Player Matchup

He Bo
He Bo
BigOleTidday
He Bo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,624 Elo+
Party 2
Bellona
Bellona
Clxments
Bellona
Level 32
God Stats
55W - 46L
1,713 SR
Queue Stats
203W - 220L
1,646 Elo+
Party 2
Izanami
Izanami
LigmaToes55
Izanami
Level 15
God Stats
10W - 4L
1,505 SR
Queue Stats
37W - 28L
1,650 Elo+
Party 2
Geb
Geb
Phuckmyhole
Geb
Level 54
God Stats
43W - 27L
1,655 SR
Queue Stats
176W - 149L
1,555 Elo+
Party 2
Nu Wa
Nu Wa
taintlckr69
Nu Wa
Level 16
God Stats
14W - 4L
1,700 SR
Queue Stats
57W - 44L
1,664 Elo+
Party 2
Team Averages
Level 26
1,614 SR
1,628 Elo+

VS

Team Averages
Level 13
1,601 SR
1,585 Elo+
Chaac
Chaac
Boxboi94
Chaac
Level 10
God Stats
6W - 7L
1,650 SR
Queue Stats
16W - 13L
1,615 Elo+
Party 1
Anubis
Anubis
Cutepinkcanoe
Anubis
Level 4
God Stats
5W - 1L
1,660 SR
Queue Stats
9W - 5L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
Im-Senpai-x
Cthulhu
Level 14
God Stats
0W - 1L
1,254 SR
Queue Stats
22W - 15L
1,603 Elo+
Party 1
Arachne
Arachne
MrScruffy121
Arachne
Level 15
God Stats
9W - 6L
1,767 SR
Queue Stats
25W - 23L
1,578 Elo+
Party 1
Medusa
Medusa
Sophie_Anderson_
Medusa
Level 24
God Stats
47W - 29L
1,673 SR
Queue Stats
73W - 39L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,642
564
2,788
3,419
681
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
Clxments
Bellona
9
0 / 3 / 0
5,125
513
2,257
6,173
4,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
LigmaToes55
Izanami
9
0 / 1 / 0
4,832
483
1,585
4,212
1,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 0
4,654
465
768
5,931
2,187
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 3 / 1
5,971
597
3,102
3,432
721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Boxboi94
Chaac
11
2 / 0 / 0
5,759
576
3,534
3,957
2,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 2 / 2
5,220
522
2,088
4,670
1,693
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Im-Senpai-x
Cthulhu
9
1 / 0 / 3
5,568
557
2,595
2,383
963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Arachne
MrScruffy121
Arachne
8
4 / 1 / 1
5,264
526
1,563
3,480
1,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
3 / 1 / 1
5,467
547
4,122
4,698
1,197
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
11
11
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
Chaac
Boxboi94
Chaac
2
0
0
2
W
Bellona
Clxments
Bellona
0
3
0
0
L
1
2
2
1
L
Cthulhu
Im-Senpai-x
Cthulhu
1
0
3
2.5
W
Izanami
LigmaToes55
Izanami
0
1
0
0
L
Arachne
MrScruffy121
Arachne
4
1
1
4.5
W
0
3
0
0
L
3
1
1
3.5
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,500
Damage
13,902
23,167
Taken
19,188
8,918
Mitigated
7,622
7,189
Healing
7,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,788
155
0
1,712
3,419
681
266
421
2,998
27,910
0
L
Chaac
Boxboi94
Chaac
3,534
438
0
1,399
3,957
2,536
26
96
3,859
0
28,542
W
Bellona
Clxments
Bellona
2,257
1,069
0
1,194
6,173
4,120
0
0
6,173
0
22,591
L
2,088
59
99
1,569
4,670
1,693
0
3,409
985
24,392
0
L
Cthulhu
Im-Senpai-x
Cthulhu
2,595
270
236
775
2,383
963
0
616
1,765
18,408
0
W
Izanami
LigmaToes55
Izanami
1,585
1,092
0
1,722
4,212
1,209
0
1,454
2,758
0
28,630
L
Arachne
MrScruffy121
Arachne
1,563
1,019
0
1,386
3,480
1,233
0
1,260
2,204
0
18,594
W
768
56
357
1,954
5,931
2,187
0
1,085
4,846
8,724
0
L
4,122
1,604
0
2,203
4,698
1,197
32
979
3,717
0
30,244
W
3,102
955
0
250
3,432
721
431
1,723
1,709
27,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,224
Gold Earned
27,278
260
Minions Killed
233
0
Camps Cleared
0
916,201
Distance Traveled
849,620
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,642
564
58
6
0
194,086
1
L
Chaac
5,759
576
48
5
0
175,435
2
W
Bellona
5,125
513
54
5
0
205,975
3
L
Anubis
5,220
522
48
5
0
144,499
0
L
Cthulhu
5,568
557
45
5
0
168,549
3
W
Izanami
4,832
483
74
7
0
168,041
1
L
Arachne
5,264
526
43
4
0
167,499
2
W
Geb
4,654
465
11
1
0
181,144
0
L
Medusa
5,467
547
49
5
0
193,638
5
W
Nu Wa
5,971
597
63
6
0
166,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role