Player Matchup

Nemesis
Nemesis
Diguent
Nemesis
Level 24
God Stats
11W - 3L
1,922 SR
Queue Stats
93W - 79L
1,509 Elo+
Solo
Cu Chulainn
Cu Chulainn
LukeFonFable
Cu Chulainn
Level 29
God Stats
3W - 5L
1,507 SR
Queue Stats
106W - 101L
1,572 Elo+
Solo
Yemoja
Yemoja
MacacoHunter
Yemoja
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
56W - 60L
1,516 Elo+
Solo
Danzaburou
Danzaburou
Piro_caide
Danzaburou
Level 25
God Stats
11W - 8L
1,660 SR
Queue Stats
16W - 13L
1,601 Elo+
Solo
Scylla
Scylla
WheyBananaOvo
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 59L
1,608 Elo+
Solo
Team Averages
Level 25
1,618 SR
1,561 Elo+

VS

Team Averages
Level 21
1,564 SR
1,565 Elo+
Pele
Pele
Dreytn
Pele
Level 28
God Stats
4W - 5L
1,437 SR
Queue Stats
196W - 193L
1,499 Elo+
Solo
Ymir
Ymir
Raminha
Ymir
Level 15
God Stats
24W - 14L
1,767 SR
Queue Stats
108W - 92L
1,535 Elo+
Party 1
Chaac
Chaac
SaTuRnInh0
Chaac
Level 22
God Stats
20W - 8L
1,842 SR
Queue Stats
144W - 65L
1,720 Elo+
Party 1
Apollo
Apollo
TYYS
Apollo
Level 27
God Stats
7W - 2L
1,507 SR
Queue Stats
61W - 42L
1,425 Elo+
Solo
Ra
Ra
Thithathi
Ra
Level 15
God Stats
1W - 2L
1,267 SR
Queue Stats
36W - 34L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Diguent
Nemesis
13
0 / 6 / 4
8,080
404
4,458
18,449
7,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
LukeFonFable
Cu Chulainn
15
0 / 7 / 0
8,470
424
6,394
15,594
17,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
14
2 / 8 / 4
9,243
462
7,232
17,467
12,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Piro_caide
Danzaburou
12
1 / 8 / 1
7,758
388
5,112
16,109
5,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 5 / 0
9,791
490
6,898
10,475
3,703
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dreytn
Pele
18
4 / 1 / 5
11,339
567
7,966
13,124
5,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
Raminha
Ymir
15
4 / 2 / 10
10,122
506
10,094
13,849
12,787
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
20
8 / 0 / 4
12,783
639
13,213
14,443
12,833
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
TYYS
Apollo
17
10 / 4 / 11
11,484
574
17,026
14,443
5,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
8 / 1 / 5
12,611
631
11,471
10,170
4,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
7
Kills
34
34
Deaths
8
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Diguent
Nemesis
0
6
4
0.33
W
Pele
Dreytn
Pele
4
1
5
6.5
L
Cu Chulainn
LukeFonFable
Cu Chulainn
0
7
0
0
L
Yemoja
2
8
4
0.5
L
Danzaburou
Piro_caide
Danzaburou
1
8
1
0.19
W
Ymir
Raminha
Ymir
4
2
10
4.5
W
Chaac
8
0
4
10
W
Apollo
TYYS
Apollo
10
4
11
3.88
W
8
1
5
10.5
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,094
Damage
59,770
78,094
Taken
66,029
47,093
Mitigated
40,579
11,526
Healing
29,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Diguent
Nemesis
4,458
1,362
0
5,043
18,449
7,090
0
4,748
13,593
0
43,309
W
Pele
Dreytn
Pele
7,966
2,323
267
7,692
13,124
5,288
699
818
12,306
0
89,418
L
Cu Chulainn
LukeFonFable
Cu Chulainn
6,394
2,068
0
585
15,594
17,735
0
1,650
13,944
0
51,049
L
Yemoja
7,232
2,810
696
1,250
17,467
12,789
195
6,828
10,535
34,200
0
L
Danzaburou
Piro_caide
Danzaburou
5,112
1,344
0
3,702
16,109
5,776
0
5,103
10,884
0
40,569
W
Ymir
Raminha
Ymir
10,094
1,092
442
2,476
13,849
12,787
42
4,257
9,592
40,198
0
W
Chaac
13,213
4,085
0
6,981
14,443
12,833
1,554
707
13,736
0
80,872
W
Apollo
TYYS
Apollo
17,026
11,938
0
4,525
14,443
5,207
1,708
5,384
9,059
0
56,335
W
11,471
898
1,879
5,018
10,170
4,464
1,714
2,964
7,206
93,404
0
L
6,898
511
0
250
10,475
3,703
0
2,624
7,573
60,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,342
Gold Earned
58,339
425
Minions Killed
616
0
Camps Cleared
0
1,749,190
Distance Traveled
1,894,350
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,080
404
82
4
0
405,663
0
W
Pele
11,339
567
130
7
0
364,551
2
L
Cu Chulainn
8,470
424
100
5
0
302,750
1
L
Yemoja
9,243
462
53
3
0
333,028
3
L
Danzaburou
7,758
388
67
3
0
348,969
6
W
Ymir
10,122
506
61
3
0
370,285
8
W
Chaac
12,783
639
166
8
0
380,143
1
W
Apollo
11,484
574
86
4
0
358,770
5
W
Ra
12,611
631
173
9
0
420,601
5
L
Scylla
9,791
490
123
6
0
358,780
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role