Player Matchup

Rama
Rama
AdamSteel
Rama
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BigBuddha99
Cthulhu
Level 30
God Stats
9W - 4L
1,431 SR
Queue Stats
56W - 69L
1,402 Elo+
Solo
Cerberus
Cerberus
CkRidaz92
Cerberus
Level 29
God Stats
4W - 8L
1,254 SR
Queue Stats
81W - 85L
1,579 Elo+
Solo
Zeus
Zeus
ReXx_Magic
Zeus
Level 7
God Stats
3W - 9L
1,489 SR
Queue Stats
29W - 31L
1,551 Elo+
Solo
Heimdallr
Heimdallr
im_nervous069
Heimdallr
Level 16
God Stats
11W - 13L
1,493 SR
Queue Stats
30W - 36L
1,564 Elo+
Solo
Team Averages
Level 18
1,433 SR
1,519 Elo+

VS

Team Averages
Level 23
1,441 SR
1,426 Elo+
Medusa
Medusa
Btoasaber
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,475 Elo+
Solo
Ullr
Ullr
DavidCat767
Ullr
Level 25
God Stats
3W - 9L
1,437 SR
Queue Stats
138W - 163L
1,349 Elo+
Solo
Neith
Neith
Janus1235
Neith
Level 21
God Stats
0W - 2L
1,467 SR
Queue Stats
68W - 70L
1,556 Elo+
Solo
Thanatos
Thanatos
Th3Bes7Huulk
Thanatos
Level 26
God Stats
2W - 3L
1,460 SR
Queue Stats
42W - 49L
1,481 Elo+
Solo
Ra
Ra
XxderpxX325
Ra
Level 18
God Stats
51W - 65L
1,341 SR
Queue Stats
53W - 73L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
8
0 / 1 / 2
5,571
429
885
4,336
1,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
BigBuddha99
Cthulhu
13
0 / 0 / 4
6,908
531
4,492
6,974
7,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Cerberus
CkRidaz92
Cerberus
13
9 / 2 / 0
8,176
629
7,508
10,490
5,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 2 / 4
7,244
557
4,342
6,495
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
im_nervous069
Heimdallr
12
8 / 2 / 4
7,806
600
11,002
7,211
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Btoasaber
Medusa
8
1 / 7 / 0
5,758
443
4,519
11,329
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 2
5,802
446
3,222
8,766
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Janus1235
Neith
10
2 / 2 / 0
6,779
521
3,754
5,367
1,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Th3Bes7Huulk
Thanatos
11
2 / 3 / 2
6,743
519
5,040
9,603
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 6 / 1
6,190
476
3,405
7,549
2,259
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
21
Kills
5
7
Deaths
21
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
0
1
2
1
W
Cthulhu
BigBuddha99
Cthulhu
0
0
4
2
L
Medusa
Btoasaber
Medusa
1
7
0
0.14
W
Cerberus
CkRidaz92
Cerberus
9
2
0
4.5
L
0
3
2
0.33
L
Neith
Janus1235
Neith
2
2
0
1
W
4
2
4
3
L
Thanatos
Th3Bes7Huulk
Thanatos
2
3
2
1
L
0
6
1
0.08
W
Heimdallr
im_nervous069
Heimdallr
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,229
Damage
19,940
35,506
Taken
42,614
17,513
Mitigated
13,179
9,877
Healing
14,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
885
855
0
436
4,336
1,207
448
483
3,807
0
7,468
W
Cthulhu
BigBuddha99
Cthulhu
4,492
80
0
2,588
6,974
7,176
0
0
6,974
35,016
0
L
Medusa
Btoasaber
Medusa
4,519
2,123
0
783
11,329
3,258
0
5,245
5,766
0
24,401
W
Cerberus
CkRidaz92
Cerberus
7,508
854
246
4,102
10,490
5,006
0
2,734
7,614
51,798
0
L
3,222
1,466
0
2,330
8,766
2,562
774
4,371
4,318
0
22,818
L
Neith
Janus1235
Neith
3,754
1,522
0
2,281
5,367
1,748
570
1,288
3,904
0
31,510
W
4,342
711
0
542
6,495
1,592
276
0
6,495
31,083
0
L
Thanatos
Th3Bes7Huulk
Thanatos
5,040
1,486
0
6,836
9,603
3,352
0
1,333
8,166
0
31,110
L
3,405
504
125
1,679
7,549
2,259
1,454
3,431
4,118
33,076
0
W
Heimdallr
im_nervous069
Heimdallr
11,002
5,254
0
1,963
7,211
2,532
4,205
0
7,211
0
36,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,705
Gold Earned
31,272
345
Minions Killed
283
0
Camps Cleared
0
1,133,698
Distance Traveled
1,126,816
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,571
429
6
0
0
170,939
2
W
Cthulhu
6,908
531
76
6
0
243,615
1
L
Medusa
5,758
443
41
3
0
230,095
2
W
Cerberus
8,176
629
142
11
0
267,191
2
L
Ullr
5,802
446
55
4
0
227,601
0
L
Neith
6,779
521
58
4
0
153,821
4
W
Zeus
7,244
557
62
5
0
237,352
4
L
Thanatos
6,743
519
67
5
0
280,014
1
L
Ra
6,190
476
62
5
0
235,285
1
W
Heimdallr
7,806
600
59
5
0
214,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role