Player Matchup

Merlin
Merlin
EpicApeFight
Merlin
Level 103
God Stats
6W - 2L
1,862 SR
Queue Stats
288W - 281L
1,480 Elo+
Party 1
Odin
Odin
Sadman17
Odin
Level 42
God Stats
2W - 6L
1,201 SR
Queue Stats
129W - 164L
1,430 Elo+
Party 1
Izanami
Izanami
Skummies
Izanami
Level 27
God Stats
33W - 29L
1,473 SR
Queue Stats
305W - 274L
1,462 Elo+
Party 1
Team Averages
Level 57
1,512 SR
1,457 Elo+

VS

Team Averages
Level 45
1,532 SR
1,231 Elo+
Bellona
Bellona
NoahNorton
Bellona
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 174L
1,233 Elo+
Party 2
Danzaburou
Danzaburou
RealEmanx
Danzaburou
Level 26
God Stats
0W - 1L
1,859 SR
Queue Stats
1W - 7L
1,226 Elo+
Solo
Olorun
Olorun
TheDe100
Olorun
Level 5
God Stats
5W - 12L
1,237 SR
Queue Stats
402W - 419L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
11 / 3 / 7
14,123
706
23,953
13,151
4,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
17
5 / 4 / 11
12,850
643
8,096
13,121
5,953
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
Skummies
Izanami
17
6 / 3 / 11
13,474
674
15,544
16,131
5,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
NoahNorton
Bellona
16
7 / 9 / 1
13,615
681
12,961
24,254
16,449
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
RealEmanx
Danzaburou
15
3 / 7 / 4
11,804
590
11,126
17,690
6,123
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
TheDe100
Olorun
16
0 / 6 / 8
11,095
555
8,221
16,560
6,523
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
22
Kills
10
10
Deaths
22
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
11
3
7
4.83
L
Bellona
NoahNorton
Bellona
7
9
1
0.83
L
Danzaburou
RealEmanx
Danzaburou
3
7
4
0.71
W
Odin
5
4
11
2.63
W
Izanami
Skummies
Izanami
6
3
11
3.83
L
Olorun
TheDe100
Olorun
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,593
Damage
32,308
42,403
Taken
58,504
16,400
Mitigated
29,095
11,944
Healing
14,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
23,953
1,009
0
3,736
13,151
4,840
794
2,894
10,257
70,105
0
L
Bellona
NoahNorton
Bellona
12,961
5,392
0
4,294
24,254
16,449
0
9,799
13,982
92
61,870
L
Danzaburou
RealEmanx
Danzaburou
11,126
4,279
453
3,082
17,690
6,123
684
6,106
10,972
0
49,950
W
Odin
8,096
873
0
1,762
13,121
5,953
499
2,803
10,318
0
30,493
W
Izanami
Skummies
Izanami
15,544
10,494
0
6,446
16,131
5,607
1,215
2,588
13,543
0
58,146
L
Olorun
TheDe100
Olorun
8,221
3,178
2,109
4,234
16,560
6,523
0
6,543
9,519
37,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,447
Gold Earned
36,514
228
Minions Killed
201
0
Camps Cleared
0
984,776
Distance Traveled
901,136
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,123
706
72
4
0
315,191
4
L
Bellona
13,615
681
71
4
0
314,642
2
L
Danzaburou
11,804
590
82
4
0
260,888
6
W
Odin
12,850
643
47
2
0
357,664
5
W
Izanami
13,474
674
109
5
0
311,921
2
L
Olorun
11,095
555
48
2
0
325,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role