Player Matchup

Hachiman
Hachiman
ElPapoya
Hachiman
Level 89
God Stats
6W - 7L
1,577 SR
Queue Stats
251W - 252L
1,516 Elo+
Party 1
Tiamat
Tiamat
KingAboss15
Tiamat
Level 119
God Stats
11W - 9L
1,630 SR
Queue Stats
529W - 573L
1,501 Elo+
Solo
Hera
Hera
ZamasuTheDivine
Hera
Level 67
God Stats
1W - 0L
1,276 SR
Queue Stats
29W - 29L
1,483 Elo+
Party 2
Hou Yi
Hou Yi
Zeleot-Actual
Hou Yi
Level 69
God Stats
1W - 1L
1,296 SR
Queue Stats
96W - 102L
1,466 Elo+
Party 2
Vamana
Vamana
ortizjos
Vamana
Level 122
God Stats
6W - 0L
2,034 SR
Queue Stats
374W - 395L
1,589 Elo+
Party 1
Team Averages
Level 93
1,563 SR
1,511 Elo+

VS

Team Averages
Level 31
1,595 SR
1,529 Elo+
Ymir
Ymir
CheSteDucado_
Ymir
Level 34
God Stats
5W - 3L
1,649 SR
Queue Stats
61W - 53L
1,511 Elo+
Party 3
Vamana
Vamana
TSM_FDEZ252003
Vamana
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
235W - 184L
1,565 Elo+
Party 3
Kali
Kali
Thermikxl2
Kali
Level 28
God Stats
2W - 4L
1,630 SR
Queue Stats
85W - 75L
1,522 Elo+
Party 3
Izanami
Izanami
oscar_malaguita
Izanami
Level 23
God Stats
2W - 8L
1,445 SR
Queue Stats
44W - 46L
1,538 Elo+
Party 3
Scylla
Scylla
servilletamojada
Scylla
Level 32
God Stats
1W - 2L
1,750 SR
Queue Stats
89W - 79L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ElPapoya
Hachiman
11
5 / 4 / 13
7,452
532
9,898
10,981
3,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
13
8 / 2 / 6
8,261
590
9,365
10,319
9,528
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
12 / 2 / 12
8,647
618
10,051
5,879
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 2 / 12
7,998
571
7,205
9,131
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
ortizjos
Vamana
15
9 / 0 / 7
9,133
652
10,456
10,906
6,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 9 / 2
7,835
560
6,557
15,878
6,307
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 7 / 3
6,073
434
3,805
9,189
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 6 / 1
5,088
363
3,142
8,584
2,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
2 / 9 / 1
5,835
417
5,691
12,660
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 9 / 2
5,397
386
3,682
10,361
3,644
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
18
40
Kills
9
10
Deaths
40
50
Assists
9
Player
Kills
Deaths
Assists
KDA
L
6
9
2
0.78
W
Hachiman
ElPapoya
Hachiman
5
4
13
2.88
W
Tiamat
8
2
6
5.5
L
1
7
3
0.36
L
0
6
1
0.08
W
12
2
12
9
W
6
2
12
6
W
Vamana
ortizjos
Vamana
9
0
7
12.5
L
2
9
1
0.28
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,975
Damage
22,877
47,216
Taken
56,672
24,520
Mitigated
20,821
17,669
Healing
8,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,557
1,753
705
1,715
15,878
6,307
0
6,738
9,015
24,178
0
W
Hachiman
ElPapoya
Hachiman
9,898
4,419
0
3,220
10,981
3,208
2,144
3,698
7,283
0
30,558
W
Tiamat
9,365
1,672
1,333
4,580
10,319
9,528
643
2,584
7,735
39,831
0
L
3,805
1,791
0
1,527
9,189
4,558
0
3,485
5,553
0
14,190
L
3,142
1,906
0
1,090
8,584
2,522
0
1,330
7,132
0
17,385
W
10,051
1,844
0
885
5,879
2,021
1,327
1,255
4,624
40,060
0
W
7,205
4,097
0
4,058
9,131
2,919
636
935
8,196
0
35,868
W
Vamana
ortizjos
Vamana
10,456
4,518
0
3,593
10,906
6,844
290
1,767
9,139
2,593
62,656
L
5,691
2,335
403
1,806
12,660
3,790
0
4,419
8,201
0
26,533
L
3,682
428
111
1,508
10,361
3,644
105
3,783
6,311
20,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,491
Gold Earned
30,228
385
Minions Killed
175
0
Camps Cleared
0
1,307,038
Distance Traveled
1,012,595
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,835
560
46
3
0
224,727
0
W
Hachiman
7,452
532
39
3
0
262,599
0
W
Tiamat
8,261
590
70
5
0
270,604
4
L
Vamana
6,073
434
23
2
0
172,097
0
L
Kali
5,088
363
31
2
0
166,480
0
W
Hera
8,647
618
66
5
0
250,077
4
W
Hou Yi
7,998
571
69
5
0
248,005
2
W
Vamana
9,133
652
141
10
0
275,753
0
L
Izanami
5,835
417
47
3
0
247,370
0
L
Scylla
5,397
386
28
2
0
201,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role