Player Matchup

Bakasura
Bakasura
ADK Colt
Bakasura
Level 27
God Stats
26W - 12L
1,717 SR
Queue Stats
167W - 118L
1,696 Elo+
Party 1
Yemoja
Yemoja
ADK Instinct
Yemoja
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 23L
1,531 Elo+
Party 1
Rama
Rama
BTSM6827
Rama
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
224W - 173L
1,670 Elo+
Solo
Janus
Janus
WidowThoo
Janus
Level 27
God Stats
3W - 6L
1,760 SR
Queue Stats
84W - 70L
1,711 Elo+
Solo
Bellona
Bellona
jpt0112
Bellona
Level 26
God Stats
2W - 0L
1,718 SR
Queue Stats
43W - 21L
1,687 Elo+
Solo
Team Averages
Level 24
1,639 SR
1,659 Elo+

VS

Team Averages
Level 23
1,663 SR
1,736 Elo+
Zeus
Zeus
Fudgeface000
Zeus
Level 27
God Stats
5W - 4L
1,786 SR
Queue Stats
10W - 6L
1,844 Elo+
Solo
Thor
Thor
ImBarryChuckled
Thor
Level 13
God Stats
2W - 3L
1,813 SR
Queue Stats
97W - 99L
1,616 Elo+
Solo
Jing Wei
Jing Wei
JacksonStorm174
Jing Wei
Level 28
God Stats
3W - 3L
1,716 SR
Queue Stats
53W - 32L
1,668 Elo+
Solo
King Arthur
King Arthur
Mace180
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,776 Elo+
Party 2
Ymir
Ymir
jace_1005
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,776 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ADK Colt
Bakasura
17
10 / 4 / 5
11,029
580
15,846
19,117
7,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
12
0 / 2 / 8
8,474
446
5,709
10,288
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
18
5 / 4 / 4
10,838
570
13,112
14,157
5,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
WidowThoo
Janus
17
2 / 5 / 5
10,338
544
7,009
10,278
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
jpt0112
Bellona
18
7 / 3 / 3
11,031
581
10,910
12,479
11,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 5
10,605
558
16,039
10,580
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 6 / 4
9,121
480
6,508
17,599
6,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
15
4 / 3 / 6
9,262
487
13,229
16,547
5,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Mace180
King Arthur
12
0 / 8 / 3
7,207
379
5,246
14,013
8,691
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ymir
13
3 / 4 / 7
8,328
438
5,959
13,395
12,216
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
42
24
Kills
17
18
Deaths
24
25
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ADK Colt
Bakasura
10
4
5
3.13
W
Yemoja
0
2
8
2
W
Rama
5
4
4
1.75
L
8
3
5
3.5
L
2
6
4
0.67
L
Jing Wei
4
3
6
2.33
L
King Arthur
Mace180
King Arthur
0
8
3
0.19
W
Janus
WidowThoo
Janus
2
5
5
0.9
L
Ymir
3
4
7
1.63
W
Bellona
jpt0112
Bellona
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,586
Damage
46,981
66,319
Taken
72,134
34,099
Mitigated
36,990
18,248
Healing
22,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ADK Colt
Bakasura
15,846
11,147
357
8,364
19,117
7,784
128
4,248
14,723
0
48,406
W
Yemoja
5,709
937
318
2,199
10,288
6,106
0
4,348
5,816
22,863
0
W
Rama
13,112
11,340
0
3,875
14,157
5,193
0
4,715
9,208
0
76,706
L
16,039
1,254
580
2,502
10,580
3,600
228
1,077
8,923
61,292
0
L
6,508
1,814
513
6,003
17,599
6,646
0
2,009
15,369
0
59,826
L
Jing Wei
13,229
10,817
0
7,752
16,547
5,837
660
3,720
12,674
0
62,660
L
King Arthur
Mace180
King Arthur
5,246
1,135
0
1,153
14,013
8,691
340
2,913
10,116
0
27,131
W
Janus
WidowThoo
Janus
7,009
262
0
1,103
10,278
3,703
0
4,212
5,786
76,866
0
L
Ymir
5,959
1,472
564
3,183
13,395
12,216
360
2,999
9,532
20,979
0
W
Bellona
jpt0112
Bellona
10,910
5,721
0
2,032
12,479
11,313
2,198
3,621
8,788
0
65,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,710
Gold Earned
44,523
513
Minions Killed
403
0
Camps Cleared
0
1,784,876
Distance Traveled
1,667,128
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,029
580
98
5
0
440,860
0
W
Yemoja
8,474
446
22
1
0
307,307
0
W
Rama
10,838
570
127
7
0
307,592
0
L
Zeus
10,605
558
112
6
0
350,314
0
L
Thor
9,121
480
117
6
0
333,279
2
L
Jing Wei
9,262
487
95
5
0
321,871
4
L
King Arthur
7,207
379
52
3
0
335,570
0
W
Janus
10,338
544
143
8
0
374,270
6
L
Ymir
8,328
438
27
1
0
326,094
0
W
Bellona
11,031
581
123
6
0
354,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role