Player Matchup

Fenrir
Fenrir
JugH4ed
Fenrir
Level 18
God Stats
4W - 5L
1,354 SR
Queue Stats
5W - 8L
866 Elo+
Party 1
He Bo
He Bo
MrLenda
He Bo
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
42W - 49L
1,299 Elo+
Party 2
Guan Yu
Guan Yu
ProcuroNamorada
Guan Yu
Level 5
God Stats
5W - 1L
1,500 SR
Queue Stats
8W - 6L
866 Elo+
Party 1
Sobek
Sobek
RUBSV4LDO
Sobek
Level 7
God Stats
6W - 8L
1,500 SR
Queue Stats
211W - 304L
1,323 Elo+
Party 2
Rama
Rama
Tomasmaldonado
Rama
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
398W - 434L
1,299 Elo+
Solo
Team Averages
Level 11
1,471 SR
1,131 Elo+

VS

Team Averages
Level 16
1,421 SR
1,411 Elo+
Tsukuyomi
Tsukuyomi
AngelTroll22
Tsukuyomi
Level 29
God Stats
1W - 7L
1,258 SR
Queue Stats
23W - 31L
1,547 Elo+
Party 3
Kukulkan
Kukulkan
KioneDW
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Locksenpai
Cthulhu
Level 19
God Stats
5W - 7L
1,349 SR
Queue Stats
111W - 121L
1,370 Elo+
Solo
Artemis
Artemis
vinifersts
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,286 Elo+
Solo
Hercules
Hercules
yBacalhauZ
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,350 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JugH4ed
Fenrir
15
2 / 7 / 7
10,331
430
7,662
20,338
6,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
MrLenda
He Bo
17
6 / 8 / 4
11,295
471
13,067
15,011
5,048
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 1 / 3
12,046
502
9,667
16,964
18,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
RUBSV4LDO
Sobek
14
3 / 6 / 7
10,331
430
4,890
18,319
17,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
7 / 6 / 5
12,845
535
13,413
15,691
5,491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AngelTroll22
Tsukuyomi
18
10 / 3 / 1
11,688
487
13,532
17,809
6,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
KioneDW
Kukulkan
16
9 / 5 / 3
11,374
474
15,275
13,292
5,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Locksenpai
Cthulhu
14
4 / 7 / 7
10,014
417
8,103
17,788
18,645
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
vinifersts
Artemis
15
2 / 6 / 4
10,187
424
5,591
10,251
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
yBacalhauZ
Hercules
15
0 / 3 / 2
9,511
396
7,983
14,594
12,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
42
21
Kills
25
28
Deaths
24
26
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AngelTroll22
Tsukuyomi
10
3
1
3.5
W
Fenrir
JugH4ed
Fenrir
2
7
7
0.79
L
Kukulkan
KioneDW
Kukulkan
9
5
3
2.1
L
Cthulhu
Locksenpai
Cthulhu
4
7
7
1.07
W
He Bo
MrLenda
He Bo
6
8
4
1
W
3
1
3
4.5
W
Sobek
RUBSV4LDO
Sobek
3
6
7
1.08
W
7
6
5
1.58
L
Artemis
vinifersts
Artemis
2
6
4
0.67
L
Hercules
yBacalhauZ
Hercules
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,699
Damage
50,484
86,323
Taken
73,734
53,980
Mitigated
48,245
20,807
Healing
13,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AngelTroll22
Tsukuyomi
13,532
1,943
0
6,635
17,809
6,593
0
2,484
15,091
0
85,017
W
Fenrir
JugH4ed
Fenrir
7,662
2,116
0
5,852
20,338
6,877
366
5,175
14,931
0
59,179
L
Kukulkan
KioneDW
Kukulkan
15,275
2,138
0
488
13,292
5,844
539
5,336
7,674
59,795
0
L
Cthulhu
Locksenpai
Cthulhu
8,103
1,192
251
2,373
17,788
18,645
330
4,382
13,172
38,455
0
W
He Bo
MrLenda
He Bo
13,067
534
0
1,651
15,011
5,048
236
4,470
10,239
55,739
0
W
9,667
1,557
570
6,511
16,964
18,917
80
2,003
14,448
0
67,781
W
Sobek
RUBSV4LDO
Sobek
4,890
1,649
0
1,463
18,319
17,647
235
5,924
11,913
23,950
0
W
13,413
10,962
0
4,760
15,691
5,491
5,172
4,479
10,943
0
80,772
L
Artemis
vinifersts
Artemis
5,591
2,711
0
448
10,251
4,819
1,628
1,316
8,935
0
45,395
L
Hercules
yBacalhauZ
Hercules
7,983
2,407
0
2,908
14,594
12,344
676
3,892
10,335
0
44,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,848
Gold Earned
52,774
435
Minions Killed
432
0
Camps Cleared
0
2,076,541
Distance Traveled
1,981,090
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,688
487
112
5
0
451,605
4
W
Fenrir
10,331
430
73
3
0
443,377
0
L
Kukulkan
11,374
474
115
5
0
348,127
3
L
Cthulhu
10,014
417
49
2
0
399,831
2
W
He Bo
11,295
471
70
3
0
380,336
1
W
Guan Yu
12,046
502
126
5
0
461,513
3
W
Sobek
10,331
430
26
1
0
421,599
1
W
Rama
12,845
535
140
6
0
369,716
2
L
Artemis
10,187
424
91
4
0
354,409
1
L
Hercules
9,511
396
65
3
0
427,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role