Player Matchup

Danzaburou
Danzaburou
SSJSlick
Danzaburou
Level 109
God Stats
11W - 3L
1,790 SR
Queue Stats
130W - 54L
1,858 Elo+
Party 2
Agni
Agni
TakuacheBear
Agni
Level 25
God Stats
8W - 1L
1,953 SR
Queue Stats
23W - 4L
1,906 Elo+
Party 2
Odin
Odin
oiEddieXD
Odin
Level 154
God Stats
4W - 1L
1,779 SR
Queue Stats
141W - 54L
1,981 Elo+
Party 2
Team Averages
Level 96
1,841 SR
1,915 Elo+

VS

Team Averages
Level 48
1,605 SR
1,573 Elo+
Kuzenbo
Kuzenbo
Budskii Boy
Kuzenbo
Level 124
God Stats
1W - 3L
1,551 SR
Queue Stats
191W - 149L
1,552 Elo+
Party 1
Izanami
Izanami
TrashBlazey
Izanami
Level 6
God Stats
13W - 10L
1,511 SR
Queue Stats
419W - 386L
1,507 Elo+
Party 1
Fenrir
Fenrir
insta_Trixsyy
Fenrir
Level 15
God Stats
35W - 21L
1,753 SR
Queue Stats
155W - 104L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SSJSlick
Danzaburou
16
11 / 2 / 5
12,641
790
17,428
14,867
6,238
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 5 / 8
10,106
632
7,030
9,271
3,199
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
15
4 / 0 / 11
12,116
757
12,894
12,205
12,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Budskii Boy
Kuzenbo
13
1 / 5 / 5
9,328
583
10,918
20,482
23,774
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
TrashBlazey
Izanami
13
1 / 6 / 5
9,786
612
9,178
14,894
8,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
5 / 6 / 0
10,120
633
6,828
11,489
5,298
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
17
Kills
7
7
Deaths
17
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Budskii Boy
Kuzenbo
1
5
5
0.7
W
Danzaburou
SSJSlick
Danzaburou
11
2
5
6.75
W
2
5
8
1.2
L
Izanami
TrashBlazey
Izanami
1
6
5
0.58
L
5
6
0
0.83
W
Odin
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,352
Damage
26,924
36,343
Taken
46,865
21,782
Mitigated
37,744
8,725
Healing
3,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Budskii Boy
Kuzenbo
10,918
3,307
0
931
20,482
23,774
18
3,602
16,880
34,780
0
W
Danzaburou
SSJSlick
Danzaburou
17,428
10,334
0
6,101
14,867
6,238
1,288
3,816
11,051
0
54,522
W
7,030
519
0
610
9,271
3,199
836
2,663
6,608
30,633
0
L
Izanami
TrashBlazey
Izanami
9,178
6,120
0
1,158
14,894
8,672
710
1,248
13,646
0
49,963
L
6,828
1,400
0
1,359
11,489
5,298
136
2,311
9,178
0
19,256
W
Odin
12,894
3,892
0
2,014
12,205
12,345
824
4,463
7,742
0
51,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,863
Gold Earned
29,234
194
Minions Killed
158
0
Camps Cleared
0
829,840
Distance Traveled
812,915
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,328
583
31
2
0
309,814
4
W
Danzaburou
12,641
790
65
4
0
271,904
4
W
Agni
10,106
632
55
3
0
272,519
0
L
Izanami
9,786
612
102
6
0
252,914
4
L
Fenrir
10,120
633
25
2
0
250,187
3
W
Odin
12,116
757
74
5
0
285,417
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role