Player Matchup

Yemoja
Yemoja
DICAPRIO77
Yemoja
Level 89
God Stats
3W - 9L
1,361 SR
Queue Stats
22W - 36L
1,446 Elo+
Party 1
Anhur
Anhur
Killer4Rent
Anhur
Level 117
God Stats
4W - 7L
1,460 SR
Queue Stats
151W - 140L
1,510 Elo+
Party 1
Set
Set
Shouraavic
Set
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
VoiderZ
Hera
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,459 Elo+
Party 1
Chaac
Chaac
xkorabika
Chaac
Level 81
God Stats
2W - 4L
1,535 SR
Queue Stats
98W - 90L
1,555 Elo+
Party 1
Team Averages
Level 89
1,471 SR
1,494 Elo+

VS

Team Averages
Level 67
1,505 SR
1,495 Elo+
Nemesis
Nemesis
AK_2465
Nemesis
Level 66
God Stats
9W - 11L
1,631 SR
Queue Stats
259W - 309L
1,458 Elo+
Party 2
Danzaburou
Danzaburou
DdM30PT
Danzaburou
Level 123
God Stats
11W - 14L
1,417 SR
Queue Stats
250W - 220L
1,537 Elo+
Solo
Janus
Janus
Mockmeister
Janus
Level 38
God Stats
9W - 15L
1,465 SR
Queue Stats
121W - 141L
1,493 Elo+
Party 2
Cthulhu
Cthulhu
naeem01234
Cthulhu
Level 27
God Stats
25W - 27L
1,476 SR
Queue Stats
201W - 256L
1,485 Elo+
Party 2
Sun Wukong
Sun Wukong
ridi17
Sun Wukong
Level 82
God Stats
19W - 17L
1,538 SR
Queue Stats
217W - 231L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DICAPRIO77
Yemoja
15
1 / 5 / 9
10,157
406
10,095
18,776
21,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
5 / 11 / 7
11,146
446
13,025
18,792
7,098
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

19
9 / 7 / 1
12,332
493
11,995
22,640
14,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
VoiderZ
Hera
16
0 / 14 / 8
10,420
417
14,579
17,573
6,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
xkorabika
Chaac
17
2 / 4 / 5
11,052
442
18,529
27,523
31,616
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AK_2465
Nemesis
19
10 / 3 / 13
13,069
523
10,985
20,363
10,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
DdM30PT
Danzaburou
19
7 / 7 / 11
13,278
531
19,775
24,203
10,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
14 / 2 / 15
15,043
602
27,086
17,136
7,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
naeem01234
Cthulhu
17
2 / 3 / 14
11,973
479
6,361
22,022
22,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
ridi17
Sun Wukong
20
8 / 2 / 13
14,353
574
18,062
24,716
21,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
107
17
Kills
41
41
Deaths
17
30
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AK_2465
Nemesis
10
3
13
5.5
L
Yemoja
DICAPRIO77
Yemoja
1
5
9
1.1
W
Danzaburou
DdM30PT
Danzaburou
7
7
11
1.79
L
5
11
7
0.77
W
14
2
15
10.75
L
9
7
1
1.36
L
Hera
VoiderZ
Hera
0
14
8
0.29
W
Cthulhu
naeem01234
Cthulhu
2
3
14
3
W
Sun Wukong
ridi17
Sun Wukong
8
2
13
7.25
L
Chaac
xkorabika
Chaac
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,223
Damage
82,269
105,304
Taken
108,440
80,960
Mitigated
72,364
24,471
Healing
35,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AK_2465
Nemesis
10,985
4,858
0
2,982
20,363
10,747
3,414
4,994
15,219
0
78,492
L
Yemoja
DICAPRIO77
Yemoja
10,095
634
935
853
18,776
21,085
576
5,872
12,620
41,528
0
W
Danzaburou
DdM30PT
Danzaburou
19,775
12,561
0
9,992
24,203
10,506
3,062
7,079
17,049
0
95,691
L
13,025
4,808
0
3,498
18,792
7,098
1,038
3,441
15,289
0
53,400
W
27,086
1,933
310
5,821
17,136
7,041
726
6,988
10,073
97,990
0
L
11,995
4,039
0
5,775
22,640
14,217
164
9,638
12,714
0
89,442
L
Hera
VoiderZ
Hera
14,579
2,583
0
1,890
17,573
6,944
306
6,305
10,957
69,957
0
W
Cthulhu
naeem01234
Cthulhu
6,361
378
813
4,702
22,022
22,745
0
5,995
15,932
54,245
0
W
Sun Wukong
ridi17
Sun Wukong
18,062
3,621
0
10,436
24,716
21,325
214
4,656
19,535
0
110,122
L
Chaac
xkorabika
Chaac
18,529
2,702
0
11,520
27,523
31,616
652
7,118
20,163
816
66,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,107
Gold Earned
67,716
528
Minions Killed
650
0
Camps Cleared
0
2,319,486
Distance Traveled
2,673,328
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,069
523
101
4
0
627,835
4
L
Yemoja
10,157
406
72
3
0
478,822
1
W
Danzaburou
13,278
531
131
5
0
420,159
3
L
Anhur
11,146
446
91
4
0
434,642
0
W
Janus
15,043
602
150
6
0
590,748
2
L
Set
12,332
493
135
5
0
490,775
1
L
Hera
10,420
417
105
4
0
454,301
0
W
Cthulhu
11,973
479
71
3
0
492,010
1
W
Sun Wukong
14,353
574
197
8
0
542,576
3
L
Chaac
11,052
442
125
5
0
460,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role