Player Matchup

Thor
Thor
FluffyFace321
Thor
Level 8
God Stats
0W - 1L
1,291 SR
Queue Stats
11W - 14L
1,348 Elo+
Party 1
Mercury
Mercury
IanUniverse1297
Mercury
Level 23
God Stats
0W - 2L
1,227 SR
Queue Stats
65W - 81L
1,205 Elo+
Party 1
Khepri
Khepri
SnailMan21
Khepri
Level 27
God Stats
14W - 15L
1,352 SR
Queue Stats
114W - 152L
1,334 Elo+
Party 1
Team Averages
Level 19
1,290 SR
1,296 Elo+

VS

Team Averages
Level 63
1,408 SR
1,319 Elo+
Achilles
Achilles
YoungJ0seph
Achilles
Level 85
God Stats
8W - 3L
1,462 SR
Queue Stats
81W - 112L
1,340 Elo+
Party 2
Bellona
Bellona
saltyclanaiden
Bellona
Level 16
God Stats
15W - 16L
1,407 SR
Queue Stats
40W - 69L
1,304 Elo+
Solo
Merlin
Merlin
wildwhiteboy139
Merlin
Level 87
God Stats
23W - 29L
1,355 SR
Queue Stats
88W - 131L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 3
7,841
560
3,329
11,463
3,931
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 6 / 3
8,177
584
6,103
12,466
5,525
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
SnailMan21
Khepri
13
2 / 1 / 2
9,102
650
11,022
14,597
13,682
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
YoungJ0seph
Achilles
11
4 / 4 / 5
9,426
673
12,402
12,241
6,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
5 / 0 / 5
9,698
693
6,805
15,654
10,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 0 / 5
10,229
731
14,103
11,283
4,488
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
4
Kills
15
15
Deaths
4
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
L
1
6
3
0.42
L
Khepri
SnailMan21
Khepri
2
1
2
3
W
Achilles
YoungJ0seph
Achilles
4
4
5
1.63
W
5
0
5
7.5
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,454
Damage
33,310
38,526
Taken
39,178
23,138
Mitigated
21,607
3,399
Healing
13,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,329
1,361
0
0
11,463
3,931
0
4,621
6,842
0
9,972
L
6,103
3,981
0
270
12,466
5,525
0
4,587
7,879
0
18,878
L
Khepri
SnailMan21
Khepri
11,022
2,343
0
3,129
14,597
13,682
0
4,895
9,702
32,681
0
W
Achilles
YoungJ0seph
Achilles
12,402
5,606
0
1,931
12,241
6,624
0
4,040
8,201
0
44,813
W
6,805
2,255
0
7,572
15,654
10,495
1,506
3,221
12,433
0
27,636
W
14,103
802
0
4,023
11,283
4,488
290
3,989
7,294
53,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,120
Gold Earned
29,353
76
Minions Killed
156
0
Camps Cleared
0
745,445
Distance Traveled
759,178
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,841
560
7
1
0
229,327
0
L
Mercury
8,177
584
28
2
0
255,302
0
L
Khepri
9,102
650
41
3
0
260,816
0
W
Achilles
9,426
673
48
3
0
236,110
3
W
Bellona
9,698
693
28
2
0
273,781
0
W
Merlin
10,229
731
80
6
0
249,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role