Player Matchup

Vamana
Vamana
Calavera161174
Vamana
Level 18
God Stats
2W - 1L
1,283 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Athena
Athena
GoldPhoenix318
Athena
Level 25
God Stats
5W - 4L
1,732 SR
Queue Stats
13W - 11L
1,341 Elo+
Solo
Baron Samedi
Baron Samedi
LiqourBandit
Baron Samedi
Level 25
God Stats
15W - 11L
1,504 SR
Queue Stats
29W - 39L
1,345 Elo+
Solo
Ra
Ra
caius473
Ra
Level 29
God Stats
34W - 37L
1,362 SR
Queue Stats
260W - 260L
1,449 Elo+
Solo
Fenrir
Fenrir
passing-fire1
Fenrir
Level 28
God Stats
16W - 12L
1,520 SR
Queue Stats
75W - 68L
1,421 Elo+
Solo
Team Averages
Level 25
1,480 SR
1,411 Elo+

VS

Team Averages
Level 10
1,570 SR
1,454 Elo+
Athena
Athena
B drippy4013
Athena
Level 17
God Stats
10W - 7L
1,727 SR
Queue Stats
52W - 62L
1,466 Elo+
Solo
Cupid
Cupid
Big Dadddy8228
Cupid
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hachiman
Hachiman
GothamCaptain
Hachiman
Level 8
God Stats
0W - 2L
1,419 SR
Queue Stats
0W - 4L
1,060 Elo+
Solo
Thanatos
Thanatos
SANITY_GAMERZ99
Thanatos
Level 5
God Stats
1W - 1L
1,703 SR
Queue Stats
3W - 3L
1,623 Elo+
Party 1
Zeus
Zeus
diamondjjzz2
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 4
8,423
495
3,467
12,453
6,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
5 / 3 / 11
9,066
533
9,808
20,197
12,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
LiqourBandit
Baron Samedi
15
9 / 3 / 9
9,995
588
10,508
11,450
4,701
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 1 / 7
9,159
539
6,998
8,734
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
9 / 3 / 3
9,201
541
7,361
10,751
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
4 / 9 / 5
7,934
467
8,127
19,186
10,275
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 4 / 3
8,711
512
14,206
11,745
5,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
GothamCaptain
Hachiman
7
0 / 5 / 3
5,927
349
1,495
4,526
1,170
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
5
0 / 3 / 0
5,354
315
596
4,291
993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
5 / 11 / 1
8,010
471
10,333
10,671
3,120
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
26
31
Kills
14
16
Deaths
32
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Athena
4
9
5
0.72
L
5
4
3
1.63
W
3
6
4
0.83
W
5
3
11
3.5
L
Hachiman
GothamCaptain
Hachiman
0
5
3
0.3
W
Baron Samedi
LiqourBandit
Baron Samedi
9
3
9
4.5
L
Thanatos
0
3
0
0
W
5
1
7
8.5
L
5
11
1
0.5
W
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,142
Damage
34,757
63,585
Taken
50,419
31,580
Mitigated
20,684
18,762
Healing
7,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
8,127
2,128
0
2,741
19,186
10,275
197
11,694
7,220
25,631
0
L
14,206
8,556
25
2,767
11,745
5,126
672
6,411
5,300
0
41,018
W
3,467
1,972
0
891
12,453
6,772
3,153
3,677
8,776
0
32,693
W
9,808
2,905
0
5,408
20,197
12,712
722
4,041
16,156
25,155
0
L
Hachiman
GothamCaptain
Hachiman
1,495
1,312
0
0
4,526
1,170
1,531
929
3,597
0
12,640
W
Baron Samedi
LiqourBandit
Baron Samedi
10,508
1,306
760
3,804
11,450
4,701
1,699
4,053
7,397
41,863
0
L
Thanatos
596
257
0
2,092
4,291
993
0
1,347
2,870
0
10,414
W
6,998
1,199
2,015
4,108
8,734
3,245
1,570
3,615
5,119
56,024
0
L
10,333
2,452
0
0
10,671
3,120
99
6,443
4,118
30,920
0
W
7,361
1,616
0
1,776
10,751
4,150
1,663
3,074
7,677
0
30,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,844
Gold Earned
35,936
296
Minions Killed
172
0
Camps Cleared
0
1,582,818
Distance Traveled
1,082,126
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,934
467
22
1
0
289,736
0
L
Cupid
8,711
512
60
4
0
288,150
0
W
Vamana
8,423
495
62
4
0
305,416
1
W
Athena
9,066
533
35
2
0
359,440
0
L
Hachiman
5,927
349
25
1
0
142,432
0
W
Baron Samedi
9,995
588
61
4
0
306,776
1
L
Thanatos
5,354
315
24
1
0
120,105
1
W
Ra
9,159
539
87
5
0
307,717
2
L
Zeus
8,010
471
41
2
0
241,703
1
W
Fenrir
9,201
541
51
3
0
303,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role