Player Matchup

Artemis
Artemis
Gold I
A GERM4N DWARF
Artemis
Gold I
Level 123
God Stats
21W - 6L
1,790 SR
Queue Stats
382W - 368L
1,624 MMR
Solo
Tiamat
Tiamat
Gold I
Esdrassnake
Tiamat
Gold I
Level 154
God Stats
12W - 5L
1,587 SR
Queue Stats
220W - 221L
1,633 MMR
Solo
Thanatos
Thanatos
Silver I
Etixzz
Thanatos
Silver I
Level 127
God Stats
0W - 1L
1,327 SR
Queue Stats
10W - 5L
1,632 MMR
Solo
Cthulhu
Cthulhu
Gold II
SANGBasSchec
Cthulhu
Gold II
Level 144
God Stats
5W - 7L
1,506 SR
Queue Stats
534W - 520L
1,631 MMR
Solo
Horus
Horus
Gold IV
WarchiYellow
Horus
Gold IV
Level 94
God Stats
0W - 1L
1,202 SR
Queue Stats
20W - 27L
1,627 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,483 SR
1,630 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,643 SR
1,629 MMR
Apollo
Apollo
Gold I
Bad_Habits117
Apollo
Gold I
Level 143
God Stats
6W - 2L
1,633 SR
Queue Stats
71W - 46L
1,800 MMR
Party 2
King Arthur
King Arthur
Gold I
CosmicDED17
King Arthur
Gold I
Level 116
God Stats
87W - 98L
1,551 SR
Queue Stats
422W - 408L
1,617 MMR
Solo
Ne Zha
Ne Zha
Gold I
GODLYSAIYAN9000
Ne Zha
Gold I
Level 148
God Stats
6W - 5L
1,354 SR
Queue Stats
170W - 170L
1,614 MMR
Party 1
Scylla
Scylla
Gold II
HURRICANEJON76
Scylla
Gold II
Level 145
God Stats
3W - 2L
1,866 SR
Queue Stats
188W - 187L
1,616 MMR
Party 1
Geb
Geb
Gold IV
iAM_Rhino
Geb
Gold IV
Level 122
God Stats
5W - 1L
1,810 SR
Queue Stats
37W - 33L
1,496 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 3
9,102
479
9,176
14,633
4,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
14
1 / 7 / 4
8,609
453
10,725
12,374
6,846
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Etixzz
Thanatos
14
9 / 6 / 3
10,091
531
8,331
14,784
5,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
SANGBasSchec
Cthulhu
13
3 / 4 / 6
9,071
477
10,663
14,445
9,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 4 / 2
7,583
399
6,498
12,227
9,404
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
SetNu WaDanzaburouCu ChulainnAphrodite

VS

Bans
AthenaAnhurArtioGuan YuTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 3
11,926
628
10,573
15,025
5,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
CosmicDED17
King Arthur
18
6 / 1 / 2
10,963
577
11,763
20,185
14,367
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 3 / 9
9,684
510
8,664
14,248
5,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
9 / 5 / 6
10,323
543
15,324
10,015
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 3 / 7
8,937
470
3,306
14,915
8,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
54
15
Kills
27
27
Deaths
15
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
5
3
3
2.17
W
King Arthur
CosmicDED17
King Arthur
6
1
2
7
L
Tiamat
1
7
4
0.43
L
Thanatos
Etixzz
Thanatos
9
6
3
1.75
W
5
3
9
3.17
W
9
5
6
2.4
L
Cthulhu
SANGBasSchec
Cthulhu
3
4
6
1.5
L
0
4
2
0.25
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,393
Damage
49,630
68,463
Taken
74,388
36,015
Mitigated
37,526
23,207
Healing
28,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,176
3,950
0
4,962
14,633
4,270
0
1,637
12,996
0
58,347
W
10,573
7,267
0
7,968
15,025
5,919
2,385
1,665
13,360
0
101,811
W
King Arthur
CosmicDED17
King Arthur
11,763
1,562
0
8,708
20,185
14,367
304
5,529
14,656
0
78,273
L
Tiamat
10,725
1,233
0
1,793
12,374
6,846
0
5,067
7,215
51,823
0
L
Thanatos
Etixzz
Thanatos
8,331
1,378
0
9,188
14,784
5,786
0
3,472
11,312
0
44,004
W
8,664
1,839
0
6,972
14,248
5,320
142
4,159
10,089
0
59,437
W
15,324
1,665
0
1,959
10,015
3,326
1,305
5,280
4,735
54,964
0
L
Cthulhu
SANGBasSchec
Cthulhu
10,663
626
470
4,284
14,445
9,709
0
7,654
6,791
32,354
0
L
6,498
1,882
751
1,759
12,227
9,404
0
800
11,427
10,835
30,566
W
3,306
436
0
2,987
14,915
8,594
502
7,047
7,868
15,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,456
Gold Earned
51,833
358
Minions Killed
514
0
Camps Cleared
0
1,780,701
Distance Traveled
1,861,470
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,102
479
104
5
0
324,639
0
W
Apollo
11,926
628
173
9
0
345,851
1
W
King Arthur
10,963
577
149
8
0
381,060
4
L
Tiamat
8,609
453
91
5
0
341,491
5
L
Thanatos
10,091
531
60
3
0
368,938
7
W
Ne Zha
9,684
510
82
4
0
388,919
2
W
Scylla
10,323
543
100
5
0
343,797
3
L
Cthulhu
9,071
477
45
2
0
366,288
7
L
Horus
7,583
399
58
3
0
379,345
6
W
Geb
8,937
470
10
1
0
401,843
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role