Player Matchup

Medusa
Medusa
Silver II
Godly DCN
Medusa
Silver II
Level 69
God Stats
2W - 1L
1,418 SR
Queue Stats
49W - 41L
1,445 MMR
Party 2
Zeus
Zeus
Silver II
JRust
Zeus
Silver II
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 22L
1,434 MMR
Party 2
Athena
Athena
Silver II
OneHxnd
Athena
Silver II
Level 97
God Stats
3W - 2L
1,807 SR
Queue Stats
46W - 33L
1,445 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 90
1,575 SR
1,442 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 87
1,621 SR
1,393 MMR
Artemis
Artemis
Silver III
I--Jem--I
Artemis
Silver III
Level 44
God Stats
10W - 15L
1,536 SR
Queue Stats
15W - 27L
1,136 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Trained2kill14
Cthulhu
Gold IV
Level 84
God Stats
163W - 126L
1,647 SR
Queue Stats
223W - 229L
1,524 MMR
Party 1
Tiamat
Tiamat
Gold III
coolchanman
Tiamat
Gold III
Level 134
God Stats
25W - 22L
1,682 SR
Queue Stats
225W - 232L
1,521 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Godly DCN
Medusa
16
7 / 0 / 2
11,410
713
10,740
8,320
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
JRust
Zeus
13
2 / 3 / 6
10,522
658
13,744
11,439
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Athena
OneHxnd
Athena
13
0 / 1 / 9
11,012
688
3,783
10,486
9,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
VulcanAphroditeThothKumbhakarnaSobek

VS

Bans
PersephoneCupidDanzaburouApolloIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
I--Jem--I
Artemis
12
0 / 3 / 2
9,062
566
5,751
7,982
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 4 / 2
10,225
639
8,987
17,159
17,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
15
3 / 2 / 0
10,371
648
9,810
8,743
5,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
9
Kills
4
4
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
Godly DCN
Medusa
7
0
2
8
L
Artemis
I--Jem--I
Artemis
0
3
2
0.33
W
Zeus
JRust
Zeus
2
3
6
1.67
W
Athena
OneHxnd
Athena
0
1
9
4.5
L
1
4
2
0.5
L
Tiamat
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,267
Damage
24,548
30,245
Taken
33,884
15,893
Mitigated
26,455
12,038
Healing
6,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Godly DCN
Medusa
10,740
4,973
0
6,027
8,320
2,941
1,365
4,314
3,894
0
64,290
L
Artemis
I--Jem--I
Artemis
5,751
1,694
0
1,404
7,982
2,902
0
4,461
3,521
0
33,848
W
Zeus
JRust
Zeus
13,744
1,536
207
3,309
11,439
3,888
0
8,311
2,876
78,312
0
W
Athena
OneHxnd
Athena
3,783
960
0
2,495
10,486
9,064
132
5,880
4,318
15,059
0
L
8,987
526
238
2,522
17,159
17,838
0
8,751
8,408
23,718
0
L
Tiamat
9,810
235
0
2,598
8,743
5,715
0
4,397
4,346
57,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,944
Gold Earned
29,658
232
Minions Killed
197
0
Camps Cleared
0
813,792
Distance Traveled
822,559
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,410
713
114
7
0
279,567
2
L
Artemis
9,062
566
49
3
0
199,988
3
W
Zeus
10,522
658
100
6
0
258,025
3
W
Athena
11,012
688
18
1
0
276,200
1
L
Cthulhu
10,225
639
31
2
0
306,608
5
L
Tiamat
10,371
648
117
7
0
315,963
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role