Player Matchup

Merlin
Merlin
Platinum III
JP1100
Merlin
Platinum III
Level 144
God Stats
9W - 10L
1,643 SR
Queue Stats
198W - 183L
1,793 MMR
Party 2
Amaterasu
Amaterasu
Gold III
NE King Pred
Amaterasu
Gold III
Level 140
God Stats
5W - 0L
1,714 SR
Queue Stats
51W - 44L
1,716 MMR
Party 1
Zhong Kui
Zhong Kui
Gold III
Omar sB5542
Zhong Kui
Gold III
Level 137
God Stats
13W - 6L
1,678 SR
Queue Stats
27W - 21L
1,606 MMR
Solo
Fenrir
Fenrir
Bronze III
X7Down1ToGoX
Fenrir
Bronze III
Level 143
God Stats
1W - 0L
1,571 SR
Queue Stats
11W - 4L
1,500 MMR
Party 1
Ganesha
Ganesha
Gold III
knight50523
Ganesha
Gold III
Level 85
God Stats
28W - 39L
1,540 SR
Queue Stats
92W - 99L
1,470 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,629 SR
1,617 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,598 SR
1,616 MMR
Sobek
Sobek
Gold II
ArtBarbarian
Sobek
Gold II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 85L
1,619 MMR
Solo
Mulan
Mulan
Gold I
Immortal Don 1
Mulan
Gold I
Level 121
God Stats
6W - 7L
1,775 SR
Queue Stats
855W - 851L
1,597 MMR
Solo
Hachiman
Hachiman
Gold III
SadMacks
Hachiman
Gold III
Level 128
God Stats
117W - 133L
1,521 SR
Queue Stats
470W - 473L
1,612 MMR
Solo
Guan Yu
Guan Yu
Gold I
SanchezJacob
Guan Yu
Gold I
Level 99
God Stats
4W - 3L
1,680 SR
Queue Stats
79W - 83L
1,627 MMR
Solo
Chang'e
Chang'e
Gold II
YtVendrick
Chang'e
Gold II
Level 88
God Stats
41W - 38L
1,513 SR
Queue Stats
495W - 503L
1,624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JP1100
Merlin
12
2 / 1 / 5
7,328
611
5,429
4,038
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
NE King Pred
Amaterasu
13
2 / 0 / 0
7,145
595
4,519
8,815
6,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
Omar sB5542
Zhong Kui
13
3 / 1 / 0
7,213
601
7,947
7,258
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
14
6 / 0 / 2
7,656
638
7,235
9,058
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
knight50523
Ganesha
10
0 / 1 / 6
6,338
528
2,470
6,123
3,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
ScyllaDanzaburouSetNu WaCu Chulainn

VS

Bans
AthenaTsukuyomiThanatosApolloIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
5,733
478
2,301
12,388
6,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 1 / 1
6,581
548
5,088
8,073
3,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
SadMacks
Hachiman
10
1 / 2 / 1
5,990
499
4,004
7,574
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
SanchezJacob
Guan Yu
12
0 / 2 / 0
6,461
538
4,806
8,680
5,209
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
YtVendrick
Chang'e
11
1 / 5 / 1
6,326
527
3,968
7,889
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
3
3
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
1
1
1
1.5
W
Merlin
JP1100
Merlin
2
1
5
4.5
W
Amaterasu
NE King Pred
Amaterasu
2
0
0
2
W
Zhong Kui
Omar sB5542
Zhong Kui
3
1
0
3
L
Hachiman
SadMacks
Hachiman
1
2
1
0.75
L
Guan Yu
SanchezJacob
Guan Yu
0
2
0
0
W
Fenrir
6
0
2
7
L
Chang'e
YtVendrick
Chang'e
1
5
1
0.3
W
Ganesha
knight50523
Ganesha
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,600
Damage
20,167
35,292
Taken
44,604
20,086
Mitigated
19,272
19,195
Healing
19,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,301
237
0
4,782
12,388
6,546
0
5,324
6,950
13,044
0
L
5,088
1,346
0
4,389
8,073
3,174
0
1,352
6,721
0
43,673
W
Merlin
JP1100
Merlin
5,429
589
0
1,415
4,038
1,420
99
1,304
2,734
44,171
0
W
Amaterasu
NE King Pred
Amaterasu
4,519
1,814
0
3,642
8,815
6,911
0
0
8,376
0
39,409
W
Zhong Kui
Omar sB5542
Zhong Kui
7,947
1,641
0
5,256
7,258
4,689
345
1,265
5,993
56,206
0
L
Hachiman
SadMacks
Hachiman
4,004
2,027
0
3,511
7,574
2,079
100
5,122
2,452
0
38,473
L
Guan Yu
SanchezJacob
Guan Yu
4,806
1,916
85
3,664
8,680
5,209
0
423
7,892
0
37,322
W
Fenrir
7,235
2,228
0
6,374
9,058
3,620
0
2,262
6,746
0
51,540
L
Chang'e
YtVendrick
Chang'e
3,968
302
318
2,337
7,889
2,264
120
3,093
4,384
37,400
0
W
Ganesha
knight50523
Ganesha
2,470
364
0
2,508
6,123
3,446
0
1,438
4,660
18,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,680
Gold Earned
31,091
413
Minions Killed
340
0
Camps Cleared
0
1,207,821
Distance Traveled
1,175,430
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,733
478
18
2
0
238,131
3
L
Mulan
6,581
548
85
7
0
278,482
1
W
Merlin
7,328
611
101
8
0
221,635
5
W
Amaterasu
7,145
595
83
7
0
245,827
5
W
Zhong Kui
7,213
601
127
11
0
220,602
2
L
Hachiman
5,990
499
78
7
0
204,359
0
L
Guan Yu
6,461
538
74
6
0
237,238
2
W
Fenrir
7,656
638
94
8
0
278,500
0
L
Chang'e
6,326
527
85
7
0
217,220
6
W
Ganesha
6,338
528
8
1
0
241,257
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role