Player Matchup

Tiamat
Tiamat
Jimbocp
Tiamat
Level 121
God Stats
7W - 2L
1,544 SR
Queue Stats
106W - 42L
1,521 Elo+
Party 2
King Arthur
King Arthur
KJCH25
King Arthur
Level 100
God Stats
18W - 5L
1,381 SR
Queue Stats
48W - 13L
1,535 Elo+
Party 2
Hera
Hera
mikenikebike
Hera
Level 89
God Stats
2W - 3L
1,518 SR
Queue Stats
25W - 12L
1,656 Elo+
Party 2
Rama
Rama
sneakySaquatch
Rama
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,515 Elo+
Party 2
Team Averages
Level 98
1,486 SR
1,557 Elo+

VS

Team Averages
Level 116
1,565 SR
1,434 Elo+
Ah Muzen Cab
Ah Muzen Cab
BenedictBalakay
Ah Muzen Cab
Level 128
God Stats
41W - 42L
1,613 SR
Queue Stats
197W - 249L
1,382 Elo+
Solo
Hercules
Hercules
EmeraldRanger47
Hercules
Level 93
God Stats
5W - 7L
1,603 SR
Queue Stats
70W - 73L
1,533 Elo+
Party 1
Nu Wa
Nu Wa
claidh
Nu Wa
Level 108
God Stats
2W - 4L
1,585 SR
Queue Stats
3W - 6L
1,287 Elo+
Solo
Tiamat
Tiamat
kirby999etc
Tiamat
Level 135
God Stats
2W - 6L
1,459 SR
Queue Stats
73W - 75L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jimbocp
Tiamat
14
3 / 3 / 3
8,680
868
9,604
9,937
8,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
KJCH25
King Arthur
15
5 / 0 / 2
8,804
880
10,038
11,080
7,644
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 0 / 2
8,337
834
5,681
3,487
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 3
8,016
802
1,770
6,193
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BenedictBalakay
Ah Muzen Cab
14
2 / 3 / 1
8,319
832
5,784
7,760
3,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
11
0 / 2 / 0
6,683
668
4,419
9,111
3,926
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
claidh
Nu Wa
13
0 / 3 / 2
7,426
743
6,984
6,409
2,532
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
13
1 / 2 / 0
7,770
777
6,794
7,547
5,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
10
Kills
3
3
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BenedictBalakay
Ah Muzen Cab
2
3
1
0.83
L
Hercules
0
2
0
0
W
Tiamat
Jimbocp
Tiamat
3
3
3
1.5
W
King Arthur
KJCH25
King Arthur
5
0
2
6
L
Nu Wa
claidh
Nu Wa
0
3
2
0.33
L
Tiamat
1
2
0
0.5
W
1
0
2
2
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,093
Damage
23,981
30,697
Taken
30,827
20,111
Mitigated
15,951
10,155
Healing
4,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BenedictBalakay
Ah Muzen Cab
5,784
2,051
0
874
7,760
3,807
448
5,154
2,510
0
29,477
L
Hercules
4,419
1,648
0
1,649
9,111
3,926
0
4,006
4,985
0
10,679
W
Tiamat
Jimbocp
Tiamat
9,604
844
0
4,206
9,937
8,924
981
3,884
5,990
29,433
0
W
King Arthur
KJCH25
King Arthur
10,038
1,028
0
3,269
11,080
7,644
592
5,524
5,459
0
26,023
L
Nu Wa
claidh
Nu Wa
6,984
1,819
0
223
6,409
2,532
317
3,442
2,967
24,554
0
L
Tiamat
6,794
1,346
0
1,333
7,547
5,686
34
2,694
4,779
33,126
0
W
5,681
1,059
0
181
3,487
1,312
450
1,980
1,457
28,523
0
W
1,770
1,290
0
2,499
6,193
2,231
1,623
2,790
3,303
0
25,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,837
Gold Earned
30,198
253
Minions Killed
195
6
Camps Cleared
7
786,689
Distance Traveled
703,268
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,319
832
76
8
3
144,765
0
L
Hercules
6,683
668
10
1
0
210,643
2
W
Tiamat
8,680
868
57
6
1
167,915
3
W
King Arthur
8,804
880
57
6
1
239,671
4
L
Nu Wa
7,426
743
44
4
1
160,739
3
L
Tiamat
7,770
777
65
7
3
187,121
4
W
Hera
8,337
834
89
9
1
201,526
0
W
Rama
8,016
802
50
5
3
177,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role