Player Matchup

Fenrir
Fenrir
AB2430
Fenrir
Level 82
God Stats
2W - 4L
1,277 SR
Queue Stats
220W - 214L
1,480 Elo+
Party 2
Cerberus
Cerberus
Ahersh
Cerberus
Level 59
God Stats
34W - 28L
1,553 SR
Queue Stats
129W - 140L
1,491 Elo+
Party 2
Izanami
Izanami
Goldman913
Izanami
Level 80
God Stats
9W - 7L
1,529 SR
Queue Stats
160W - 158L
1,455 Elo+
Solo
Bacchus
Bacchus
McLuvnBoy1
Bacchus
Level 63
God Stats
6W - 1L
1,516 SR
Queue Stats
54W - 46L
1,461 Elo+
Party 3
Chronos
Chronos
McWasteland ICE
Chronos
Level 100
God Stats
17W - 13L
1,563 SR
Queue Stats
56W - 47L
1,468 Elo+
Party 3
Team Averages
Level 77
1,488 SR
1,471 Elo+

VS

Team Averages
Level 86
1,590 SR
1,474 Elo+
Danzaburou
Danzaburou
Michael_Stiggy
Danzaburou
Level 77
God Stats
126W - 129L
1,524 SR
Queue Stats
282W - 276L
1,504 Elo+
Party 1
Tyr
Tyr
NLMB--Leek-__-
Tyr
Level 87
God Stats
16W - 7L
1,711 SR
Queue Stats
49W - 42L
1,468 Elo+
Solo
Janus
Janus
Panda_God16
Janus
Level 106
God Stats
30W - 37L
1,754 SR
Queue Stats
598W - 545L
1,502 Elo+
Party 1
Fafnir
Fafnir
Paper Pate
Fafnir
Level 55
God Stats
85W - 87L
1,492 SR
Queue Stats
481W - 520L
1,397 Elo+
Solo
Cu Chulainn
Cu Chulainn
m4s4cr3_2921
Cu Chulainn
Level 103
God Stats
2W - 4L
1,467 SR
Queue Stats
12W - 11L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AB2430
Fenrir
13
4 / 5 / 3
7,798
557
4,551
13,053
4,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Ahersh
Cerberus
12
2 / 5 / 1
7,128
509
6,447
10,150
7,799
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Goldman913
Izanami
13
5 / 2 / 4
7,863
562
8,461
8,351
3,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
McLuvnBoy1
Bacchus
12
3 / 2 / 10
7,608
543
8,010
7,119
6,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 2 / 2
7,994
571
10,034
7,804
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Michael_Stiggy
Danzaburou
10
0 / 5 / 2
6,169
441
4,281
9,383
2,617
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
6 / 5 / 1
7,717
551
5,510
9,675
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 3 / 3
7,083
506
3,711
6,262
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
Paper Pate
Fafnir
9
1 / 4 / 2
6,546
468
2,070
12,413
9,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cu Chulainn
m4s4cr3_2921
Cu Chulainn
13
7 / 3 / 2
8,019
573
10,148
14,856
5,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
19
Kills
14
16
Deaths
20
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AB2430
Fenrir
4
5
3
1.1
W
Cerberus
Ahersh
Cerberus
2
5
1
0.5
W
Izanami
Goldman913
Izanami
5
2
4
3.5
W
Bacchus
McLuvnBoy1
Bacchus
3
2
10
4
W
5
2
2
3
L
Danzaburou
Michael_Stiggy
Danzaburou
0
5
2
0.2
L
6
5
1
1.3
L
0
3
3
0.5
L
Fafnir
Paper Pate
Fafnir
1
4
2
0.5
L
Cu Chulainn
m4s4cr3_2921
Cu Chulainn
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,503
Damage
25,720
46,477
Taken
52,589
25,196
Mitigated
24,373
15,752
Healing
15,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AB2430
Fenrir
4,551
1,368
0
6,134
13,053
4,856
0
485
12,568
0
46,310
W
Cerberus
Ahersh
Cerberus
6,447
796
0
2,771
10,150
7,799
0
457
9,693
32,895
0
W
Izanami
Goldman913
Izanami
8,461
5,058
0
2,489
8,351
3,330
1,064
1,412
6,939
0
49,358
W
Bacchus
McLuvnBoy1
Bacchus
8,010
890
0
1,919
7,119
6,568
370
1,058
6,061
20,115
0
W
10,034
2,993
0
2,439
7,804
2,643
1,002
2,369
5,435
41,047
0
L
Danzaburou
Michael_Stiggy
Danzaburou
4,281
1,747
0
3,411
9,383
2,617
0
2,453
6,852
0
35,387
L
5,510
1,380
0
2,660
9,675
4,713
0
3,937
5,582
0
26,912
L
3,711
383
0
1,356
6,262
2,179
0
3,861
2,265
48,998
0
L
Fafnir
Paper Pate
Fafnir
2,070
398
256
3,644
12,413
9,555
0
5,140
7,177
12,490
0
L
Cu Chulainn
m4s4cr3_2921
Cu Chulainn
10,148
3,253
0
4,141
14,856
5,309
0
8,508
6,222
0
42,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,391
Gold Earned
35,534
352
Minions Killed
308
0
Camps Cleared
0
1,289,132
Distance Traveled
1,288,049
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,798
557
84
6
0
235,431
2
W
Cerberus
7,128
509
66
5
0
248,816
0
W
Izanami
7,863
562
91
7
0
248,622
0
W
Bacchus
7,608
543
25
2
0
282,117
0
W
Chronos
7,994
571
86
6
0
274,146
4
L
Danzaburou
6,169
441
64
5
0
248,158
2
L
Tyr
7,717
551
52
4
0
278,551
7
L
Janus
7,083
506
94
7
0
275,727
6
L
Fafnir
6,546
468
21
2
0
242,858
3
L
Cu Chulainn
8,019
573
77
6
0
242,755
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role