Player Matchup

Hercules
Hercules
BATTZ612
Hercules
Level 79
God Stats
6W - 4L
1,442 SR
Queue Stats
257W - 270L
1,462 Elo+
Party 2
Sun Wukong
Sun Wukong
PSX_Cezar
Sun Wukong
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 208L
1,460 Elo+
Party 2
Poseidon
Poseidon
Tysonphoenix
Poseidon
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,202 Elo+
Party 1
Ares
Ares
jashinReligion
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,090 Elo+
Party 1
Medusa
Medusa
putasuprema
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,070 Elo+
Party 1
Team Averages
Level 21
1,488 SR
1,257 Elo+

VS

Team Averages
Level 12
1,283 SR
1,274 Elo+
Cerberus
Cerberus
Leoxits
Cerberus
Level 5
God Stats
0W - 3L
1,282 SR
Queue Stats
0W - 3L
1,234 Elo+
Solo
Thanatos
Thanatos
fer130206
Thanatos
Level 9
God Stats
10W - 17L
1,318 SR
Queue Stats
31W - 46L
1,296 Elo+
Solo
Zhong Kui
Zhong Kui
karuida
Zhong Kui
Level 8
God Stats
18W - 21L
1,111 SR
Queue Stats
81W - 83L
1,131 Elo+
Solo
Hachiman
Hachiman
ohshiinra
Hachiman
Level 22
God Stats
1W - 2L
1,205 SR
Queue Stats
53W - 74L
1,320 Elo+
Party 3
Fenrir
Fenrir
ybshrr
Fenrir
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 134L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BATTZ612
Hercules
20
24 / 2 / 12
17,683
632
30,011
30,008
20,770
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
PSX_Cezar
Sun Wukong
18
6 / 7 / 21
13,469
481
15,492
25,440
18,756
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Tysonphoenix
Poseidon
20
10 / 9 / 14
14,996
536
23,504
16,653
6,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
3 / 6 / 25
14,233
508
10,428
22,570
25,679
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
18
5 / 11 / 11
12,760
456
15,853
21,472
8,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Leoxits
Cerberus
16
6 / 14 / 8
11,908
425
13,994
29,401
28,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
fer130206
Thanatos
5
0 / 1 / 2
7,619
272
0
2,744
457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zhong Kui
karuida
Zhong Kui
19
13 / 13 / 8
13,684
489
21,058
32,578
20,103
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
ohshiinra
Hachiman
18
2 / 12 / 18
11,921
426
17,112
22,164
7,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
ybshrr
Fenrir
19
11 / 8 / 7
13,299
475
18,056
25,660
13,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
75
48
Kills
32
35
Deaths
48
83
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Hercules
BATTZ612
Hercules
24
2
12
15
L
Cerberus
Leoxits
Cerberus
6
14
8
0.71
W
Sun Wukong
PSX_Cezar
Sun Wukong
6
7
21
2.36
W
Poseidon
Tysonphoenix
Poseidon
10
9
14
1.89
L
Thanatos
fer130206
Thanatos
0
1
2
1
W
3
6
25
2.58
L
Zhong Kui
karuida
Zhong Kui
13
13
8
1.31
L
Hachiman
ohshiinra
Hachiman
2
12
18
0.92
W
Medusa
5
11
11
0.95
L
Fenrir
ybshrr
Fenrir
11
8
7
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,288
Damage
70,220
116,143
Taken
112,547
80,070
Mitigated
70,325
18,834
Healing
20,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BATTZ612
Hercules
30,011
10,757
0
12,469
30,008
20,770
1,130
9,016
20,992
0
149,311
L
Cerberus
Leoxits
Cerberus
13,994
895
0
2,764
29,401
28,458
0
8,477
20,492
36,658
0
W
Sun Wukong
PSX_Cezar
Sun Wukong
15,492
4,732
0
3,108
25,440
18,756
2,552
6,462
17,830
0
54,982
W
Poseidon
Tysonphoenix
Poseidon
23,504
4,034
0
583
16,653
6,676
1,978
6,216
10,437
102,970
0
L
Thanatos
fer130206
Thanatos
0
0
0
0
2,744
457
0
0
2,744
0
0
W
10,428
1,220
0
1,913
22,570
25,679
906
8,983
13,587
41,336
0
L
Zhong Kui
karuida
Zhong Kui
21,058
2,943
0
8,915
32,578
20,103
994
12,105
19,785
69,599
0
L
Hachiman
ohshiinra
Hachiman
17,112
10,104
0
217
22,164
7,644
2,177
6,911
15,046
0
53,694
W
Medusa
15,853
9,216
0
761
21,472
8,189
2,580
7,920
13,552
0
65,584
L
Fenrir
ybshrr
Fenrir
18,056
4,244
864
8,041
25,660
13,663
0
5,097
20,181
0
89,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,141
Gold Earned
58,431
513
Minions Killed
371
0
Camps Cleared
0
2,608,226
Distance Traveled
1,734,716
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
17,683
632
188
7
0
581,193
2
L
Cerberus
11,908
425
66
2
0
468,046
4
W
Sun Wukong
13,469
481
55
2
0
517,916
0
W
Poseidon
14,996
536
129
5
0
503,206
3
L
Thanatos
7,619
272
0
0
0
3,167
0
W
Ares
14,233
508
62
2
0
509,432
2
L
Zhong Kui
13,684
489
105
4
0
427,961
4
L
Hachiman
11,921
426
74
3
0
443,939
0
W
Medusa
12,760
456
79
3
0
496,479
0
L
Fenrir
13,299
475
126
5
0
391,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role