt_Ragnarok
Kumbhakarna
Platinum V
Level 150
God Stats
3W - 5L
1,642 SR
Queue Stats
171W - 162L
1,798 MMR
Party 4
Raijin
Raijin
Platinum III
Tr4p Deity
Raijin
Platinum III
Level 122
God Stats
2W - 2L
1,195 SR
Queue Stats
192W - 172L
1,900 MMR
Solo
Kali
Kali
Platinum II
sagascious
Kali
Platinum II
Level 106
God Stats
9W - 2L
1,785 SR
Queue Stats
184W - 173L
1,978 MMR
Party 4
Guan Yu
Guan Yu
Platinum IV
ĉoughfin
Guan Yu
Platinum IV
Level 118
God Stats
28W - 5L
1,849 SR
Queue Stats
53W - 25L
2,015 MMR
Party 3
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,594 SR
1,910 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,652 SR
1,900 MMR
Chaac
Chaac
Platinum I
NRA
Chaac
Platinum I
Level 147
God Stats
1W - 2L
1,295 SR
Queue Stats
97W - 77L
2,088 MMR
Party 1
Janus
Janus
Platinum III
NainLogic
Janus
Platinum III
Level 107
God Stats
3W - 2L
1,630 SR
Queue Stats
70W - 67L
1,852 MMR
Party 2
Athena
Athena
Gold II
Renn
Athena
Gold II
Level 147
God Stats
13W - 7L
1,866 SR
Queue Stats
39W - 26L
1,807 MMR
Party 1
Hachiman
Hachiman
Platinum III
THELONEWOLF937
Hachiman
Platinum III
Level 136
God Stats
3W - 4L
1,675 SR
Queue Stats
70W - 66L
1,852 MMR
Party 2
Fenrir
Fenrir
Platinum V
XxPhill87BertxX
Fenrir
Platinum V
Level 137
God Stats
7W - 4L
1,792 SR
Queue Stats
167W - 141L
1,904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 10
13,908
605
17,010
21,238
8,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
Fayt_Ragnarok
Kumbhakarna
18
1 / 4 / 23
12,510
544
7,044
20,288
18,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
Tr4p Deity
Raijin
18
6 / 4 / 17
12,537
545
15,350
14,361
5,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
19 / 4 / 7
15,095
656
28,622
29,456
19,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
ĉoughfin
Guan Yu
18
5 / 2 / 10
12,388
539
13,049
22,496
26,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ScyllaDanzaburouTiamatCu ChulainnNemesis

VS

Bans
SetAphroditeArachneCthulhuOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
NRA
Chaac
20
4 / 5 / 3
12,849
559
13,447
21,325
21,596
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
NainLogic
Janus
15
4 / 11 / 3
10,561
459
11,788
18,907
5,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Renn
Athena
14
0 / 8 / 9
9,688
421
8,609
25,431
20,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
19
6 / 4 / 4
12,835
558
16,044
23,518
8,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
4 / 7 / 5
10,938
476
6,493
18,112
12,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
42
35
Kills
18
18
Deaths
35
67
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
4
10
2.25
W
Kumbhakarna
Fayt_Ragnarok
Kumbhakarna
1
4
23
3.13
L
Chaac
NRA
Chaac
4
5
3
1.1
L
Janus
NainLogic
Janus
4
11
3
0.5
L
Athena
Renn
Athena
0
8
9
0.56
L
Hachiman
6
4
4
2
W
Raijin
Tr4p Deity
Raijin
6
4
17
3.63
L
4
7
5
0.93
W
19
4
7
5.63
W
Guan Yu
ĉoughfin
Guan Yu
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,075
Damage
56,381
107,839
Taken
107,293
79,772
Mitigated
68,295
46,260
Healing
23,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,010
12,973
0
10,661
21,238
8,865
2,226
3,606
17,632
0
135,008
W
Kumbhakarna
Fayt_Ragnarok
Kumbhakarna
7,044
898
0
3,204
20,288
18,584
862
5,909
13,140
36,759
0
L
Chaac
NRA
Chaac
13,447
2,260
0
8,028
21,325
21,596
0
4,083
16,589
0
88,665
L
Janus
NainLogic
Janus
11,788
327
132
1,476
18,907
5,080
0
7,123
11,483
68,129
0
L
Athena
Renn
Athena
8,609
1,887
0
1,231
25,431
20,785
50
6,478
18,550
27,224
0
L
Hachiman
16,044
7,899
0
7,563
23,518
8,409
75
2,407
20,940
0
92,117
W
Raijin
Tr4p Deity
Raijin
15,350
1,674
426
4,058
14,361
5,836
612
4,948
9,131
74,889
0
L
6,493
1,615
0
5,004
18,112
12,425
0
4,291
13,603
0
71,693
W
28,622
20,987
0
13,277
29,456
19,873
1,028
4,641
23,337
0
131,750
W
Guan Yu
ĉoughfin
Guan Yu
13,049
2,221
2,620
12,014
22,496
26,614
463
3,135
18,953
0
72,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,438
Gold Earned
56,871
672
Minions Killed
562
0
Camps Cleared
0
2,174,692
Distance Traveled
2,109,487
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,908
605
204
9
0
430,915
10
W
Kumbhakarna
12,510
544
35
2
0
441,716
5
L
Chaac
12,849
559
156
7
0
433,321
8
L
Janus
10,561
459
122
5
0
372,258
4
L
Athena
9,688
421
32
1
0
476,396
4
L
Hachiman
12,835
558
146
6
0
366,156
6
W
Raijin
12,537
545
150
7
0
402,407
3
L
Fenrir
10,938
476
106
5
0
461,356
5
W
Kali
15,095
656
144
6
0
433,686
8
W
Guan Yu
12,388
539
139
6
0
465,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role