Player Matchup

Sun Wukong
Sun Wukong
Platinum II
Guzman1552
Sun Wukong
Platinum II
Level 144
God Stats
63W - 46L
1,290 SR
Queue Stats
402W - 399L
1,723 MMR
Solo
Apollo
Apollo
Platinum III
IP 0 I S 0 IN
Apollo
Platinum III
Level 158
God Stats
3W - 4L
1,323 SR
Queue Stats
360W - 345L
1,728 MMR
Solo
Fenrir
Fenrir
Platinum V
JusChap
Fenrir
Platinum V
Level 147
God Stats
3W - 1L
1,676 SR
Queue Stats
90W - 95L
1,642 MMR
Solo
Athena
Athena
Gold IV
ThatGuy1579
Athena
Gold IV
Level 139
God Stats
1W - 1L
1,515 SR
Queue Stats
63W - 46L
1,643 MMR
Solo
Baba Yaga
Baba Yaga
Platinum IV
ZaWarudoG2H
Baba Yaga
Platinum IV
Level 129
God Stats
4W - 1L
1,579 SR
Queue Stats
58W - 40L
1,642 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,476 SR
1,676 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,623 SR
1,675 MMR
Cthulhu
Cthulhu
Platinum II
Deahtroker3010
Cthulhu
Platinum II
Level 128
God Stats
45W - 29L
1,605 SR
Queue Stats
446W - 430L
1,684 MMR
Solo
Ymir
Ymir
Silver I
HesitantHarp667
Ymir
Silver I
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 2L
1,715 MMR
Solo
Chiron
Chiron
Gold II
TheTexasTerrorr
Chiron
Gold II
Level 155
God Stats
5W - 2L
1,694 SR
Queue Stats
211W - 196L
1,659 MMR
Solo
Ra
Ra
Gold IV
nioylu996
Ra
Gold IV
Level 126
God Stats
11W - 9L
1,621 SR
Queue Stats
102W - 86L
1,697 MMR
Solo
Thanatos
Thanatos
Gold I
sparkydewski
Thanatos
Gold I
Level 128
God Stats
7W - 5L
1,696 SR
Queue Stats
515W - 502L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Guzman1552
Sun Wukong
15
2 / 0 / 3
8,922
595
8,413
9,151
6,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
7 / 0 / 5
10,160
677
12,737
10,922
7,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
JusChap
Fenrir
14
4 / 5 / 9
8,655
577
7,601
13,188
5,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
12
4 / 3 / 5
8,437
562
5,298
13,200
8,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
ZaWarudoG2H
Baba Yaga
15
5 / 2 / 3
8,981
599
11,192
8,256
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetPersephoneCu ChulainnNemesisTiamat

VS

Bans
DanzaburouJanusTsukuyomiNu WaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
6,933
462
4,895
12,503
6,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 6 / 1
8,639
576
8,274
15,742
13,443
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 1
8,289
553
6,288
10,084
3,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 4 / 3
7,918
528
8,933
10,178
3,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
sparkydewski
Thanatos
12
0 / 5 / 4
7,021
468
2,417
10,599
3,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
22
Kills
9
10
Deaths
22
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Sun Wukong
Guzman1552
Sun Wukong
2
0
3
3.5
L
4
6
1
0.75
W
7
0
5
9.5
W
Fenrir
JusChap
Fenrir
4
5
9
1.7
W
Athena
4
3
5
2.17
L
1
5
1
0.3
W
Baba Yaga
ZaWarudoG2H
Baba Yaga
5
2
3
3.25
L
4
4
3
1.38
L
Thanatos
sparkydewski
Thanatos
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,241
Damage
30,807
54,717
Taken
59,106
31,207
Mitigated
30,375
16,509
Healing
19,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,895
127
238
2,028
12,503
6,255
0
4,829
7,449
26,789
0
W
Sun Wukong
Guzman1552
Sun Wukong
8,413
2,504
0
3,642
9,151
6,480
611
6,148
2,856
0
53,682
L
8,274
2,381
0
4,180
15,742
13,443
0
3,066
12,146
50,306
0
W
12,737
7,842
0
3,570
10,922
7,047
2,562
1,946
8,916
0
82,851
W
Fenrir
JusChap
Fenrir
7,601
1,054
0
2,406
13,188
5,495
694
3,378
9,610
0
47,504
W
Athena
5,298
1,923
0
3,580
13,200
8,779
221
6,790
6,190
19,253
0
L
6,288
2,666
50
2,980
10,084
3,189
0
760
9,305
0
60,304
W
Baba Yaga
ZaWarudoG2H
Baba Yaga
11,192
807
0
3,311
8,256
3,406
527
3,051
5,043
55,739
0
L
8,933
521
447
2,780
10,178
3,891
0
3,853
6,073
39,646
0
L
Thanatos
sparkydewski
Thanatos
2,417
445
0
6,700
10,599
3,597
0
3,278
7,134
0
36,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,155
Gold Earned
38,800
420
Minions Killed
440
0
Camps Cleared
0
1,476,636
Distance Traveled
1,445,620
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,933
462
50
3
0
315,607
4
W
Sun Wukong
8,922
595
112
7
0
272,146
0
L
Ymir
8,639
576
111
7
0
242,641
2
W
Apollo
10,160
677
128
9
0
318,649
4
W
Fenrir
8,655
577
65
4
0
317,325
2
W
Athena
8,437
562
25
2
0
303,415
4
L
Chiron
8,289
553
111
7
0
275,660
2
W
Baba Yaga
8,981
599
90
6
0
265,101
2
L
Ra
7,918
528
98
7
0
311,036
2
L
Thanatos
7,021
468
70
5
0
300,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role