Player Matchup

Tiamat
Tiamat
COMMANDER OF N7
Tiamat
Level 158
God Stats
32W - 33L
1,476 SR
Queue Stats
204W - 204L
1,498 Elo+
Party 1
Ratatoskr
Ratatoskr
Choco_Evolution2
Ratatoskr
Level 76
God Stats
12W - 14L
1,512 SR
Queue Stats
173W - 154L
1,391 Elo+
Party 1
Ares
Ares
Kurai wolfX5
Ares
Level 53
God Stats
2W - 1L
1,313 SR
Queue Stats
63W - 95L
1,363 Elo+
Party 1
Izanami
Izanami
Starlight_Fire18
Izanami
Level 52
God Stats
3W - 7L
1,603 SR
Queue Stats
29W - 50L
1,383 Elo+
Party 1
Nox
Nox
XxELBOSSTExX
Nox
Level 106
God Stats
6W - 2L
1,471 SR
Queue Stats
239W - 255L
1,426 Elo+
Party 1
Team Averages
Level 89
1,475 SR
1,412 Elo+

VS

Team Averages
Level 84
1,582 SR
1,524 Elo+
Khepri
Khepri
Eziotod
Khepri
Level 109
God Stats
30W - 14L
1,732 SR
Queue Stats
87W - 86L
1,555 Elo+
Party 2
Neith
Neith
ISaiku GodI
Neith
Level 96
God Stats
10W - 12L
1,559 SR
Queue Stats
233W - 285L
1,404 Elo+
Solo
Nemesis
Nemesis
Jamaica__Power
Nemesis
Level 41
God Stats
5W - 4L
1,616 SR
Queue Stats
355W - 298L
1,554 Elo+
Party 2
Ares
Ares
Marcoyura
Ares
Level 48
God Stats
7W - 2L
1,508 SR
Queue Stats
153W - 141L
1,661 Elo+
Party 2
Sol
Sol
MarsUltor117
Sol
Level 128
God Stats
7W - 8L
1,498 SR
Queue Stats
27W - 37L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
8,838
520
9,692
8,928
6,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
14
1 / 5 / 3
8,249
485
6,399
13,552
4,334
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 0
7,729
455
3,314
10,061
6,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 4 / 1
7,757
456
5,602
11,016
4,002
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 7 / 2
8,310
489
5,898
11,615
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Eziotod
Khepri
12
1 / 2 / 2
7,623
448
5,005
10,461
6,396
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 0 / 4
8,710
512
9,412
6,531
2,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
10 / 1 / 4
10,046
591
7,646
9,517
5,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
13
2 / 1 / 4
8,123
478
6,659
11,948
9,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 3 / 4
9,726
572
10,805
13,778
4,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
22
22
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Ratatoskr
1
5
3
0.5
W
Khepri
Eziotod
Khepri
1
2
2
1
W
2
0
4
4
W
10
1
4
12
L
1
2
0
0.5
W
Ares
2
1
4
4
W
7
3
4
3
L
1
4
1
0.38
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,905
Damage
39,527
55,172
Taken
52,235
26,307
Mitigated
28,387
14,436
Healing
19,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,692
2,689
0
3,462
8,928
6,863
528
5,460
3,468
49,035
0
L
Ratatoskr
6,399
2,301
0
3,911
13,552
4,334
0
4,409
9,143
0
49,269
W
Khepri
Eziotod
Khepri
5,005
43
180
3,230
10,461
6,396
247
3,464
6,939
22,381
0
W
9,412
4,536
0
2,987
6,531
2,519
721
1,535
4,996
0
59,728
W
7,646
4,610
0
822
9,517
5,348
55
1,418
8,073
0
67,879
L
3,314
119
0
3,423
10,061
6,342
0
2,267
7,794
16,046
0
W
Ares
6,659
213
0
4,615
11,948
9,286
36
6,869
4,673
35,584
0
W
10,805
3,119
233
7,637
13,778
4,838
2,488
5,048
8,650
54,755
0
L
5,602
3,673
393
954
11,016
4,002
633
3,185
7,831
0
48,137
L
5,898
825
561
1,732
11,615
4,766
42
7,148
4,467
41,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,883
Gold Earned
44,228
390
Minions Killed
463
0
Camps Cleared
0
1,484,391
Distance Traveled
1,465,301
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,838
520
96
6
0
278,165
2
L
Ratatoskr
8,249
485
90
5
0
351,439
0
W
Khepri
7,623
448
19
1
0
304,142
2
W
Neith
8,710
512
134
8
0
293,808
2
W
Nemesis
10,046
591
125
7
0
306,213
0
L
Ares
7,729
455
18
1
0
284,875
2
W
Ares
8,123
478
84
5
0
298,190
4
W
Sol
9,726
572
101
6
0
262,948
3
L
Izanami
7,757
456
109
6
0
285,527
0
L
Nox
8,310
489
77
5
0
284,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role