Player Matchup

Mercury
Mercury
DkillingthingsS
Mercury
Level 28
God Stats
2W - 2L
1,787 SR
Queue Stats
117W - 90L
1,558 Elo+
Party 1
Hades
Hades
GhostAssassin83
Hades
Level 46
God Stats
19W - 7L
1,763 SR
Queue Stats
101W - 121L
1,476 Elo+
Party 1
Hou Yi
Hou Yi
R_slxDiego
Hou Yi
Level 29
God Stats
1W - 2L
1,270 SR
Queue Stats
41W - 63L
1,180 Elo+
Party 3
Tyr
Tyr
VFM_L2BlasR2_
Tyr
Level 35
God Stats
0W - 1L
1,742 SR
Queue Stats
80W - 104L
1,397 Elo+
Party 3
Cerberus
Cerberus
VFM_L2PANTR2_
Cerberus
Level 65
God Stats
4W - 4L
1,455 SR
Queue Stats
96W - 109L
1,387 Elo+
Party 3
Team Averages
Level 41
1,604 SR
1,400 Elo+

VS

Team Averages
Level 71
1,558 SR
1,432 Elo+
Scylla
Scylla
Asimilate
Scylla
Level 16
God Stats
22W - 9L
1,786 SR
Queue Stats
217W - 204L
1,534 Elo+
Party 4
Sobek
Sobek
Elite King 1997
Sobek
Level 153
God Stats
27W - 20L
1,534 SR
Queue Stats
290W - 298L
1,425 Elo+
Party 2
Hou Yi
Hou Yi
OptimusCamtron
Hou Yi
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
132W - 184L
1,320 Elo+
Solo
Cthulhu
Cthulhu
Ravendude5975
Cthulhu
Level 19
God Stats
19W - 16L
1,471 SR
Queue Stats
19W - 18L
1,404 Elo+
Party 2
Pele
Pele
supe-saiyan-blue
Pele
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 81L
1,478 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
9,179
483
5,753
11,844
4,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 8 / 1
9,120
480
13,551
13,140
6,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
R_slxDiego
Hou Yi
13
4 / 5 / 1
8,560
451
6,795
11,740
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 2 / 0
8,924
470
4,700
12,287
6,584
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
VFM_L2PANTR2_
Cerberus
10
1 / 7 / 2
7,571
398
9,814
16,785
10,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Asimilate
Scylla
16
8 / 1 / 3
10,381
546
10,201
10,771
3,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
12 / 2 / 4
10,503
553
7,914
17,644
12,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 4 / 5
8,401
442
7,667
12,155
4,676
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
16
0 / 0 / 3
8,790
463
7,750
8,237
6,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 3 / 11
9,291
489
10,331
15,145
5,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
10
Kills
25
25
Deaths
10
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Scylla
Asimilate
Scylla
8
1
3
9.5
L
2
3
1
0.83
W
12
2
4
7
L
3
8
1
0.44
W
4
4
5
1.63
L
Hou Yi
R_slxDiego
Hou Yi
4
5
1
0.9
W
Cthulhu
0
0
3
1.5
L
0
2
0
0
L
Cerberus
VFM_L2PANTR2_
Cerberus
1
7
2
0.29
W
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,613
Damage
43,863
65,796
Taken
63,952
30,856
Mitigated
32,295
12,739
Healing
23,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Asimilate
Scylla
10,201
1,631
0
2,174
10,771
3,653
1,160
4,382
6,389
54,510
0
L
5,753
2,228
0
0
11,844
4,779
0
2,672
9,068
0
73,049
W
7,914
563
373
10,261
17,644
12,074
152
6,870
10,774
32,004
0
L
13,551
279
80
3,619
13,140
6,039
265
5,085
7,818
43,641
0
W
7,667
4,176
0
1,795
12,155
4,676
146
6,053
6,102
0
37,788
L
Hou Yi
R_slxDiego
Hou Yi
6,795
1,562
0
1,762
11,740
3,234
56
5,345
6,297
0
38,968
W
Cthulhu
7,750
334
267
3,687
8,237
6,781
1,159
1,424
6,813
58,296
0
L
4,700
573
0
2,415
12,287
6,584
331
6,830
4,810
0
52,453
L
Cerberus
VFM_L2PANTR2_
Cerberus
9,814
918
632
4,231
16,785
10,220
0
4,687
11,938
28,255
0
W
10,331
2,186
0
5,408
15,145
5,111
945
4,636
10,486
0
67,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,354
Gold Earned
47,366
413
Minions Killed
415
0
Camps Cleared
0
1,749,791
Distance Traveled
1,798,259
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,381
546
120
6
0
360,151
4
L
Mercury
9,179
483
111
6
0
398,773
1
W
Sobek
10,503
553
39
2
0
394,971
1
L
Hades
9,120
480
67
4
0
309,401
2
W
Hou Yi
8,401
442
51
3
0
323,326
3
L
Hou Yi
8,560
451
72
4
0
345,369
0
W
Cthulhu
8,790
463
96
5
0
335,754
0
L
Tyr
8,924
470
121
6
0
348,793
5
L
Cerberus
7,571
398
42
2
0
347,455
3
W
Pele
9,291
489
109
6
0
384,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role