Player Matchup

Chaac
Chaac
Allindin
Chaac
Level 15
God Stats
1W - 2L
1,729 SR
Queue Stats
54W - 75L
1,466 Elo+
Party 2
Neith
Neith
Szn Drip7258
Neith
Level 27
God Stats
2W - 0L
1,799 SR
Queue Stats
133W - 143L
1,454 Elo+
Solo
Ares
Ares
alienovel
Ares
Level 29
God Stats
5W - 4L
1,706 SR
Queue Stats
469W - 523L
1,440 Elo+
Solo
Scylla
Scylla
jessicadmd20
Scylla
Level 25
God Stats
1W - 1L
1,774 SR
Queue Stats
173W - 171L
1,506 Elo+
Solo
Fenrir
Fenrir
slavecream
Fenrir
Level 29
God Stats
23W - 28L
1,520 SR
Queue Stats
155W - 181L
1,456 Elo+
Party 2
Team Averages
Level 25
1,706 SR
1,464 Elo+

VS

Team Averages
Level 26
1,536 SR
1,448 Elo+
Tiamat
Tiamat
ALTAIR PRO 2345
Tiamat
Level 28
God Stats
29W - 17L
1,682 SR
Queue Stats
292W - 294L
1,569 Elo+
Solo
Rama
Rama
Flaco125
Rama
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,547 Elo+
Solo
King Arthur
King Arthur
Gwek Okkotsu
King Arthur
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
149W - 195L
1,312 Elo+
Party 1
Bacchus
Bacchus
SHADOWSHOT1011
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 131L
1,312 Elo+
Party 1
Ullr
Ullr
Totalycooldud
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Allindin
Chaac
18
7 / 0 / 3
11,371
569
14,288
16,574
24,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
11 / 6 / 2
9,979
499
15,829
11,676
4,604
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
13
0 / 8 / 7
8,799
440
7,292
18,621
13,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
20
13 / 0 / 6
12,762
638
16,662
11,772
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
slavecream
Fenrir
18
9 / 2 / 8
11,207
560
12,343
14,444
6,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 3
9,447
472
14,673
20,607
14,670
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
13
1 / 9 / 1
8,083
404
6,002
18,197
6,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Gwek Okkotsu
King Arthur
12
6 / 9 / 6
8,537
427
7,299
17,863
17,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
5 / 8 / 4
7,981
399
7,442
14,236
9,326
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
1 / 6 / 5
7,280
364
4,636
10,368
3,356
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
35
40
Kills
16
16
Deaths
40
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
W
Chaac
Allindin
Chaac
7
0
3
8.5
L
Rama
1
9
1
0.17
L
King Arthur
Gwek Okkotsu
King Arthur
6
9
6
1
L
5
8
4
0.88
W
11
6
2
2
L
1
6
5
0.58
W
Ares
0
8
7
0.44
W
Scylla
13
0
6
16
W
Fenrir
slavecream
Fenrir
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,414
Damage
40,052
73,087
Taken
81,271
54,015
Mitigated
51,921
26,582
Healing
15,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,673
1,719
163
7,309
20,607
14,670
107
8,367
11,923
56,998
0
W
Chaac
Allindin
Chaac
14,288
1,531
0
10,316
16,574
24,225
3,090
906
15,643
0
69,741
L
Rama
6,002
5,723
0
3,224
18,197
6,699
175
1,365
16,242
0
43,442
L
King Arthur
Gwek Okkotsu
King Arthur
7,299
1,589
270
1,652
17,863
17,870
480
6,153
11,622
0
31,365
L
7,442
1,671
0
545
14,236
9,326
494
5,632
8,452
20,557
0
W
15,829
9,202
271
3,749
11,676
4,604
2,243
5,227
6,174
0
48,393
L
4,636
3,132
222
1,956
10,368
3,356
902
1,871
8,256
0
24,430
W
Ares
7,292
1,240
0
2,090
18,621
13,047
1,006
9,253
9,143
25,063
0
W
Scylla
16,662
2,257
0
3,566
11,772
5,320
3,328
4,724
7,023
99,439
0
W
Fenrir
slavecream
Fenrir
12,343
3,391
0
6,590
14,444
6,819
405
2,005
12,439
0
66,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,118
Gold Earned
41,328
502
Minions Killed
266
0
Camps Cleared
0
1,845,170
Distance Traveled
1,484,515
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,447
472
99
5
0
337,143
6
W
Chaac
11,371
569
122
6
0
393,888
0
L
Rama
8,083
404
70
4
0
281,484
0
L
King Arthur
8,537
427
26
1
0
337,674
2
L
Bacchus
7,981
399
28
1
0
286,504
1
W
Neith
9,979
499
70
4
0
293,668
0
L
Ullr
7,280
364
43
2
0
241,710
3
W
Ares
8,799
440
36
2
0
379,349
7
W
Scylla
12,762
638
179
9
0
376,289
1
W
Fenrir
11,207
560
95
5
0
401,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role