Player Matchup

Cerberus
Cerberus
IBOTIG01dYL0x
Cerberus
Level 106
God Stats
2W - 0L
1,702 SR
Queue Stats
71W - 60L
1,529 Elo+
Party 2
Ah Puch
Ah Puch
J4ck Tr1pper
Ah Puch
Level 116
God Stats
3W - 2L
1,510 SR
Queue Stats
139W - 141L
1,500 Elo+
Party 2
Bacchus
Bacchus
Ranger28396
Bacchus
Level 147
God Stats
4W - 2L
1,576 SR
Queue Stats
170W - 163L
1,461 Elo+
Party 2
Sol
Sol
SUM 1
Sol
Level 119
God Stats
12W - 3L
1,730 SR
Queue Stats
142W - 135L
1,481 Elo+
Party 2
Ymir
Ymir
xiledmermaid
Ymir
Level 59
God Stats
3W - 3L
1,551 SR
Queue Stats
97W - 94L
1,496 Elo+
Party 2
Team Averages
Level 109
1,614 SR
1,493 Elo+

VS

Team Averages
Level 103
1,432 SR
1,467 Elo+
Thoth
Thoth
 
Thoth
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
AngelCastiel351
Janus
Level 160
God Stats
2W - 4L
1,528 SR
Queue Stats
368W - 403L
1,496 Elo+
Solo
Awilix
Awilix
Omega Zero6667
Awilix
Level 104
God Stats
0W - 8L
1,260 SR
Queue Stats
265W - 283L
1,445 Elo+
Party 1
Raijin
Raijin
Poptawrt
Raijin
Level 76
God Stats
1W - 5L
1,372 SR
Queue Stats
390W - 382L
1,453 Elo+
Solo
Da Ji
Da Ji
deadjames
Da Ji
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 153L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IBOTIG01dYL0x
Cerberus
17
3 / 10 / 16
11,283
705
9,013
21,580
30,063
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
J4ck Tr1pper
Ah Puch
20
9 / 8 / 10
13,261
829
18,890
16,310
8,104
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Ranger28396
Bacchus
20
8 / 7 / 12
12,483
780
17,109
18,150
12,360
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
SUM 1
Sol
20
8 / 2 / 14
12,870
804
19,304
17,908
8,542
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
1 / 3 / 16
11,524
720
4,381
22,015
19,794
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
3 / 3 / 19
10,410
651
20,265
10,976
4,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 6 / 10
11,126
695
14,910
13,069
5,281
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
2 / 5 / 16
11,137
696
6,100
19,699
12,773
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
Poptawrt
Raijin
19
5 / 7 / 15
11,338
709
14,772
17,426
6,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
deadjames
Da Ji
19
14 / 8 / 9
12,563
785
12,883
16,455
6,401
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
99
29
Kills
30
30
Deaths
29
68
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
3
19
4.17
L
6
6
10
1.83
W
Cerberus
IBOTIG01dYL0x
Cerberus
3
10
16
1.1
W
Ah Puch
J4ck Tr1pper
Ah Puch
9
8
10
1.75
L
2
5
16
2
L
Raijin
Poptawrt
Raijin
5
7
15
1.79
W
Bacchus
Ranger28396
Bacchus
8
7
12
2
W
Sol
SUM 1
Sol
8
2
14
7.5
L
Da Ji
deadjames
Da Ji
14
8
9
2.31
W
1
3
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,697
Damage
68,930
95,963
Taken
77,625
78,863
Mitigated
35,441
37,504
Healing
26,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
20,265
431
846
1,495
10,976
4,034
21
10,311
665
30,460
0
L
14,910
192
2,850
2,512
13,069
5,281
128
12,756
313
36,959
0
W
Cerberus
IBOTIG01dYL0x
Cerberus
9,013
173
1,279
3,536
21,580
30,063
0
10,956
10,213
17,472
0
W
Ah Puch
J4ck Tr1pper
Ah Puch
18,890
599
1,258
2,460
16,310
8,104
366
7,585
8,549
45,278
0
L
6,100
886
1,521
5,739
19,699
12,773
402
16,080
3,619
4,658
11,541
L
Raijin
Poptawrt
Raijin
14,772
1,214
2,810
3,939
17,426
6,952
642
15,222
2,204
33,907
0
W
Bacchus
Ranger28396
Bacchus
17,109
1,393
3,231
3,437
18,150
12,360
0
11,552
6,213
24,041
0
W
Sol
SUM 1
Sol
19,304
3,052
2,518
9,006
17,908
8,542
4,613
9,687
8,032
56,063
0
L
Da Ji
deadjames
Da Ji
12,883
1,647
3,091
2,002
16,455
6,401
0
14,328
2,127
0
14,321
W
4,381
632
2,397
8,382
22,015
19,794
651
10,024
11,632
15,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,421
Gold Earned
56,574
179
Minions Killed
169
0
Camps Cleared
0
1,414,476
Distance Traveled
1,391,160
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,410
651
27
2
0
318,269
0
L
Janus
11,126
695
60
4
0
279,176
0
W
Cerberus
11,283
705
19
1
0
254,724
0
W
Ah Puch
13,261
829
64
4
0
253,755
0
L
Awilix
11,137
696
28
2
0
306,176
0
L
Raijin
11,338
709
48
3
0
232,281
0
W
Bacchus
12,483
780
12
1
0
295,818
0
W
Sol
12,870
804
63
4
0
299,006
0
L
Da Ji
12,563
785
6
0
0
255,258
1
W
Ymir
11,524
720
21
1
0
311,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role