Player Matchup

Cthulhu
Cthulhu
Aleximoose
Cthulhu
Level 62
God Stats
10W - 7L
1,567 SR
Queue Stats
52W - 51L
1,487 Elo+
Party 2
Neith
Neith
AsiLTrKGenci
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,481 Elo+
Solo
Tiamat
Tiamat
RogueLad2905
Tiamat
Level 23
God Stats
18W - 20L
1,820 SR
Queue Stats
88W - 105L
1,440 Elo+
Party 2
Olorun
Olorun
Stajyerus
Olorun
Level 29
God Stats
50W - 29L
1,586 SR
Queue Stats
346W - 360L
1,416 Elo+
Solo
Chang'e
Chang'e
nunaiin
Chang'e
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,311 Elo+
Party 2
Team Averages
Level 29
1,595 SR
1,427 Elo+

VS

Team Averages
Level 9
1,389 SR
1,298 Elo+
Merlin
Merlin
Alukart7u7
Merlin
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 10L
1,217 Elo+
Party 3
Thor
Thor
Dreadgrrrl
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,218 Elo+
Party 1
Rama
Rama
MoonMainsAphro
Rama
Level 14
God Stats
5W - 2L
1,293 SR
Queue Stats
214W - 104L
1,700 Elo+
Solo
Baron Samedi
Baron Samedi
Tzayber
Baron Samedi
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
24W - 22L
1,218 Elo+
Party 1
Ymir
Ymir
tupapi7u7
Ymir
Level 4
God Stats
1W - 1L
1,151 SR
Queue Stats
2W - 8L
1,138 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aleximoose
Cthulhu
20
7 / 6 / 22
15,303
956
30,299
27,532
38,829
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
16 / 4 / 13
17,467
1,092
36,377
22,959
11,011
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
20
5 / 9 / 22
15,109
944
20,230
28,998
16,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Olorun
Stajyerus
Olorun
20
6 / 12 / 21
15,562
973
28,929
32,824
16,596
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
nunaiin
Chang'e
20
0 / 4 / 16
13,348
834
3,382
16,050
15,426
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Team 1 Tickets

0

VS

Team 2 Tickets

8

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alukart7u7
Merlin
20
4 / 6 / 10
14,520
908
13,174
16,171
10,584
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
3 / 4 / 11
14,220
889
10,947
18,431
7,823
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
23 / 5 / 10
19,715
1,232
61,243
32,550
13,977
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
Tzayber
Baron Samedi
20
5 / 5 / 17
15,566
973
32,727
25,436
12,309
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
20
0 / 14 / 15
13,984
874
5,060
32,258
35,773
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
98
34
Kills
35
35
Deaths
34
94
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aleximoose
Cthulhu
7
6
22
3
W
Merlin
Alukart7u7
Merlin
4
6
10
1.5
L
16
4
13
5.63
W
3
4
11
2.13
W
23
5
10
5.6
L
Tiamat
5
9
22
1.78
L
Olorun
Stajyerus
Olorun
6
12
21
1.38
W
Baron Samedi
Tzayber
Baron Samedi
5
5
17
2.7
L
Chang'e
nunaiin
Chang'e
0
4
16
2
W
Ymir
0
14
15
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,217
Damage
123,151
128,363
Taken
124,846
98,720
Mitigated
80,466
23,775
Healing
27,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aleximoose
Cthulhu
30,299
908
2,295
0
27,532
38,829
0
14,070
13,462
48,043
0
W
Merlin
Alukart7u7
Merlin
13,174
436
0
156
16,171
10,584
0
8,274
7,897
36,290
0
L
36,377
19,898
0
5,714
22,959
11,011
0
9,551
13,408
0
77,757
W
10,947
1,722
0
0
18,431
7,823
0
12,385
6,046
0
37,131
W
61,243
52,933
0
15,519
32,550
13,977
0
22,740
9,810
0
104,013
L
Tiamat
20,230
1,554
0
3,791
28,998
16,858
0
11,868
17,130
32,493
0
L
Olorun
Stajyerus
Olorun
28,929
15,227
2,930
6,236
32,824
16,596
0
8,959
23,865
51,996
0
W
Baron Samedi
Tzayber
Baron Samedi
32,727
2,019
5,034
6,486
25,436
12,309
0
16,757
8,679
49,719
0
L
Chang'e
nunaiin
Chang'e
3,382
559
1,541
1,268
16,050
15,426
0
6,513
9,537
13,633
0
W
Ymir
5,060
811
0
0
32,258
35,773
0
22,684
9,574
17,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,789
Gold Earned
78,005
243
Minions Killed
281
5
Camps Cleared
10
1,442,530
Distance Traveled
1,344,092
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
15,303
956
67
4
2
327,794
0
W
Merlin
14,520
908
53
3
2
243,640
0
L
Neith
17,467
1,092
80
5
3
269,176
0
W
Thor
14,220
889
62
4
1
299,343
3
W
Rama
19,715
1,232
77
5
6
241,177
0
L
Tiamat
15,109
944
25
2
0
308,732
0
L
Olorun
15,562
973
39
2
0
274,169
2
W
Baron Samedi
15,566
973
52
3
1
278,893
1
L
Chang'e
13,348
834
32
2
0
262,659
5
W
Ymir
13,984
874
37
2
0
281,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role